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Merge remote-tracking branch 'origin/master' into docking
# Conflicts: # backends/imgui_impl_opengl3.cpp
This commit is contained in:
@ -145,7 +145,7 @@ namespace IMGUI_STB_NAMESPACE
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#define STBTT_sqrt(x) ImSqrt(x)
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#define STBTT_pow(x,y) ImPow(x,y)
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#define STBTT_fabs(x) ImFabs(x)
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#define STBTT_ifloor(x) ((int)ImFloorStd(x))
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#define STBTT_ifloor(x) ((int)ImFloorSigned(x))
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#define STBTT_iceil(x) ((int)ImCeil(x))
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#define STBTT_STATIC
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#define STB_TRUETYPE_IMPLEMENTATION
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@ -1043,7 +1043,6 @@ void ImDrawList::_PathArcToFastEx(const ImVec2& center, float radius, int a_min_
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_Path.push_back(center);
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return;
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}
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IM_ASSERT(a_min_sample <= a_max_sample);
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// Calculate arc auto segment step size
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if (a_step <= 0)
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@ -1052,17 +1051,7 @@ void ImDrawList::_PathArcToFastEx(const ImVec2& center, float radius, int a_min_
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// Make sure we never do steps larger than one quarter of the circle
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a_step = ImClamp(a_step, 1, IM_DRAWLIST_ARCFAST_TABLE_SIZE / 4);
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// Normalize a_min_sample to always start lie in [0..IM_DRAWLIST_ARCFAST_SAMPLE_MAX] range.
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if (a_min_sample < 0)
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{
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int normalized_sample = a_min_sample % IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
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if (normalized_sample < 0)
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normalized_sample += IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
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a_max_sample += (normalized_sample - a_min_sample);
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a_min_sample = normalized_sample;
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}
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const int sample_range = a_max_sample - a_min_sample;
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const int sample_range = ImAbs(a_max_sample - a_min_sample);
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const int a_next_step = a_step;
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int samples = sample_range + 1;
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@ -1088,16 +1077,40 @@ void ImDrawList::_PathArcToFastEx(const ImVec2& center, float radius, int a_min_
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ImVec2* out_ptr = _Path.Data + (_Path.Size - samples);
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int sample_index = a_min_sample;
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for (int a = a_min_sample; a <= a_max_sample; a += a_step, sample_index += a_step, a_step = a_next_step)
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if (sample_index < 0 || sample_index >= IM_DRAWLIST_ARCFAST_SAMPLE_MAX)
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{
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// a_step is clamped to IM_DRAWLIST_ARCFAST_SAMPLE_MAX, so we have guaranteed that it will not wrap over range twice or more
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if (sample_index >= IM_DRAWLIST_ARCFAST_SAMPLE_MAX)
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sample_index -= IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
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sample_index = sample_index % IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
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if (sample_index < 0)
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sample_index += IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
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}
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const ImVec2 s = _Data->ArcFastVtx[sample_index];
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out_ptr->x = center.x + s.x * radius;
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out_ptr->y = center.y + s.y * radius;
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out_ptr++;
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if (a_max_sample >= a_min_sample)
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{
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for (int a = a_min_sample; a <= a_max_sample; a += a_step, sample_index += a_step, a_step = a_next_step)
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{
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// a_step is clamped to IM_DRAWLIST_ARCFAST_SAMPLE_MAX, so we have guaranteed that it will not wrap over range twice or more
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if (sample_index >= IM_DRAWLIST_ARCFAST_SAMPLE_MAX)
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sample_index -= IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
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const ImVec2 s = _Data->ArcFastVtx[sample_index];
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out_ptr->x = center.x + s.x * radius;
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out_ptr->y = center.y + s.y * radius;
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out_ptr++;
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}
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}
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else
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{
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for (int a = a_min_sample; a >= a_max_sample; a -= a_step, sample_index -= a_step, a_step = a_next_step)
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{
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// a_step is clamped to IM_DRAWLIST_ARCFAST_SAMPLE_MAX, so we have guaranteed that it will not wrap over range twice or more
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if (sample_index < 0)
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sample_index += IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
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const ImVec2 s = _Data->ArcFastVtx[sample_index];
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out_ptr->x = center.x + s.x * radius;
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out_ptr->y = center.y + s.y * radius;
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out_ptr++;
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}
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}
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if (extra_max_sample)
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@ -1122,7 +1135,6 @@ void ImDrawList::_PathArcToN(const ImVec2& center, float radius, float a_min, fl
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_Path.push_back(center);
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return;
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}
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IM_ASSERT(a_min <= a_max);
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// Note that we are adding a point at both a_min and a_max.
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// If you are trying to draw a full closed circle you don't want the overlapping points!
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@ -1142,7 +1154,6 @@ void ImDrawList::PathArcToFast(const ImVec2& center, float radius, int a_min_of_
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_Path.push_back(center);
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return;
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}
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IM_ASSERT(a_min_of_12 <= a_max_of_12);
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_PathArcToFastEx(center, radius, a_min_of_12 * IM_DRAWLIST_ARCFAST_SAMPLE_MAX / 12, a_max_of_12 * IM_DRAWLIST_ARCFAST_SAMPLE_MAX / 12, 0);
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}
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@ -1153,7 +1164,6 @@ void ImDrawList::PathArcTo(const ImVec2& center, float radius, float a_min, floa
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_Path.push_back(center);
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return;
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}
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IM_ASSERT(a_min <= a_max);
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if (num_segments > 0)
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{
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@ -1164,28 +1174,33 @@ void ImDrawList::PathArcTo(const ImVec2& center, float radius, float a_min, floa
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// Automatic segment count
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if (radius <= _Data->ArcFastRadiusCutoff)
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{
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const bool a_is_reverse = a_max < a_min;
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// We are going to use precomputed values for mid samples.
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// Determine first and last sample in lookup table that belong to the arc.
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const int a_min_sample = (int)ImCeil(IM_DRAWLIST_ARCFAST_SAMPLE_MAX * a_min / (IM_PI * 2.0f));
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const int a_max_sample = (int)( IM_DRAWLIST_ARCFAST_SAMPLE_MAX * a_max / (IM_PI * 2.0f));
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const int a_mid_samples = ImMax(a_max_sample - a_min_sample, 0);
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const float a_min_sample_f = IM_DRAWLIST_ARCFAST_SAMPLE_MAX * a_min / (IM_PI * 2.0f);
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const float a_max_sample_f = IM_DRAWLIST_ARCFAST_SAMPLE_MAX * a_max / (IM_PI * 2.0f);
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const int a_min_sample = a_is_reverse ? (int)ImFloorSigned(a_min_sample_f) : (int)ImCeil(a_min_sample_f);
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const int a_max_sample = a_is_reverse ? (int)ImCeil(a_max_sample_f) : (int)ImFloorSigned(a_max_sample_f);
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const int a_mid_samples = a_is_reverse ? ImMax(a_min_sample - a_max_sample, 0) : ImMax(a_max_sample - a_min_sample, 0);
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const float a_min_segment_angle = a_min_sample * IM_PI * 2.0f / IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
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const float a_max_segment_angle = a_max_sample * IM_PI * 2.0f / IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
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const bool a_emit_start = (a_min_segment_angle - a_min) > 0.0f;
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const bool a_emit_end = (a_max - a_max_segment_angle) > 0.0f;
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const bool a_emit_start = (a_min_segment_angle - a_min) != 0.0f;
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const bool a_emit_end = (a_max - a_max_segment_angle) != 0.0f;
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_Path.reserve(_Path.Size + (a_mid_samples + 1 + (a_emit_start ? 1 : 0) + (a_emit_end ? 1 : 0)));
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if (a_emit_start)
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_Path.push_back(ImVec2(center.x + ImCos(a_min) * radius, center.y + ImSin(a_min) * radius));
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if (a_max_sample >= a_min_sample)
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if (a_mid_samples > 0)
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_PathArcToFastEx(center, radius, a_min_sample, a_max_sample, 0);
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if (a_emit_end)
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_Path.push_back(ImVec2(center.x + ImCos(a_max) * radius, center.y + ImSin(a_max) * radius));
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}
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else
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{
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const float arc_length = a_max - a_min;
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const float arc_length = ImAbs(a_max - a_min);
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const int circle_segment_count = _CalcCircleAutoSegmentCount(radius);
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const int arc_segment_count = ImMax((int)ImCeil(circle_segment_count * arc_length / (IM_PI * 2.0f)), (int)(2.0f * IM_PI / arc_length));
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_PathArcToN(center, radius, a_min, a_max, arc_segment_count);
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@ -3475,6 +3490,7 @@ ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, cons
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return text_size;
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}
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// Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound.
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void ImFont::RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, ImWchar c) const
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{
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const ImFontGlyph* glyph = FindGlyph(c);
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@ -3489,6 +3505,7 @@ void ImFont::RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col
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draw_list->PrimRectUV(ImVec2(pos.x + glyph->X0 * scale, pos.y + glyph->Y0 * scale), ImVec2(pos.x + glyph->X1 * scale, pos.y + glyph->Y1 * scale), ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V1), col);
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}
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// Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound.
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void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip) const
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{
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if (!text_end)
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