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Merge branch 'master' into viewport
# Conflicts: # examples/imgui_impl_glfw.h # examples/opengl3_example/imgui_impl_glfw_gl3.cpp # examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp # examples/sdl_opengl3_example/imgui_impl_sdl_gl3.h # imgui.cpp
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@ -1001,7 +1001,7 @@ struct IMGUI_API ImGuiWindow
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ImVector<ImGuiID> IDStack; // ID stack. ID are hashes seeded with the value at the top of the stack
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ImRect ClipRect; // = DrawList->clip_rect_stack.back(). Scissoring / clipping rectangle. x1, y1, x2, y2.
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ImRect WindowRectClipped; // = WindowRect just after setup in Begin(). == window->Rect() for root window.
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ImRect InnerRect;
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ImRect InnerRect, InnerClipRect;
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int LastFrameActive;
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float ItemWidthDefault;
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ImGuiMenuColumns MenuColumns; // Simplified columns storage for menu items
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