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Demo: Custom Rendering: Tweak so end of line can be dropped outside of canvas, more pleasing.
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@ -2041,14 +2041,7 @@ static void ShowExampleAppCustomRendering(bool* p_open)
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bool adding_preview = false;
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bool adding_preview = false;
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ImGui::InvisibleButton("canvas", canvas_size);
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ImGui::InvisibleButton("canvas", canvas_size);
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if (ImGui::IsItemHovered())
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{
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ImVec2 mouse_pos_in_canvas = ImVec2(ImGui::GetIO().MousePos.x - canvas_pos.x, ImGui::GetIO().MousePos.y - canvas_pos.y);
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ImVec2 mouse_pos_in_canvas = ImVec2(ImGui::GetIO().MousePos.x - canvas_pos.x, ImGui::GetIO().MousePos.y - canvas_pos.y);
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if (!adding_line && ImGui::IsMouseClicked(0))
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{
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points.push_back(mouse_pos_in_canvas);
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adding_line = true;
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}
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if (adding_line)
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if (adding_line)
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{
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{
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adding_preview = true;
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adding_preview = true;
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@ -2056,6 +2049,13 @@ static void ShowExampleAppCustomRendering(bool* p_open)
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if (!ImGui::GetIO().MouseDown[0])
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if (!ImGui::GetIO().MouseDown[0])
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adding_line = adding_preview = false;
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adding_line = adding_preview = false;
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}
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}
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if (ImGui::IsItemHovered())
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{
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if (!adding_line && ImGui::IsMouseClicked(0))
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{
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points.push_back(mouse_pos_in_canvas);
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adding_line = true;
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}
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if (ImGui::IsMouseClicked(1) && !points.empty())
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if (ImGui::IsMouseClicked(1) && !points.empty())
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{
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{
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adding_line = adding_preview = false;
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adding_line = adding_preview = false;
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