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Merge remote-tracking branch 'origin/master' into docking
# Conflicts: # backends/imgui_impl_opengl3.cpp
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7
imgui.h
7
imgui.h
@ -11,9 +11,9 @@
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// - FAQ http://dearimgui.org/faq
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// - Homepage & latest https://github.com/ocornut/imgui
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// - Releases & changelog https://github.com/ocornut/imgui/releases
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// - Gallery https://github.com/ocornut/imgui/issues/3488 (please post your screenshots/video there!)
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// - Gallery https://github.com/ocornut/imgui/issues/3793 (please post your screenshots/video there!)
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// - Wiki https://github.com/ocornut/imgui/wiki (lots of good stuff there)
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// - Glossary https://github.com/ocornut/imgui/wiki/Glossary
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// - Wiki https://github.com/ocornut/imgui/wiki
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// - Issues & support https://github.com/ocornut/imgui/issues
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// - Discussions https://github.com/ocornut/imgui/discussions
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@ -663,6 +663,7 @@ namespace ImGui
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// - Use ImGuiPopupFlags_NoOpenOverExistingPopup to avoid opening a popup if there's already one at the same level. This is equivalent to e.g. testing for !IsAnyPopupOpen() prior to OpenPopup().
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// - Use IsWindowAppearing() after BeginPopup() to tell if a window just opened.
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IMGUI_API void OpenPopup(const char* str_id, ImGuiPopupFlags popup_flags = 0); // call to mark popup as open (don't call every frame!).
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IMGUI_API void OpenPopup(ImGuiID id, ImGuiPopupFlags popup_flags = 0); // id overload to facilitate calling from nested stacks
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IMGUI_API void OpenPopupOnItemClick(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 1); // helper to open popup when clicked on last item. Default to ImGuiPopupFlags_MouseButtonRight == 1. (note: actually triggers on the mouse _released_ event to be consistent with popup behaviors)
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IMGUI_API void CloseCurrentPopup(); // manually close the popup we have begin-ed into.
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// Popups: open+begin combined functions helpers
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@ -670,7 +671,7 @@ namespace ImGui
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// - They are convenient to easily create context menus, hence the name.
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// - IMPORTANT: Notice that BeginPopupContextXXX takes ImGuiPopupFlags just like OpenPopup() and unlike BeginPopup(). For full consistency, we may add ImGuiWindowFlags to the BeginPopupContextXXX functions in the future.
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// - IMPORTANT: we exceptionally default their flags to 1 (== ImGuiPopupFlags_MouseButtonRight) for backward compatibility with older API taking 'int mouse_button = 1' parameter, so if you add other flags remember to re-add the ImGuiPopupFlags_MouseButtonRight.
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IMGUI_API bool BeginPopupContextItem(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 1); // open+begin popup when clicked on last item. if you can pass a NULL str_id only if the previous item had an id. If you want to use that on a non-interactive item such as Text() you need to pass in an explicit ID here. read comments in .cpp!
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IMGUI_API bool BeginPopupContextItem(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 1); // open+begin popup when clicked on last item. Use str_id==NULL to associate the popup to previous item. If you want to use that on a non-interactive item such as Text() you need to pass in an explicit ID here. read comments in .cpp!
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IMGUI_API bool BeginPopupContextWindow(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 1);// open+begin popup when clicked on current window.
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IMGUI_API bool BeginPopupContextVoid(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 1); // open+begin popup when clicked in void (where there are no windows).
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// Popups: query functions
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