Internals: Renaming.

This commit is contained in:
omar 2018-01-30 15:07:20 +01:00
parent 6a25a8720a
commit 38197a236d

View File

@ -667,7 +667,7 @@ static void SaveIniSettingsToDisk(const char* ini_filename);
static void SaveIniSettingsToMemory(ImVector<char>& out_buf); static void SaveIniSettingsToMemory(ImVector<char>& out_buf);
static void MarkIniSettingsDirty(ImGuiWindow* window); static void MarkIniSettingsDirty(ImGuiWindow* window);
static ImRect GetVisibleRect(); static ImRect GetViewportRect();
static void CloseInactivePopups(ImGuiWindow* ref_window); static void CloseInactivePopups(ImGuiWindow* ref_window);
static void ClosePopupToLevel(int remaining); static void ClosePopupToLevel(int remaining);
@ -3685,7 +3685,7 @@ ImVec2 ImGui::GetItemRectSize()
return window->DC.LastItemRect.GetSize(); return window->DC.LastItemRect.GetSize();
} }
static ImRect GetVisibleRect() static ImRect GetViewportRect()
{ {
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
if (g.IO.DisplayVisibleMin.x != g.IO.DisplayVisibleMax.x && g.IO.DisplayVisibleMin.y != g.IO.DisplayVisibleMax.y) if (g.IO.DisplayVisibleMin.x != g.IO.DisplayVisibleMax.x && g.IO.DisplayVisibleMin.y != g.IO.DisplayVisibleMax.y)
@ -4104,7 +4104,7 @@ static ImVec2 FindBestWindowPosForPopup(const ImVec2& ref_pos, const ImVec2& siz
// r_avoid = the rectangle to avoid (e.g. for tooltip it is a rectangle around the mouse cursor which we want to avoid. for popups it's a small point around the cursor.) // r_avoid = the rectangle to avoid (e.g. for tooltip it is a rectangle around the mouse cursor which we want to avoid. for popups it's a small point around the cursor.)
// r_outer = the visible area rectangle, minus safe area padding. If our popup size won't fit because of safe area padding we ignore it. // r_outer = the visible area rectangle, minus safe area padding. If our popup size won't fit because of safe area padding we ignore it.
ImVec2 safe_padding = style.DisplaySafeAreaPadding; ImVec2 safe_padding = style.DisplaySafeAreaPadding;
ImRect r_outer(GetVisibleRect()); ImRect r_outer(GetViewportRect());
r_outer.Expand(ImVec2((size.x - r_outer.GetWidth() > safe_padding.x*2) ? -safe_padding.x : 0.0f, (size.y - r_outer.GetHeight() > safe_padding.y*2) ? -safe_padding.y : 0.0f)); r_outer.Expand(ImVec2((size.x - r_outer.GetWidth() > safe_padding.x*2) ? -safe_padding.x : 0.0f, (size.y - r_outer.GetHeight() > safe_padding.y*2) ? -safe_padding.y : 0.0f));
ImVec2 base_pos_clamped = ImClamp(ref_pos, r_outer.Min, r_outer.Max - size); ImVec2 base_pos_clamped = ImClamp(ref_pos, r_outer.Min, r_outer.Max - size);
//GImGui->OverlayDrawList.AddRect(r_avoid.Min, r_avoid.Max, IM_COL32(255,0,0,255)); //GImGui->OverlayDrawList.AddRect(r_avoid.Min, r_avoid.Max, IM_COL32(255,0,0,255));
@ -4779,15 +4779,15 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
window->DrawList->Clear(); window->DrawList->Clear();
window->DrawList->Flags = (g.Style.AntiAliasedLines ? ImDrawListFlags_AntiAliasedLines : 0) | (g.Style.AntiAliasedFill ? ImDrawListFlags_AntiAliasedFill : 0); window->DrawList->Flags = (g.Style.AntiAliasedLines ? ImDrawListFlags_AntiAliasedLines : 0) | (g.Style.AntiAliasedFill ? ImDrawListFlags_AntiAliasedFill : 0);
window->DrawList->PushTextureID(g.Font->ContainerAtlas->TexID); window->DrawList->PushTextureID(g.Font->ContainerAtlas->TexID);
ImRect fullscreen_rect(GetVisibleRect()); ImRect viewport_rect(GetViewportRect());
if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Popup) && !window_is_child_tooltip) if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Popup) && !window_is_child_tooltip)
PushClipRect(parent_window->ClipRect.Min, parent_window->ClipRect.Max, true); PushClipRect(parent_window->ClipRect.Min, parent_window->ClipRect.Max, true);
else else
PushClipRect(fullscreen_rect.Min, fullscreen_rect.Max, true); PushClipRect(viewport_rect.Min, viewport_rect.Max, true);
// Draw modal window background (darkens what is behind them) // Draw modal window background (darkens what is behind them)
if ((flags & ImGuiWindowFlags_Modal) != 0 && window == GetFrontMostModalRootWindow()) if ((flags & ImGuiWindowFlags_Modal) != 0 && window == GetFrontMostModalRootWindow())
window->DrawList->AddRectFilled(fullscreen_rect.Min, fullscreen_rect.Max, GetColorU32(ImGuiCol_ModalWindowDarkening, g.ModalWindowDarkeningRatio)); window->DrawList->AddRectFilled(viewport_rect.Min, viewport_rect.Max, GetColorU32(ImGuiCol_ModalWindowDarkening, g.ModalWindowDarkeningRatio));
// Draw window + handle manual resize // Draw window + handle manual resize
const float window_rounding = window->WindowRounding; const float window_rounding = window->WindowRounding;