diff --git a/imgui.cpp b/imgui.cpp index f77a5b2e..a7773291 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -643,7 +643,6 @@ static void AddDrawListToRenderList(ImVector& out_rende static void AddWindowToRenderList(ImVector& out_render_list, ImGuiWindow* window); static void AddWindowToSortedBuffer(ImVector& out_sorted_windows, ImGuiWindow* window); -static ImGuiWindowSettings* FindWindowSettings(const char* name); static ImGuiWindowSettings* AddWindowSettings(const char* name); static void LoadIniSettingsFromDisk(const char* ini_filename); @@ -2473,7 +2472,7 @@ void ImGui::NewFrame() static void* SettingsHandlerWindow_ReadOpenEntry(ImGuiContext&, const char* name) { - ImGuiWindowSettings* settings = FindWindowSettings(name); + ImGuiWindowSettings* settings = ImGui::FindWindowSettings(ImHash(name, 0)); if (!settings) settings = AddWindowSettings(name); return (void*)settings; @@ -2497,7 +2496,7 @@ static void SettingsHandlerWindow_WriteAll(ImGuiContext& g, ImGuiTextBuffer* buf ImGuiWindow* window = g.Windows[i]; if (window->Flags & ImGuiWindowFlags_NoSavedSettings) continue; - ImGuiWindowSettings* settings = FindWindowSettings(window->Name); + ImGuiWindowSettings* settings = ImGui::FindWindowSettings(window->ID); if (!settings) // This will only return NULL in the rare instance where the window was first created with ImGuiWindowFlags_NoSavedSettings then had the flag disabled later on. We don't bind settings in this case (bug #1000). continue; settings->Pos = window->Pos; @@ -2609,29 +2608,23 @@ void ImGui::Shutdown() g.Initialized = false; } -static ImGuiWindowSettings* FindWindowSettings(const char* name) +ImGuiWindowSettings* ImGui::FindWindowSettings(ImGuiID id) { ImGuiContext& g = *GImGui; - ImGuiID id = ImHash(name, 0); for (int i = 0; i != g.SettingsWindows.Size; i++) - { - ImGuiWindowSettings* ini = &g.SettingsWindows[i]; - if (ini->Id == id) - return ini; - } + if (g.SettingsWindows[i].Id == id) + return &g.SettingsWindows[i]; return NULL; } static ImGuiWindowSettings* AddWindowSettings(const char* name) { ImGuiContext& g = *GImGui; - g.SettingsWindows.resize(g.SettingsWindows.Size + 1); + g.SettingsWindows.push_back(ImGuiWindowSettings()); ImGuiWindowSettings* settings = &g.SettingsWindows.back(); settings->Name = ImStrdup(name); settings->Id = ImHash(name, 0); - settings->Collapsed = false; settings->Pos = ImVec2(FLT_MAX,FLT_MAX); - settings->Size = ImVec2(0,0); return settings; } @@ -4078,7 +4071,7 @@ static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFl window->PosFloat = ImVec2(60, 60); window->Pos = ImVec2((float)(int)window->PosFloat.x, (float)(int)window->PosFloat.y); - ImGuiWindowSettings* settings = FindWindowSettings(name); + ImGuiWindowSettings* settings = ImGui::FindWindowSettings(window->ID); if (!settings) settings = AddWindowSettings(name); else diff --git a/imgui_internal.h b/imgui_internal.h index 84ad3e00..23e99f16 100644 --- a/imgui_internal.h +++ b/imgui_internal.h @@ -803,7 +803,8 @@ namespace ImGui IMGUI_API void Initialize(); - IMGUI_API void MarkIniSettingsDirty(); + IMGUI_API void MarkIniSettingsDirty(); + IMGUI_API ImGuiWindowSettings* FindWindowSettings(ImGuiID id); IMGUI_API void SetActiveID(ImGuiID id, ImGuiWindow* window); IMGUI_API void ClearActiveID();