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Tables: Further fix #3293, #3163 + fixed for row unfreezing border not always showing due to unset clip rect.
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b741639468
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4
imgui.h
4
imgui.h
@ -1036,8 +1036,8 @@ enum ImGuiTableFlags_
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ImGuiTableFlags_BordersVFullHeight = 1 << 11, // Borders covers all rows even when Headers are being used. Allow resizing from any rows.
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// Padding, Sizing
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ImGuiTableFlags_NoClipX = 1 << 12, // Disable pushing clipping rectangle for every individual columns (reduce draw command count, items will be able to overflow)
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ImGuiTableFlags_SizingPolicyFixedX = 1 << 13, // Default if ScrollX is on. Columns will default to use WidthFixed or WidthAlwaysAutoResize policy. Read description above for more details.
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ImGuiTableFlags_SizingPolicyStretchX = 1 << 14, // Default if ScrollX is off. Columns will default to use WidthStretch policy. Read description above for more details.
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ImGuiTableFlags_SizingPolicyFixedX = 1 << 13, // Default if ScrollX is on. Columns will default to use _WidthFixed or _WidthAlwaysAutoResize policy. Read description above for more details.
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ImGuiTableFlags_SizingPolicyStretchX = 1 << 14, // Default if ScrollX is off. Columns will default to use _WidthStretch policy. Read description above for more details.
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ImGuiTableFlags_NoHeadersWidth = 1 << 15, // Disable header width contribution to automatic width calculation.
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ImGuiTableFlags_NoHostExtendY = 1 << 16, // (FIXME-TABLE: Reword as SizingPolicy?) Disable extending past the limit set by outer_size.y, only meaningful when neither of ScrollX|ScrollY are set (data below the limit will be clipped and not visible)
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ImGuiTableFlags_NoKeepColumnsVisible = 1 << 17, // (FIXME-TABLE) Disable code that keeps column always minimally visible when table width gets too small.
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@ -3790,10 +3790,10 @@ static void ShowDemoWindowTables()
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ImGui::CheckboxFlags("ImGuiTableFlags_ScrollY", (unsigned int*)&flags, ImGuiTableFlags_ScrollY);
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if (ImGui::CheckboxFlags("ImGuiTableFlags_SizingPolicyStretchX", (unsigned int*)&flags, ImGuiTableFlags_SizingPolicyStretchX))
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flags &= ~(ImGuiTableFlags_SizingPolicyMaskX_ ^ ImGuiTableFlags_SizingPolicyStretchX); // Can't specify both sizing polices so we clear the other
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ImGui::SameLine(); HelpMarker("Default if _ScrollX if disabled.");
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ImGui::SameLine(); HelpMarker("Default if _ScrollX if disabled. Makes columns use _WidthStretch policy by default.");
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if (ImGui::CheckboxFlags("ImGuiTableFlags_SizingPolicyFixedX", (unsigned int*)&flags, ImGuiTableFlags_SizingPolicyFixedX))
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flags &= ~(ImGuiTableFlags_SizingPolicyMaskX_ ^ ImGuiTableFlags_SizingPolicyFixedX); // Can't specify both sizing polices so we clear the other
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ImGui::SameLine(); HelpMarker("Default if _ScrollX if enabled.");
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ImGui::SameLine(); HelpMarker("Default if _ScrollX if enabled. Makes columns use _WidthFixed by default, or _WidthAlwaysAutoResize if _Resizable is not set.");
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ImGui::CheckboxFlags("ImGuiTableFlags_Resizable", (unsigned int*)&flags, ImGuiTableFlags_Resizable);
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ImGui::CheckboxFlags("ImGuiTableFlags_NoClipX", (unsigned int*)&flags, ImGuiTableFlags_NoClipX);
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@ -1992,6 +1992,7 @@ struct ImGuiTable
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ImRect BackgroundClipRect; // We use this to cpu-clip cell background color fill
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ImRect HostClipRect; // This is used to check if we can eventually merge our columns draw calls into the current draw call of the current window.
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ImRect HostWorkRect; // Backup of InnerWindow->WorkRect at the end of BeginTable()
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ImRect HostBackupClipRect; // Backup of InnerWindow->ClipRect during PushTableBackground()/PopTableBackground()
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ImVec2 HostCursorMaxPos; // Backup of InnerWindow->DC.CursorMaxPos at the end of BeginTable()
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ImGuiWindow* OuterWindow; // Parent window for the table
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ImGuiWindow* InnerWindow; // Window holding the table data (== OuterWindow or a child window)
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@ -1626,6 +1626,8 @@ void ImGui::TableEndRow(ImGuiTable* table)
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const float bg_y1 = table->RowPosY1;
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const float bg_y2 = table->RowPosY2;
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const bool unfreeze_rows = (table->CurrentRow + 1 == table->FreezeRowsCount && table->FreezeRowsCount > 0);
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if (table->CurrentRow == 0)
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table->LastFirstRowHeight = bg_y2 - bg_y1;
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@ -1657,8 +1659,11 @@ void ImGui::TableEndRow(ImGuiTable* table)
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}
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}
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if (bg_col != 0 || border_col != 0)
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const bool draw_stong_bottom_border = unfreeze_rows;// || (table->RowFlags & ImGuiTableRowFlags_Headers);
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if (bg_col != 0 || border_col != 0 || draw_stong_bottom_border)
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{
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// In theory we could call SetWindowClipRectBeforeChannelChange() but since we know TableEndRow() is
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// always followed by a change of clipping rectangle we perform the smallest overwrite possible here.
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window->DrawList->_CmdHeader.ClipRect = table->HostClipRect.ToVec4();
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table->DrawSplitter.SetCurrentChannel(window->DrawList, 0);
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}
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@ -1674,18 +1679,14 @@ void ImGui::TableEndRow(ImGuiTable* table)
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}
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// Draw top border
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const float border_y = bg_y1;
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if (border_col && border_y >= table->BackgroundClipRect.Min.y && border_y < table->BackgroundClipRect.Max.y)
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window->DrawList->AddLine(ImVec2(table->BorderX1, border_y), ImVec2(table->BorderX2, border_y), border_col);
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}
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if (border_col && bg_y1 >= table->BackgroundClipRect.Min.y && bg_y1 < table->BackgroundClipRect.Max.y)
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window->DrawList->AddLine(ImVec2(table->BorderX1, bg_y1), ImVec2(table->BorderX2, bg_y1), border_col);
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const bool unfreeze_rows = (table->CurrentRow + 1 == table->FreezeRowsCount && table->FreezeRowsCount > 0);
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// Draw bottom border (always strong)
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const bool draw_separating_border = unfreeze_rows;// || (table->RowFlags & ImGuiTableRowFlags_Headers);
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if (draw_separating_border)
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// Draw bottom border at the row unfreezing mark (always strong)
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if (draw_stong_bottom_border)
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if (bg_y2 >= table->BackgroundClipRect.Min.y && bg_y2 < table->BackgroundClipRect.Max.y)
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window->DrawList->AddLine(ImVec2(table->BorderX1, bg_y2), ImVec2(table->BorderX2, bg_y2), table->BorderColorStrong);
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}
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// End frozen rows (when we are past the last frozen row line, teleport cursor and alter clipping rectangle)
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// We need to do that in TableEndRow() instead of TableBeginRow() so the list clipper can mark end of row and
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@ -1755,15 +1756,8 @@ void ImGui::TableBeginCell(ImGuiTable* table, int column_n)
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}
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else
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{
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SetWindowClipRectBeforeSetChannel(window, column->ClipRect);
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table->DrawSplitter.SetCurrentChannel(window->DrawList, column->DrawChannelCurrent);
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//window->ClipRect = column->ClipRect;
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//IM_ASSERT(column->ClipRect.Max.x > column->ClipRect.Min.x && column->ClipRect.Max.y > column->ClipRect.Min.y);
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//window->DrawList->_ClipRectStack.back() = ImVec4(column->ClipRect.Min.x, column->ClipRect.Min.y, column->ClipRect.Max.x, column->ClipRect.Max.y);
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//window->DrawList->UpdateClipRect();
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window->DrawList->PopClipRect();
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window->DrawList->PushClipRect(column->ClipRect.Min, column->ClipRect.Max, false);
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//IMGUI_DEBUG_LOG("%d (%.0f,%.0f)(%.0f,%.0f)\n", column_n, column->ClipRect.Min.x, column->ClipRect.Min.y, column->ClipRect.Max.x, column->ClipRect.Max.y);
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window->ClipRect = window->DrawList->_ClipRectStack.back();
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}
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}
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@ -1900,10 +1894,10 @@ void ImGui::PushTableBackground()
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ImGuiWindow* window = g.CurrentWindow;
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ImGuiTable* table = g.CurrentTable;
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// Set cmd header ahead to avoid SetCurrentChannel+PushClipRect doing an unnecessary AddDrawCmd/Pop
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window->DrawList->_CmdHeader.ClipRect = table->HostClipRect.ToVec4();
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// Optimization: avoid SetCurrentChannel() + PushClipRect()
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table->HostBackupClipRect = window->ClipRect;
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SetWindowClipRectBeforeSetChannel(window, table->HostClipRect);
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table->DrawSplitter.SetCurrentChannel(window->DrawList, 0);
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PushClipRect(table->HostClipRect.Min, table->HostClipRect.Max, false);
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}
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void ImGui::PopTableBackground()
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@ -1913,11 +1907,9 @@ void ImGui::PopTableBackground()
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ImGuiTable* table = g.CurrentTable;
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ImGuiTableColumn* column = &table->Columns[table->CurrentColumn];
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// Set cmd header ahead to avoid SetCurrentChannel+PopClipRect doing an unnecessary AddDrawCmd/Pop
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ImVec4 pop_clip_rect = window->DrawList->_ClipRectStack.Data[window->DrawList->_ClipRectStack.Size - 2];
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window->DrawList->_CmdHeader.ClipRect = pop_clip_rect;
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// Optimization: avoid PopClipRect() + SetCurrentChannel()
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SetWindowClipRectBeforeSetChannel(window, table->HostBackupClipRect);
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table->DrawSplitter.SetCurrentChannel(window->DrawList, column->DrawChannelCurrent);
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PopClipRect();
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}
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// Output context menu into current window (generally a popup)
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