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Merge branch 'master' into viewport
# Conflicts: # examples/example_glfw_opengl3/main.cpp # examples/imgui_impl_opengl3.cpp # imgui.cpp # imgui_internal.h
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@ -10,16 +10,24 @@
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// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
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// https://github.com/ocornut/imgui
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// About OpenGL function loaders:
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// Modern OpenGL requires individual functions to be loaded manually. Helper libraries are often used for this purpose.
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// Here we are using gl3w.h, which requires a call to gl3wInit().
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// You may use another any other loader/header of your choice, such as glew, glext, glad, glLoadGen, etc.
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// About OpenGL function loaders:
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// About OpenGL function loaders: modern OpenGL doesn't have a standard header file and requires individual function pointers to be loaded manually.
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// Helper libraries are often used for this purpose! Here we are supporting a few common ones: gl3w, glew, glad.
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// You may use another loader/header of your choice (glext, glLoadGen, etc.), or chose to manually implement your own.
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// About GLSL version:
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// The 'glsl_version' initialization parameter should be NULL (default) or a "#version XXX" string.
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// On computer platform the GLSL version default to "#version 130". On OpenGL ES 3 platform it defaults to "#version 300 es"
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// Only override if your GL version doesn't handle this GLSL version. See GLSL version table at the top of imgui_impl_opengl3.cpp.
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// Set default OpenGL loader to be gl3w
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#if !defined(IMGUI_IMPL_OPENGL_LOADER_GL3W) \
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&& !defined(IMGUI_IMPL_OPENGL_LOADER_GLEW) \
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&& !defined(IMGUI_IMPL_OPENGL_LOADER_GLAD) \
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&& !defined(IMGUI_IMPL_OPENGL_LOADER_CUSTOM)
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#define IMGUI_IMPL_OPENGL_LOADER_GL3W
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#endif
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IMGUI_IMPL_API bool ImGui_ImplOpenGL3_Init(const char* glsl_version = NULL);
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IMGUI_IMPL_API void ImGui_ImplOpenGL3_Shutdown();
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IMGUI_IMPL_API void ImGui_ImplOpenGL3_NewFrame();
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