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Internals: Renaming.
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6a25a8720a
commit
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12
imgui.cpp
12
imgui.cpp
@ -667,7 +667,7 @@ static void SaveIniSettingsToDisk(const char* ini_filename);
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static void SaveIniSettingsToMemory(ImVector<char>& out_buf);
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static void SaveIniSettingsToMemory(ImVector<char>& out_buf);
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static void MarkIniSettingsDirty(ImGuiWindow* window);
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static void MarkIniSettingsDirty(ImGuiWindow* window);
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static ImRect GetVisibleRect();
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static ImRect GetViewportRect();
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static void CloseInactivePopups(ImGuiWindow* ref_window);
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static void CloseInactivePopups(ImGuiWindow* ref_window);
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static void ClosePopupToLevel(int remaining);
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static void ClosePopupToLevel(int remaining);
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@ -3685,7 +3685,7 @@ ImVec2 ImGui::GetItemRectSize()
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return window->DC.LastItemRect.GetSize();
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return window->DC.LastItemRect.GetSize();
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}
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}
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static ImRect GetVisibleRect()
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static ImRect GetViewportRect()
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{
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{
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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if (g.IO.DisplayVisibleMin.x != g.IO.DisplayVisibleMax.x && g.IO.DisplayVisibleMin.y != g.IO.DisplayVisibleMax.y)
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if (g.IO.DisplayVisibleMin.x != g.IO.DisplayVisibleMax.x && g.IO.DisplayVisibleMin.y != g.IO.DisplayVisibleMax.y)
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@ -4104,7 +4104,7 @@ static ImVec2 FindBestWindowPosForPopup(const ImVec2& ref_pos, const ImVec2& siz
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// r_avoid = the rectangle to avoid (e.g. for tooltip it is a rectangle around the mouse cursor which we want to avoid. for popups it's a small point around the cursor.)
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// r_avoid = the rectangle to avoid (e.g. for tooltip it is a rectangle around the mouse cursor which we want to avoid. for popups it's a small point around the cursor.)
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// r_outer = the visible area rectangle, minus safe area padding. If our popup size won't fit because of safe area padding we ignore it.
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// r_outer = the visible area rectangle, minus safe area padding. If our popup size won't fit because of safe area padding we ignore it.
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ImVec2 safe_padding = style.DisplaySafeAreaPadding;
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ImVec2 safe_padding = style.DisplaySafeAreaPadding;
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ImRect r_outer(GetVisibleRect());
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ImRect r_outer(GetViewportRect());
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r_outer.Expand(ImVec2((size.x - r_outer.GetWidth() > safe_padding.x*2) ? -safe_padding.x : 0.0f, (size.y - r_outer.GetHeight() > safe_padding.y*2) ? -safe_padding.y : 0.0f));
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r_outer.Expand(ImVec2((size.x - r_outer.GetWidth() > safe_padding.x*2) ? -safe_padding.x : 0.0f, (size.y - r_outer.GetHeight() > safe_padding.y*2) ? -safe_padding.y : 0.0f));
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ImVec2 base_pos_clamped = ImClamp(ref_pos, r_outer.Min, r_outer.Max - size);
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ImVec2 base_pos_clamped = ImClamp(ref_pos, r_outer.Min, r_outer.Max - size);
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//GImGui->OverlayDrawList.AddRect(r_avoid.Min, r_avoid.Max, IM_COL32(255,0,0,255));
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//GImGui->OverlayDrawList.AddRect(r_avoid.Min, r_avoid.Max, IM_COL32(255,0,0,255));
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@ -4779,15 +4779,15 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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window->DrawList->Clear();
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window->DrawList->Clear();
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window->DrawList->Flags = (g.Style.AntiAliasedLines ? ImDrawListFlags_AntiAliasedLines : 0) | (g.Style.AntiAliasedFill ? ImDrawListFlags_AntiAliasedFill : 0);
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window->DrawList->Flags = (g.Style.AntiAliasedLines ? ImDrawListFlags_AntiAliasedLines : 0) | (g.Style.AntiAliasedFill ? ImDrawListFlags_AntiAliasedFill : 0);
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window->DrawList->PushTextureID(g.Font->ContainerAtlas->TexID);
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window->DrawList->PushTextureID(g.Font->ContainerAtlas->TexID);
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ImRect fullscreen_rect(GetVisibleRect());
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ImRect viewport_rect(GetViewportRect());
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if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Popup) && !window_is_child_tooltip)
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if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Popup) && !window_is_child_tooltip)
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PushClipRect(parent_window->ClipRect.Min, parent_window->ClipRect.Max, true);
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PushClipRect(parent_window->ClipRect.Min, parent_window->ClipRect.Max, true);
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else
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else
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PushClipRect(fullscreen_rect.Min, fullscreen_rect.Max, true);
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PushClipRect(viewport_rect.Min, viewport_rect.Max, true);
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// Draw modal window background (darkens what is behind them)
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// Draw modal window background (darkens what is behind them)
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if ((flags & ImGuiWindowFlags_Modal) != 0 && window == GetFrontMostModalRootWindow())
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if ((flags & ImGuiWindowFlags_Modal) != 0 && window == GetFrontMostModalRootWindow())
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window->DrawList->AddRectFilled(fullscreen_rect.Min, fullscreen_rect.Max, GetColorU32(ImGuiCol_ModalWindowDarkening, g.ModalWindowDarkeningRatio));
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window->DrawList->AddRectFilled(viewport_rect.Min, viewport_rect.Max, GetColorU32(ImGuiCol_ModalWindowDarkening, g.ModalWindowDarkeningRatio));
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// Draw window + handle manual resize
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// Draw window + handle manual resize
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const float window_rounding = window->WindowRounding;
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const float window_rounding = window->WindowRounding;
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