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Nav: Fixed inability to cancel nav in modal popups. (#5400)
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@ -87,6 +87,7 @@ Other Changes:
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- Nav: Fixed issues with nav request being transferred to another window when calling SetKeyboardFocusHere()
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and simultaneous changing window focus. (#4449)
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- Nav: Changed SetKeyboardFocusHere() to not behave if a drag or window moving is in progress.
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- Nav: Fixed inability to cancel nav in modal popups. (#5400) [@rokups]
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- IsItemHovered(): added ImGuiHoveredFlags_NoNavOverride to disable the behavior where the
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return value is overriden by focus when gamepad/keyboard navigation is active.
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- InputText: Fixed pressing Tab emitting two tabs characters because of dual Keys/Chars events being
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@ -10630,10 +10630,9 @@ static void ImGui::NavUpdateCancelRequest()
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SetNavID(child_window->ChildId, ImGuiNavLayer_Main, 0, WindowRectAbsToRel(parent_window, child_rect));
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NavRestoreHighlightAfterMove();
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}
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else if (g.OpenPopupStack.Size > 0)
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else if (g.OpenPopupStack.Size > 0 && !(g.OpenPopupStack.back().Window->Flags & ImGuiWindowFlags_Modal))
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{
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// Close open popup/menu
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if (!(g.OpenPopupStack.back().Window->Flags & ImGuiWindowFlags_Modal))
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ClosePopupToLevel(g.OpenPopupStack.Size - 1, true);
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}
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else
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2
imgui.h
2
imgui.h
@ -65,7 +65,7 @@ Index of this file:
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// Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
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#define IMGUI_VERSION "1.88 WIP"
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#define IMGUI_VERSION_NUM 18730
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#define IMGUI_VERSION_NUM 18731
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#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
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#define IMGUI_HAS_TABLE
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