BeginChild: Added ImGuiChildFlags_AlwaysUseWindowPadding, obsoleted ImGuiWindowFlags_AlwaysUseWindowPadding. (#462, (toward #1666, #1496, #1395, #1710)

(bonus: will also eventually free a window flag)
This commit is contained in:
ocornut 2023-10-18 19:15:31 +02:00
parent 7713c29258
commit 34a0bc456e
4 changed files with 41 additions and 7 deletions

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@ -51,7 +51,14 @@ Breaking changes:
After: BeginChild("Name", size, ImGuiChildFlags_Border) After: BeginChild("Name", size, ImGuiChildFlags_Border)
Before: BeginChild("Name", size, false) Before: BeginChild("Name", size, false)
After: BeginChild("Name", size) or BeginChild("Name", 0) or BeginChild("Name", size, ImGuiChildFlags_None) After: BeginChild("Name", size) or BeginChild("Name", 0) or BeginChild("Name", size, ImGuiChildFlags_None)
Kept inline redirection function with strongly typed bool versions (will obsolete). Kept inline redirection function (will obsolete later) so existing code will work.
- BeginChild(): Added child-flag ImGuiChildFlags_AlwaysUseWindowPadding as a replacement for
the window-flag ImGuiWindowFlags_AlwaysUseWindowPadding: the feature only ever made sense
for use with BeginChild() anyhow, passing it to Begin() had no effect. Now that we accept
child-flags we are moving it there. (#462)
Before: BeginChild("Name", size, 0, ImGuiWindowFlags_AlwaysUseWindowPadding);
After: BeginChild("Name", size, ImGuiChildFlags_AlwaysUseWindowPadding, 0);
Kept inline redirection enum (will obsolete later) so existing code will work.
- Debug Tools: Renamed ShowStackToolWindow() ("Stack Tool") to ShowIDStackToolWindow() ("ID Stack Tool"), - Debug Tools: Renamed ShowStackToolWindow() ("Stack Tool") to ShowIDStackToolWindow() ("ID Stack Tool"),
as earlier name was misleading. Kept inline redirection function. (#4631) as earlier name was misleading. Kept inline redirection function. (#4631)
- IO: Removed io.MetricsActiveAllocations introduced in 1.63, was displayed in Metrics and unlikely to - IO: Removed io.MetricsActiveAllocations introduced in 1.63, was displayed in Metrics and unlikely to

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@ -429,6 +429,9 @@ CODE
- new: BeginChild("Name", size, ImGuiChildFlags_Border) - new: BeginChild("Name", size, ImGuiChildFlags_Border)
- old: BeginChild("Name", size, false) - old: BeginChild("Name", size, false)
- new: BeginChild("Name", size) or BeginChild("Name", 0) or BeginChild("Name", size, ImGuiChildFlags_None) - new: BeginChild("Name", size) or BeginChild("Name", 0) or BeginChild("Name", size, ImGuiChildFlags_None)
- 2023/11/02 (1.90.0) - BeginChild: added child-flag ImGuiChildFlags_AlwaysUseWindowPadding as a replacement for the window-flag ImGuiWindowFlags_AlwaysUseWindowPadding: the feature only ever made sense for BeginChild() anyhow.
- old: BeginChild("Name", size, 0, ImGuiWindowFlags_AlwaysUseWindowPadding);
- new: BeginChild("Name", size, ImGuiChildFlags_AlwaysUseWindowPadding, 0);
- 2023/09/27 (1.90.0) - io: removed io.MetricsActiveAllocations introduced in 1.63. Same as 'g.DebugMemAllocCount - g.DebugMemFreeCount' (still displayed in Metrics, unlikely to be accessed by end-user). - 2023/09/27 (1.90.0) - io: removed io.MetricsActiveAllocations introduced in 1.63. Same as 'g.DebugMemAllocCount - g.DebugMemFreeCount' (still displayed in Metrics, unlikely to be accessed by end-user).
- 2023/09/26 (1.90.0) - debug tools: Renamed ShowStackToolWindow() ("Stack Tool") to ShowIDStackToolWindow() ("ID Stack Tool"), as earlier name was misleading. Kept inline redirection function. (#4631) - 2023/09/26 (1.90.0) - debug tools: Renamed ShowStackToolWindow() ("Stack Tool") to ShowIDStackToolWindow() ("ID Stack Tool"), as earlier name was misleading. Kept inline redirection function. (#4631)
- 2023/09/15 (1.90.0) - ListBox, Combo: changed signature of "name getter" callback in old one-liner ListBox()/Combo() apis. kept inline redirection function (will obsolete). - 2023/09/15 (1.90.0) - ListBox, Combo: changed signature of "name getter" callback in old one-liner ListBox()/Combo() apis. kept inline redirection function (will obsolete).
@ -5419,6 +5422,8 @@ ImVec2 ImGui::GetItemRectSize()
return g.LastItemData.Rect.GetSize(); return g.LastItemData.Rect.GetSize();
} }
// Prior to v1.90 2023/10/16, the BeginChild() function took a 'bool border = false' parameter instead of 'ImGuiChildFlags child_flags = 0'.
// ImGuiChildFlags_Border is defined as always == 1 in order to allow old code passing 'true'.
bool ImGui::BeginChild(const char* str_id, const ImVec2& size_arg, ImGuiChildFlags child_flags, ImGuiWindowFlags window_flags) bool ImGui::BeginChild(const char* str_id, const ImVec2& size_arg, ImGuiChildFlags child_flags, ImGuiWindowFlags window_flags)
{ {
ImGuiID id = GetCurrentWindow()->GetID(str_id); ImGuiID id = GetCurrentWindow()->GetID(str_id);
@ -5436,10 +5441,23 @@ bool ImGui::BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, I
ImGuiWindow* parent_window = g.CurrentWindow; ImGuiWindow* parent_window = g.CurrentWindow;
IM_ASSERT(id != 0); IM_ASSERT(id != 0);
window_flags |= ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_ChildWindow; // Sanity check as it is likely that some user will accidentally pass ImGuiWindowFlags into the ImGuiChildFlags argument.
window_flags |= (parent_window->Flags & ImGuiWindowFlags_NoMove); // Inherit the NoMove flag const ImGuiChildFlags ImGuiChildFlags_SupportedMask_ = ImGuiChildFlags_Border | ImGuiChildFlags_AlwaysUseWindowPadding;
IM_UNUSED(ImGuiChildFlags_SupportedMask_);
IM_ASSERT((child_flags & ~ImGuiChildFlags_SupportedMask_) == 0 && "Illegal ImGuiChildFlags value. Did you pass ImGuiWindowFlags values instead of ImGuiChildFlags?");
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
if (window_flags & ImGuiWindowFlags_AlwaysUseWindowPadding)
child_flags |= ImGuiChildFlags_AlwaysUseWindowPadding;
#endif
// Size window_flags |= ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings;
window_flags |= (parent_window->Flags & ImGuiWindowFlags_NoMove); // Inherit the NoMove flag
// Forward child flags
g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasChildFlags;
g.NextWindowData.ChildFlags = child_flags;
// Forward size
const ImVec2 content_avail = GetContentRegionAvail(); const ImVec2 content_avail = GetContentRegionAvail();
ImVec2 size = ImTrunc(size_arg); ImVec2 size = ImTrunc(size_arg);
if (size.x <= 0.0f) if (size.x <= 0.0f)
@ -5538,7 +5556,7 @@ bool ImGui::BeginChildFrame(ImGuiID id, const ImVec2& size, ImGuiWindowFlags ext
PushStyleVar(ImGuiStyleVar_ChildRounding, style.FrameRounding); PushStyleVar(ImGuiStyleVar_ChildRounding, style.FrameRounding);
PushStyleVar(ImGuiStyleVar_ChildBorderSize, style.FrameBorderSize); PushStyleVar(ImGuiStyleVar_ChildBorderSize, style.FrameBorderSize);
PushStyleVar(ImGuiStyleVar_WindowPadding, style.FramePadding); PushStyleVar(ImGuiStyleVar_WindowPadding, style.FramePadding);
bool ret = BeginChild(id, size, ImGuiChildFlags_Border, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_AlwaysUseWindowPadding | extra_flags); bool ret = BeginChild(id, size, ImGuiChildFlags_Border | ImGuiChildFlags_AlwaysUseWindowPadding, ImGuiWindowFlags_NoMove | extra_flags);
PopStyleVar(3); PopStyleVar(3);
PopStyleColor(); PopStyleColor();
return ret; return ret;
@ -6328,6 +6346,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
{ {
UpdateWindowInFocusOrderList(window, window_just_created, flags); UpdateWindowInFocusOrderList(window, window_just_created, flags);
window->Flags = (ImGuiWindowFlags)flags; window->Flags = (ImGuiWindowFlags)flags;
window->ChildFlags = (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasChildFlags) ? g.NextWindowData.ChildFlags : 0;
window->LastFrameActive = current_frame; window->LastFrameActive = current_frame;
window->LastTimeActive = (float)g.Time; window->LastTimeActive = (float)g.Time;
window->BeginOrderWithinParent = 0; window->BeginOrderWithinParent = 0;
@ -6503,7 +6522,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
else else
window->WindowBorderSize = ((flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_Tooltip)) && !(flags & ImGuiWindowFlags_Modal)) ? style.PopupBorderSize : style.WindowBorderSize; window->WindowBorderSize = ((flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_Tooltip)) && !(flags & ImGuiWindowFlags_Modal)) ? style.PopupBorderSize : style.WindowBorderSize;
window->WindowPadding = style.WindowPadding; window->WindowPadding = style.WindowPadding;
if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & (ImGuiWindowFlags_AlwaysUseWindowPadding | ImGuiWindowFlags_Popup)) && window->WindowBorderSize == 0.0f) if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Popup) && !(window->ChildFlags & ImGuiChildFlags_AlwaysUseWindowPadding) && window->WindowBorderSize == 0.0f)
window->WindowPadding = ImVec2(0.0f, (flags & ImGuiWindowFlags_MenuBar) ? style.WindowPadding.y : 0.0f); window->WindowPadding = ImVec2(0.0f, (flags & ImGuiWindowFlags_MenuBar) ? style.WindowPadding.y : 0.0f);
// Lock menu offset so size calculation can use it as menu-bar windows need a minimum size. // Lock menu offset so size calculation can use it as menu-bar windows need a minimum size.

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@ -994,7 +994,6 @@ enum ImGuiWindowFlags_
ImGuiWindowFlags_NoBringToFrontOnFocus = 1 << 13, // Disable bringing window to front when taking focus (e.g. clicking on it or programmatically giving it focus) ImGuiWindowFlags_NoBringToFrontOnFocus = 1 << 13, // Disable bringing window to front when taking focus (e.g. clicking on it or programmatically giving it focus)
ImGuiWindowFlags_AlwaysVerticalScrollbar= 1 << 14, // Always show vertical scrollbar (even if ContentSize.y < Size.y) ImGuiWindowFlags_AlwaysVerticalScrollbar= 1 << 14, // Always show vertical scrollbar (even if ContentSize.y < Size.y)
ImGuiWindowFlags_AlwaysHorizontalScrollbar=1<< 15, // Always show horizontal scrollbar (even if ContentSize.x < Size.x) ImGuiWindowFlags_AlwaysHorizontalScrollbar=1<< 15, // Always show horizontal scrollbar (even if ContentSize.x < Size.x)
ImGuiWindowFlags_AlwaysUseWindowPadding = 1 << 16, // Ensure child windows without border uses style.WindowPadding (ignored by default for non-bordered child windows, because more convenient)
ImGuiWindowFlags_NoNavInputs = 1 << 18, // No gamepad/keyboard navigation within the window ImGuiWindowFlags_NoNavInputs = 1 << 18, // No gamepad/keyboard navigation within the window
ImGuiWindowFlags_NoNavFocus = 1 << 19, // No focusing toward this window with gamepad/keyboard navigation (e.g. skipped by CTRL+TAB) ImGuiWindowFlags_NoNavFocus = 1 << 19, // No focusing toward this window with gamepad/keyboard navigation (e.g. skipped by CTRL+TAB)
ImGuiWindowFlags_UnsavedDocument = 1 << 20, // Display a dot next to the title. When used in a tab/docking context, tab is selected when clicking the X + closure is not assumed (will wait for user to stop submitting the tab). Otherwise closure is assumed when pressing the X, so if you keep submitting the tab may reappear at end of tab bar. ImGuiWindowFlags_UnsavedDocument = 1 << 20, // Display a dot next to the title. When used in a tab/docking context, tab is selected when clicking the X + closure is not assumed (will wait for user to stop submitting the tab). Otherwise closure is assumed when pressing the X, so if you keep submitting the tab may reappear at end of tab bar.
@ -1009,6 +1008,11 @@ enum ImGuiWindowFlags_
ImGuiWindowFlags_Popup = 1 << 26, // Don't use! For internal use by BeginPopup() ImGuiWindowFlags_Popup = 1 << 26, // Don't use! For internal use by BeginPopup()
ImGuiWindowFlags_Modal = 1 << 27, // Don't use! For internal use by BeginPopupModal() ImGuiWindowFlags_Modal = 1 << 27, // Don't use! For internal use by BeginPopupModal()
ImGuiWindowFlags_ChildMenu = 1 << 28, // Don't use! For internal use by BeginMenu() ImGuiWindowFlags_ChildMenu = 1 << 28, // Don't use! For internal use by BeginMenu()
// Obsolete names
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
ImGuiWindowFlags_AlwaysUseWindowPadding = 1 << 30, // Obsoleted in 1.90: Use ImGuiChildFlags_AlwaysUseWindowPadding in BeginChild() call.
#endif
}; };
// Flags for ImGui::BeginChild() // Flags for ImGui::BeginChild()
@ -1017,6 +1021,7 @@ enum ImGuiChildFlags_
{ {
ImGuiChildFlags_None = 0, ImGuiChildFlags_None = 0,
ImGuiChildFlags_Border = 1 << 0, // Show an outer border and enable WindowPadding. (Important: this is always == 1 for legacy reason) ImGuiChildFlags_Border = 1 << 0, // Show an outer border and enable WindowPadding. (Important: this is always == 1 for legacy reason)
ImGuiChildFlags_AlwaysUseWindowPadding = 1 << 1, // Pad with style.WindowPadding even if no border are drawn (no padding by default for non-bordered child windows because it makes more sense)
}; };
// Flags for ImGui::InputText() // Flags for ImGui::InputText()

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@ -1161,6 +1161,7 @@ enum ImGuiNextWindowDataFlags_
ImGuiNextWindowDataFlags_HasFocus = 1 << 5, ImGuiNextWindowDataFlags_HasFocus = 1 << 5,
ImGuiNextWindowDataFlags_HasBgAlpha = 1 << 6, ImGuiNextWindowDataFlags_HasBgAlpha = 1 << 6,
ImGuiNextWindowDataFlags_HasScroll = 1 << 7, ImGuiNextWindowDataFlags_HasScroll = 1 << 7,
ImGuiNextWindowDataFlags_HasChildFlags = 1 << 8,
}; };
// Storage for SetNexWindow** functions // Storage for SetNexWindow** functions
@ -1175,6 +1176,7 @@ struct ImGuiNextWindowData
ImVec2 SizeVal; ImVec2 SizeVal;
ImVec2 ContentSizeVal; ImVec2 ContentSizeVal;
ImVec2 ScrollVal; ImVec2 ScrollVal;
ImGuiChildFlags ChildFlags;
bool CollapsedVal; bool CollapsedVal;
ImRect SizeConstraintRect; ImRect SizeConstraintRect;
ImGuiSizeCallback SizeCallback; ImGuiSizeCallback SizeCallback;
@ -2394,6 +2396,7 @@ struct IMGUI_API ImGuiWindow
char* Name; // Window name, owned by the window. char* Name; // Window name, owned by the window.
ImGuiID ID; // == ImHashStr(Name) ImGuiID ID; // == ImHashStr(Name)
ImGuiWindowFlags Flags; // See enum ImGuiWindowFlags_ ImGuiWindowFlags Flags; // See enum ImGuiWindowFlags_
ImGuiChildFlags ChildFlags; // Set when window is a child window. See enum ImGuiChildFlags_
ImGuiViewportP* Viewport; // Always set in Begin(). Inactive windows may have a NULL value here if their viewport was discarded. ImGuiViewportP* Viewport; // Always set in Begin(). Inactive windows may have a NULL value here if their viewport was discarded.
ImVec2 Pos; // Position (always rounded-up to nearest pixel) ImVec2 Pos; // Position (always rounded-up to nearest pixel)
ImVec2 Size; // Current size (==SizeFull or collapsed title bar size) ImVec2 Size; // Current size (==SizeFull or collapsed title bar size)