mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-15 01:17:00 +00:00
Tidying up Begin() separated blocks needed for auto-resize so it can be moved above position calculation later
Being cautious again. Hopefully didn't break anything.
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46f55fe6f6
commit
376a6a5af0
57
imgui.cpp
57
imgui.cpp
@ -3262,12 +3262,11 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
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window->ScrollY = ImMin(window->ScrollY, ImMax(0.0f, window->SizeContents.y - window->SizeFull.y));
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window->ScrollY = ImMin(window->ScrollY, ImMax(0.0f, window->SizeContents.y - window->SizeFull.y));
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window->NextScrollY = window->ScrollY;
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window->NextScrollY = window->ScrollY;
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// At this point we don't have a clipping rectangle setup yet, so we can test and draw in title bar
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// At this point we don't have a clipping rectangle setup yet, so we can use the title bar area for hit detection and drawing
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// Collapse window by double-clicking on title bar
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// Collapse window by double-clicking on title bar
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ImRect title_bar_rect = window->TitleBarRect();
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if (!(window->Flags & ImGuiWindowFlags_NoTitleBar))
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if (!(window->Flags & ImGuiWindowFlags_NoTitleBar))
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{
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{
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if (!(window->Flags & ImGuiWindowFlags_NoCollapse) && g.HoveredWindow == window && IsMouseHoveringRect(title_bar_rect) && g.IO.MouseDoubleClicked[0])
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if (!(window->Flags & ImGuiWindowFlags_NoCollapse) && g.HoveredWindow == window && IsMouseHoveringRect(window->TitleBarRect()) && g.IO.MouseDoubleClicked[0])
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{
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{
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window->Collapsed = !window->Collapsed;
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window->Collapsed = !window->Collapsed;
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if (!(window->Flags & ImGuiWindowFlags_NoSavedSettings))
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if (!(window->Flags & ImGuiWindowFlags_NoSavedSettings))
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@ -3294,17 +3293,35 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
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size_auto_fit.x += style.ScrollbarWidth;
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size_auto_fit.x += style.ScrollbarWidth;
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}
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}
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const float window_rounding = (window->Flags & ImGuiWindowFlags_ChildWindow) ? style.ChildWindowRounding : style.WindowRounding;
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// Update window size
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if (window->Collapsed)
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if (window->Collapsed)
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{
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{
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// We still process initial auto-fit on collapsed windows to get a window width
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// We still process initial auto-fit on collapsed windows to get a window width
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// But otherwise we don't honor ImGuiWindowFlags_AlwaysAutoResize when collapsed.
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// But otherwise we don't honor ImGuiWindowFlags_AlwaysAutoResize when collapsed.
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if (window->AutoFitFrames > 0)
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if (window->AutoFitFrames > 0)
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{
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window->SizeFull = window->AutoFitOnlyGrows ? ImMax(window->SizeFull, size_auto_fit) : size_auto_fit;
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window->SizeFull = window->AutoFitOnlyGrows ? ImMax(window->SizeFull, size_auto_fit) : size_auto_fit;
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title_bar_rect = window->TitleBarRect();
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}
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else
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{
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if ((window->Flags & ImGuiWindowFlags_Tooltip) != 0 && (window->Flags & ImGuiWindowFlags_AlwaysAutoResize) != 0)
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{
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// Don't continuously mark settings as dirty, the size of the window doesn't need to be stored.
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window->Size = window->SizeFull = size_auto_fit;
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}
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else if (window->AutoFitFrames > 0)
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{
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// Auto-fit only grows during the first few frames
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window->Size = window->SizeFull = window->AutoFitOnlyGrows ? ImMax(window->SizeFull, size_auto_fit) : size_auto_fit;
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if (!(window->Flags & ImGuiWindowFlags_NoSavedSettings))
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MarkSettingsDirty();
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}
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}
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}
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// Draw window + handle manual resize
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ImRect title_bar_rect = window->TitleBarRect();
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const float window_rounding = (window->Flags & ImGuiWindowFlags_ChildWindow) ? style.ChildWindowRounding : style.WindowRounding;
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if (window->Collapsed)
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{
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// Draw title bar only
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// Draw title bar only
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window->Size = title_bar_rect.GetSize();
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window->Size = title_bar_rect.GetSize();
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window->DrawList->AddRectFilled(title_bar_rect.GetTL(), title_bar_rect.GetBR(), window->Color(ImGuiCol_TitleBgCollapsed), window_rounding);
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window->DrawList->AddRectFilled(title_bar_rect.GetTL(), title_bar_rect.GetBR(), window->Color(ImGuiCol_TitleBgCollapsed), window_rounding);
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@ -3317,25 +3334,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
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else
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else
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{
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{
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ImU32 resize_col = 0;
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ImU32 resize_col = 0;
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if ((window->Flags & ImGuiWindowFlags_Tooltip) != 0)
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if (!(window->Flags & ImGuiWindowFlags_AlwaysAutoResize) && window->AutoFitFrames <= 0 && !(window->Flags & ImGuiWindowFlags_NoResize))
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{
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window->Size = window->SizeFull = size_auto_fit;
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}
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else
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{
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if ((window->Flags & ImGuiWindowFlags_AlwaysAutoResize) != 0)
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{
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// Don't continuously mark settings as dirty, the size of the window doesn't need to be stored.
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window->SizeFull = size_auto_fit;
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}
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else if (window->AutoFitFrames > 0)
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{
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// Auto-fit only grows during the first few frames
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window->SizeFull = window->AutoFitOnlyGrows ? ImMax(window->SizeFull, size_auto_fit) : size_auto_fit;
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if (!(window->Flags & ImGuiWindowFlags_NoSavedSettings))
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MarkSettingsDirty();
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}
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else if (!(window->Flags & ImGuiWindowFlags_NoResize))
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{
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{
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// Manual resize grip
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// Manual resize grip
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const ImRect resize_rect(window->Rect().GetBR()-ImVec2(14,14), window->Rect().GetBR());
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const ImRect resize_rect(window->Rect().GetBR()-ImVec2(14,14), window->Rect().GetBR());
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@ -3350,7 +3349,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
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if (g.HoveredWindow == window && held && g.IO.MouseDoubleClicked[0])
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if (g.HoveredWindow == window && held && g.IO.MouseDoubleClicked[0])
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{
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{
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// Manual auto-fit when double-clicking
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// Manual auto-fit when double-clicking
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window->SizeFull = size_auto_fit;
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window->Size = window->SizeFull = size_auto_fit;
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if (!(window->Flags & ImGuiWindowFlags_NoSavedSettings))
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if (!(window->Flags & ImGuiWindowFlags_NoSavedSettings))
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MarkSettingsDirty();
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MarkSettingsDirty();
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SetActiveId(0);
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SetActiveId(0);
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@ -3358,14 +3357,10 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
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else if (held)
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else if (held)
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{
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{
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// Resize
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// Resize
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window->SizeFull = ImMax(window->SizeFull + g.IO.MouseDelta, style.WindowMinSize);
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window->Size = window->SizeFull = ImMax(window->SizeFull + g.IO.MouseDelta, style.WindowMinSize);
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if (!(window->Flags & ImGuiWindowFlags_NoSavedSettings))
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if (!(window->Flags & ImGuiWindowFlags_NoSavedSettings))
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MarkSettingsDirty();
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MarkSettingsDirty();
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}
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}
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}
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// Update rectangle immediately so that rendering right below us isn't one frame late
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window->Size = window->SizeFull;
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title_bar_rect = window->TitleBarRect();
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title_bar_rect = window->TitleBarRect();
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}
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}
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