Renamed io.ConfigWindowsMemoryCompactTimer to io.ConfigMemoryCompactTimer as the feature will apply to other data structures.

This commit is contained in:
ocornut
2020-11-03 14:28:41 +01:00
parent 047d4c4500
commit 3777fbbd81
4 changed files with 8 additions and 5 deletions

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@ -371,6 +371,7 @@ CODE
When you are not sure about a old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
You can read releases logs https://github.com/ocornut/imgui/releases for more details.
- 2020/11/03 (1.80) - renamed io.ConfigWindowsMemoryCompactTimer to io.ConfigMemoryCompactTimer as the feature will apply to other data structures
- 2020/10/14 (1.80) - backends: moved all backends files (imgui_impl_XXXX.cpp, imgui_impl_XXXX.h) from examples/ to backends/.
- 2020/10/12 (1.80) - removed redirecting functions/enums that were marked obsolete in 1.60 (April 2018):
- io.RenderDrawListsFn pointer -> use ImGui::GetDrawData() value and call the render function of your backend
@ -1037,7 +1038,7 @@ ImGuiIO::ImGuiIO()
ConfigInputTextCursorBlink = true;
ConfigWindowsResizeFromEdges = true;
ConfigWindowsMoveFromTitleBarOnly = false;
ConfigWindowsMemoryCompactTimer = 60.0f;
ConfigMemoryCompactTimer = 60.0f;
// Platform Functions
BackendPlatformName = BackendRendererName = NULL;
@ -3894,7 +3895,7 @@ void ImGui::NewFrame()
// Mark all windows as not visible and compact unused memory.
IM_ASSERT(g.WindowsFocusOrder.Size == g.Windows.Size);
const float memory_compact_start_time = (g.IO.ConfigWindowsMemoryCompactTimer >= 0.0f) ? (float)g.Time - g.IO.ConfigWindowsMemoryCompactTimer : FLT_MAX;
const float memory_compact_start_time = (g.IO.ConfigMemoryCompactTimer >= 0.0f) ? (float)g.Time - g.IO.ConfigMemoryCompactTimer : FLT_MAX;
for (int i = 0; i != g.Windows.Size; i++)
{
ImGuiWindow* window = g.Windows[i];