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Examples: Vulkan: Only resize swap chain and framebuffer once. (#1042)
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@ -34,7 +34,9 @@ static VkPresentModeKHR g_PresentMode;
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static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
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static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
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static int fb_width, fb_height;
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static int fb_width = 0, fb_height = 0;
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static bool g_ResizeWanted = false;
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static int g_ResizeWidth = 0, g_ResizeHeight = 0;
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static uint32_t g_BackbufferIndices[IMGUI_VK_QUEUED_FRAMES]; // keep track of recently rendered swapchain frame indices
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static uint32_t g_BackBufferCount = 0;
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static VkImage g_BackBuffer[IMGUI_MAX_POSSIBLE_BACK_BUFFERS] = {};
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@ -58,7 +60,7 @@ static void check_vk_result(VkResult err)
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abort();
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}
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static void resize_vulkan(GLFWwindow* /*window*/, int w, int h)
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static void resize_vulkan(int w, int h)
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{
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VkResult err;
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VkSwapchainKHR old_swapchain = g_Swapchain;
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@ -355,7 +357,7 @@ static void setup_vulkan(GLFWwindow* window)
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// Get Present Mode
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{
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// Requst a certain mode and confirm that it is available. If not use VK_PRESENT_MODE_FIFO_KHR which is mandatory
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// Request a certain mode and confirm that it is available. If not use VK_PRESENT_MODE_FIFO_KHR which is mandatory
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#ifdef IMGUI_UNLIMITED_FRAME_RATE
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g_PresentMode = VK_PRESENT_MODE_IMMEDIATE_KHR;
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#else
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@ -406,8 +408,7 @@ static void setup_vulkan(GLFWwindow* window)
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{
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int w, h;
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glfwGetFramebufferSize(window, &w, &h);
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resize_vulkan(window, w, h);
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glfwSetFramebufferSizeCallback(window, resize_vulkan);
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resize_vulkan(w, h);
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}
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// Create Command Buffers
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@ -588,6 +589,13 @@ static void glfw_error_callback(int error, const char* description)
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fprintf(stderr, "Error %d: %s\n", error, description);
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}
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static void glfw_resize_callback(GLFWwindow*, int w, int h)
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{
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g_ResizeWanted = true;
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g_ResizeWidth = w;
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g_ResizeHeight = h;
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}
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int main(int, char**)
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{
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// Setup window
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@ -605,6 +613,7 @@ int main(int, char**)
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return 1;
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}
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setup_vulkan(window);
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glfwSetFramebufferSizeCallback(window, glfw_resize_callback);
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// Setup ImGui binding
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ImGui::CreateContext();
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@ -680,6 +689,11 @@ int main(int, char**)
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// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
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// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
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glfwPollEvents();
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if (g_ResizeWanted)
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resize_vulkan(g_ResizeWidth, g_ResizeHeight);
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g_ResizeWanted = false;
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ImGui_ImplGlfwVulkan_NewFrame();
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// 1. Show a simple window.
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