|  |  |  | @@ -32,9 +32,11 @@ HOW TO UPDATE? | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  | ----------------------------------------------------------------------- | 
		
	
		
			
				|  |  |  |  |  VERSION 1.82 WIP (In Progresss) | 
		
	
		
			
				|  |  |  |  |  VERSION 1.82 (Released 2021-02-15) | 
		
	
		
			
				|  |  |  |  | ----------------------------------------------------------------------- | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  | Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.82 | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  | Breaking Changes: | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  | - Removed redirecting functions/enums names that were marked obsolete in 1.66 (September 2018): | 
		
	
	
		
			
				
					
					|  |  |  | @@ -75,9 +77,9 @@ Breaking Changes: | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  | Other Changes: | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  | - Window, Nav: Fixed crash when calling SetWindowFocus(NULL) at the time a new window appears. (#3865) [@nem0] | 
		
	
		
			
				|  |  |  |  | - Window: Shrink close button hit-testing region when it covers an abnormally high portion of the window visible | 
		
	
		
			
				|  |  |  |  |   area (e.g. when window is collapsed + moved in a corner) to facilitate moving the window away. (#3825) | 
		
	
		
			
				|  |  |  |  | - Window, Nav: Fixed crash when calling SetWindowFocus(NULL) as the time a new window appears. (#3865) [@nem0] | 
		
	
		
			
				|  |  |  |  | - Nav: Various fixes for losing gamepad/keyboard navigation reference point when a window reappears or | 
		
	
		
			
				|  |  |  |  |   when it appears while gamepad/keyboard are not being used. (#787) | 
		
	
		
			
				|  |  |  |  | - Drags: Fixed crash when using DragScalar() directly (not via common wrapper like DragFloat() etc.) | 
		
	
	
		
			
				
					
					|  |  |  | @@ -93,20 +95,20 @@ Other Changes: | 
		
	
		
			
				|  |  |  |  |   This is intended to have no side effects, but brace yourself for the possible comeback.. (#3851, #1370) | 
		
	
		
			
				|  |  |  |  | - Drag and Drop: can use BeginDragDropSource() for other than the left mouse button as long as the item | 
		
	
		
			
				|  |  |  |  |   has an ID (for ID-less items will add new functionalities later). (#1637, #3885) | 
		
	
		
			
				|  |  |  |  | - Added GetAllocatorFunctions() to facilitate sharing allocators accross DLL boundaries. (#3836) | 
		
	
		
			
				|  |  |  |  | - ImFontAtlas: Added 'bool TexPixelsUseColors' output to help backend decide of underlying texture format. (#3369) | 
		
	
		
			
				|  |  |  |  |   This can currently only ever be set by the Freetype renderer. | 
		
	
		
			
				|  |  |  |  | - imgui_freetype: Added ImGuiFreeTypeBuilderFlags_Bitmap flag to request Freetype loading bitmap data. | 
		
	
		
			
				|  |  |  |  |   This may have an effect on size and must be called with correct size values. (#3879) [@metarutaiga] | 
		
	
		
			
				|  |  |  |  | - ImDrawList: PathArcTo() now supports "int num_segments = 0" (new default) and adaptively tesselate. | 
		
	
		
			
				|  |  |  |  |   The adapative tesselation uses look up tables, tends to be faster than old PathArcTo() while maintaining | 
		
	
		
			
				|  |  |  |  |   quality for large arcs (tesselation quality derived from "style.CircleTessellationMaxError") (#3491) [@thedmd] | 
		
	
		
			
				|  |  |  |  | - ImDrawList: PathArcToFast() also adaptively tesselate efficiently. This means that large rounded corners | 
		
	
		
			
				|  |  |  |  | - ImDrawList: PathArcTo() now supports "int num_segments = 0" (new default) and adaptively tessellate. | 
		
	
		
			
				|  |  |  |  |   The adaptive tessellation uses look up tables, tends to be faster than old PathArcTo() while maintaining | 
		
	
		
			
				|  |  |  |  |   quality for large arcs (tessellation quality derived from "style.CircleTessellationMaxError") (#3491) [@thedmd] | 
		
	
		
			
				|  |  |  |  | - ImDrawList: PathArcToFast() also adaptively tessellate efficiently. This means that large rounded corners | 
		
	
		
			
				|  |  |  |  |   in e.g. hi-dpi settings will generally look better. (#3491) [@thedmd] | 
		
	
		
			
				|  |  |  |  | - ImDrawList: AddCircle, AddCircleFilled(): Tweaked default segment count calculation to honor MaxError | 
		
	
		
			
				|  |  |  |  |   with more accuracy. Made default segment count always even for better looking result. (#3808) [@thedmd] | 
		
	
		
			
				|  |  |  |  | - Misc: Added GetAllocatorFunctions() to facilitate sharing allocators across DLL boundaries. (#3836) | 
		
	
		
			
				|  |  |  |  | - Misc: Added 'debuggers/imgui.gdb' and 'debuggers/imgui.natstepfilter' (along with existing 'imgui.natvis') | 
		
	
		
			
				|  |  |  |  |   scriptss to configure popular debuggers into skipping trivial functions when using StepInto. [@rokups] | 
		
	
		
			
				|  |  |  |  |   scripts to configure popular debuggers into skipping trivial functions when using StepInto. [@rokups] | 
		
	
		
			
				|  |  |  |  | - Backends: Android: Added native Android backend. (#3446) [@duddel] | 
		
	
		
			
				|  |  |  |  | - Backends: Win32: Added ImGui_ImplWin32_EnableAlphaCompositing() to facilitate experimenting with | 
		
	
		
			
				|  |  |  |  |   alpha compositing and transparent windows. (#2766, #3447 etc.). | 
		
	
	
		
			
				
					
					|  |  |  | @@ -116,7 +118,7 @@ Other Changes: | 
		
	
		
			
				|  |  |  |  |   (#2693, #2764, #2766, #2873, #3447, #3813, #3816) [@ocornut, @thedmd, @ShawnM427, @Ubpa, @aiekick] | 
		
	
		
			
				|  |  |  |  | - Backends: DX9: Fix to support IMGUI_USE_BGRA_PACKED_COLOR. (#3844) [@Xiliusha] | 
		
	
		
			
				|  |  |  |  | - Backends: DX9: Fix to support colored glyphs, using newly introduced 'TexPixelsUseColors' info. (#3844) | 
		
	
		
			
				|  |  |  |  | - Examples: Android: Added Android + GL ES2 example. (#3446) [@duddel] | 
		
	
		
			
				|  |  |  |  | - Examples: Android: Added Android + GL ES3 example. (#3446) [@duddel] | 
		
	
		
			
				|  |  |  |  | - Examples: Reworked setup of clear color to be compatible with transparent values. | 
		
	
		
			
				|  |  |  |  | - CI: Use a dedicated "scheduled" workflow to trigger scheduled builds. Forks may disable this workflow if | 
		
	
		
			
				|  |  |  |  |   scheduled builds builds are not required. [@rokups] | 
		
	
	
		
			
				
					
					|  |  |  | @@ -127,6 +129,8 @@ Other Changes: | 
		
	
		
			
				|  |  |  |  |  VERSION 1.81 (Released 2021-02-10) | 
		
	
		
			
				|  |  |  |  | ----------------------------------------------------------------------- | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  | Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.81 | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  | Breaking Changes: | 
		
	
		
			
				|  |  |  |  |  | 
		
	
		
			
				|  |  |  |  | - ListBox helpers: | 
		
	
	
		
			
				
					
					|  |  |  |   |