mirror of
https://github.com/Drezil/imgui.git
synced 2025-07-04 12:08:47 +02:00
Internal: Storing flags for NextWindowData so that we can clear everything with a single write and remove dummy condition fields.
This commit is contained in:
38
imgui.cpp
38
imgui.cpp
@ -4636,7 +4636,7 @@ static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFl
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static ImVec2 CalcSizeAfterConstraint(ImGuiWindow* window, ImVec2 new_size)
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{
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ImGuiContext& g = *GImGui;
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if (g.NextWindowData.SizeConstraintCond != 0)
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if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasSizeConstraint)
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{
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// Using -1,-1 on either X/Y axis to preserve the current size.
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ImRect cr = g.NextWindowData.SizeConstraintRect;
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@ -4993,13 +4993,12 @@ void ImGui::RenderWindowDecorations(ImGuiWindow* window, const ImRect& title_bar
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{
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ImU32 bg_col = GetColorU32(GetWindowBgColorIdxFromFlags(flags));
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float alpha = 1.0f;
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if (g.NextWindowData.BgAlphaCond != 0)
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if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasBgAlpha)
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alpha = g.NextWindowData.BgAlphaVal;
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if (alpha != 1.0f)
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bg_col = (bg_col & ~IM_COL32_A_MASK) | (IM_F32_TO_INT8_SAT(alpha) << IM_COL32_A_SHIFT);
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window->DrawList->AddRectFilled(window->Pos + ImVec2(0, window->TitleBarHeight()), window->Pos + window->Size, bg_col, window_rounding, (flags & ImGuiWindowFlags_NoTitleBar) ? ImDrawCornerFlags_All : ImDrawCornerFlags_Bot);
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}
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g.NextWindowData.BgAlphaCond = 0;
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// Title bar
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if (!(flags & ImGuiWindowFlags_NoTitleBar))
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@ -5130,7 +5129,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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const bool window_just_created = (window == NULL);
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if (window_just_created)
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{
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ImVec2 size_on_first_use = (g.NextWindowData.SizeCond != 0) ? g.NextWindowData.SizeVal : ImVec2(0.0f, 0.0f); // Any condition flag will do since we are creating a new window here.
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ImVec2 size_on_first_use = (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasSize) ? g.NextWindowData.SizeVal : ImVec2(0.0f, 0.0f); // Any condition flag will do since we are creating a new window here.
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window = CreateNewWindow(name, size_on_first_use, flags);
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}
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@ -5194,7 +5193,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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// Process SetNextWindow***() calls
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bool window_pos_set_by_api = false;
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bool window_size_x_set_by_api = false, window_size_y_set_by_api = false;
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if (g.NextWindowData.PosCond)
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if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasPos)
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{
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window_pos_set_by_api = (window->SetWindowPosAllowFlags & g.NextWindowData.PosCond) != 0;
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if (window_pos_set_by_api && ImLengthSqr(g.NextWindowData.PosPivotVal) > 0.00001f)
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@ -5210,13 +5209,13 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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SetWindowPos(window, g.NextWindowData.PosVal, g.NextWindowData.PosCond);
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}
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}
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if (g.NextWindowData.SizeCond)
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if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasSize)
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{
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window_size_x_set_by_api = (window->SetWindowSizeAllowFlags & g.NextWindowData.SizeCond) != 0 && (g.NextWindowData.SizeVal.x > 0.0f);
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window_size_y_set_by_api = (window->SetWindowSizeAllowFlags & g.NextWindowData.SizeCond) != 0 && (g.NextWindowData.SizeVal.y > 0.0f);
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SetWindowSize(window, g.NextWindowData.SizeVal, g.NextWindowData.SizeCond);
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}
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if (g.NextWindowData.ContentSizeCond)
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if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasContentSize)
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{
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// Adjust passed "client size" to become a "window size"
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window->SizeContentsExplicit = g.NextWindowData.ContentSizeVal;
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@ -5227,9 +5226,9 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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{
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window->SizeContentsExplicit = ImVec2(0.0f, 0.0f);
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}
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if (g.NextWindowData.CollapsedCond)
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if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasCollapsed)
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SetWindowCollapsed(window, g.NextWindowData.CollapsedVal, g.NextWindowData.CollapsedCond);
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if (g.NextWindowData.FocusCond)
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if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasFocus)
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FocusWindow(window);
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if (window->Appearing)
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SetWindowConditionAllowFlags(window, ImGuiCond_Appearing, false);
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@ -5607,7 +5606,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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window->WriteAccessed = false;
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window->BeginCount++;
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g.NextWindowData.Clear();
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g.NextWindowData.ClearFlags();
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if (flags & ImGuiWindowFlags_ChildWindow)
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{
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@ -6397,6 +6396,7 @@ void ImGui::SetNextWindowPos(const ImVec2& pos, ImGuiCond cond, const ImVec2& pi
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{
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ImGuiContext& g = *GImGui;
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IM_ASSERT(cond == 0 || ImIsPowerOfTwo(cond)); // Make sure the user doesn't attempt to combine multiple condition flags.
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g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasPos;
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g.NextWindowData.PosVal = pos;
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g.NextWindowData.PosPivotVal = pivot;
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g.NextWindowData.PosCond = cond ? cond : ImGuiCond_Always;
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@ -6406,6 +6406,7 @@ void ImGui::SetNextWindowSize(const ImVec2& size, ImGuiCond cond)
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{
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ImGuiContext& g = *GImGui;
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IM_ASSERT(cond == 0 || ImIsPowerOfTwo(cond)); // Make sure the user doesn't attempt to combine multiple condition flags.
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g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasSize;
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g.NextWindowData.SizeVal = size;
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g.NextWindowData.SizeCond = cond ? cond : ImGuiCond_Always;
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}
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@ -6413,7 +6414,7 @@ void ImGui::SetNextWindowSize(const ImVec2& size, ImGuiCond cond)
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void ImGui::SetNextWindowSizeConstraints(const ImVec2& size_min, const ImVec2& size_max, ImGuiSizeCallback custom_callback, void* custom_callback_user_data)
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{
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ImGuiContext& g = *GImGui;
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g.NextWindowData.SizeConstraintCond = ImGuiCond_Always;
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g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasSizeConstraint;
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g.NextWindowData.SizeConstraintRect = ImRect(size_min, size_max);
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g.NextWindowData.SizeCallback = custom_callback;
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g.NextWindowData.SizeCallbackUserData = custom_callback_user_data;
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@ -6422,14 +6423,15 @@ void ImGui::SetNextWindowSizeConstraints(const ImVec2& size_min, const ImVec2& s
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void ImGui::SetNextWindowContentSize(const ImVec2& size)
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{
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ImGuiContext& g = *GImGui;
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g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasContentSize;
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g.NextWindowData.ContentSizeVal = size; // In Begin() we will add the size of window decorations (title bar, menu etc.) to that to form a SizeContents value.
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g.NextWindowData.ContentSizeCond = ImGuiCond_Always;
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}
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void ImGui::SetNextWindowCollapsed(bool collapsed, ImGuiCond cond)
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{
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ImGuiContext& g = *GImGui;
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IM_ASSERT(cond == 0 || ImIsPowerOfTwo(cond)); // Make sure the user doesn't attempt to combine multiple condition flags.
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g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasCollapsed;
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g.NextWindowData.CollapsedVal = collapsed;
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g.NextWindowData.CollapsedCond = cond ? cond : ImGuiCond_Always;
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}
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@ -6437,14 +6439,14 @@ void ImGui::SetNextWindowCollapsed(bool collapsed, ImGuiCond cond)
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void ImGui::SetNextWindowFocus()
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{
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ImGuiContext& g = *GImGui;
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g.NextWindowData.FocusCond = ImGuiCond_Always; // Using a Cond member for consistency (may transition all of them to single flag set for fast Clear() op)
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g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasFocus;
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}
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void ImGui::SetNextWindowBgAlpha(float alpha)
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{
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ImGuiContext& g = *GImGui;
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g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasBgAlpha;
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g.NextWindowData.BgAlphaVal = alpha;
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g.NextWindowData.BgAlphaCond = ImGuiCond_Always; // Using a Cond member for consistency (may transition all of them to single flag set for fast Clear() op)
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}
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// FIXME: This is in window space (not screen space!). We should try to obsolete all those functions.
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@ -7144,7 +7146,7 @@ bool ImGui::BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_flags)
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ImGuiContext& g = *GImGui;
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if (!IsPopupOpen(id))
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{
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g.NextWindowData.Clear(); // We behave like Begin() and need to consume those values
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g.NextWindowData.ClearFlags(); // We behave like Begin() and need to consume those values
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return false;
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}
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@ -7166,7 +7168,7 @@ bool ImGui::BeginPopup(const char* str_id, ImGuiWindowFlags flags)
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ImGuiContext& g = *GImGui;
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if (g.OpenPopupStack.Size <= g.BeginPopupStack.Size) // Early out for performance
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{
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g.NextWindowData.Clear(); // We behave like Begin() and need to consume those values
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g.NextWindowData.ClearFlags(); // We behave like Begin() and need to consume those values
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return false;
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}
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flags |= ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings;
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@ -7182,13 +7184,13 @@ bool ImGui::BeginPopupModal(const char* name, bool* p_open, ImGuiWindowFlags fla
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const ImGuiID id = window->GetID(name);
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if (!IsPopupOpen(id))
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{
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g.NextWindowData.Clear(); // We behave like Begin() and need to consume those values
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g.NextWindowData.ClearFlags(); // We behave like Begin() and need to consume those values
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return false;
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}
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// Center modal windows by default
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// FIXME: Should test for (PosCond & window->SetWindowPosAllowFlags) with the upcoming window.
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if (g.NextWindowData.PosCond == 0)
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if ((g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasPos) == 0)
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SetNextWindowPos(g.IO.DisplaySize * 0.5f, ImGuiCond_Appearing, ImVec2(0.5f, 0.5f));
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flags |= ImGuiWindowFlags_Popup | ImGuiWindowFlags_Modal | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoSavedSettings;
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