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	BeginPopupContextWindow() in_empty_space_only -> !also_over_items (#126)+ comments
Sorry if you used this parameter already.
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							| @@ -170,9 +170,9 @@ namespace ImGui | ||||
|     // Popup | ||||
|     IMGUI_API void          OpenPopup(const char* str_id);                                      // mark popup as open. popup identifiers are relative to the current ID-stack (so OpenPopup and BeginPopup needs to be at the same level). close childs popups if any. will close popup when user click outside, or activate a pressable item, or CloseCurrentPopup() is called within a BeginPopup()/EndPopup() block. | ||||
|     IMGUI_API bool          BeginPopup(const char* str_id);                                     // return true if popup if opened and start outputting to it. only call EndPopup() if BeginPopup() returned true! | ||||
|     IMGUI_API bool          BeginPopupContextItem(const char* str_id, int button = 1);          // open popup when clicked on last item | ||||
|     IMGUI_API bool          BeginPopupContextWindow(bool in_empty_space_only = false, const char* str_id = "window_context_menu", int button = 1);  // open popup when clicked on current window | ||||
|     IMGUI_API bool          BeginPopupContextVoid(const char* str_id = "void_context_menu", int button = 1);                                        // open popup when clicked in void (no window) | ||||
|     IMGUI_API bool          BeginPopupContextItem(const char* str_id, int mouse_button = 1);    // open and begin popup when clicked on last item | ||||
|     IMGUI_API bool          BeginPopupContextWindow(bool also_over_items = true, const char* str_id = NULL, int mouse_button = 1);  // open and begin popup when clicked on current window | ||||
|     IMGUI_API bool          BeginPopupContextVoid(const char* str_id = NULL, int mouse_button = 1);                                 // open and begin popup when clicked in void (no window) | ||||
|     IMGUI_API void          EndPopup(); | ||||
|     IMGUI_API void          CloseCurrentPopup();                                                // close the popup we have begin-ed into. clicking on a MenuItem or Selectable automatically close the current popup. | ||||
|  | ||||
| @@ -315,7 +315,7 @@ namespace ImGui | ||||
|     IMGUI_API void          EndMenuBar(); | ||||
|     IMGUI_API bool          BeginMenu(const char* label, bool enabled = true);                  // create a sub-menu entry. only call EndMenu() if this returns true! | ||||
|     IMGUI_API void          EndMenu(); | ||||
|     IMGUI_API bool          MenuItem(const char* label, const char* shortcut = NULL, bool selected = false, bool enabled = true);  // return true when activated. shortcuts are displayed for convenience but not processed by ImGui | ||||
|     IMGUI_API bool          MenuItem(const char* label, const char* shortcut = NULL, bool selected = false, bool enabled = true);  // return true when activated. shortcuts are displayed for convenience but not processed by ImGui at the moment | ||||
|     IMGUI_API bool          MenuItem(const char* label, const char* shortcut, bool* p_selected, bool enabled = true);              // return true when activated + toggle (*p_selected) if p_selected != NULL | ||||
|  | ||||
|     // Widgets: Value() Helpers. Output single value in "name: value" format (tip: freely declare more in your code to handle your types. you can add functions to the ImGui namespace) | ||||
|   | ||||
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