Sliders: Fixed using ImGuiSliderFlags_ClampOnInput with reverse sliders. (#3432, #3449)

This commit is contained in:
omar
2020-09-07 19:52:11 +02:00
parent b2039aac67
commit 36af398056
2 changed files with 7 additions and 1 deletions

View File

@ -1942,7 +1942,7 @@ static bool DataTypeClampT(T* v, const T* v_min, const T* v_max)
{
// Clamp, both sides are optional, return true if modified
if (v_min && *v < *v_min) { *v = *v_min; return true; }
if (v_max && *v > * v_max) { *v = *v_max; return true; }
if (v_max && *v > *v_max) { *v = *v_max; return true; }
return false;
}
@ -3191,7 +3191,11 @@ bool ImGui::TempInputScalar(const ImRect& bb, ImGuiID id, const char* label, ImG
// Apply new value (or operations) then clamp
DataTypeApplyOpFromText(data_buf, g.InputTextState.InitialTextA.Data, data_type, p_data, NULL);
if (p_clamp_min || p_clamp_max)
{
if (DataTypeCompare(data_type, p_clamp_min, p_clamp_max) > 0)
ImSwap(p_clamp_min, p_clamp_max);
DataTypeClamp(data_type, p_data, p_clamp_min, p_clamp_max);
}
// Only mark as edited if new value is different
value_changed = memcmp(&data_backup, p_data, data_type_size) != 0;