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Modals: Temporary changes of ImGuiCol_ModalWindowDimBg are properly handled by BeginPopupModal(). (#7340)
+ Misc: Added optional alpha multiplier parameter to GetColorU32(ImU32) variant.
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@ -47,6 +47,8 @@ Other changes:
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erroneously close the window. (#7325, #7287, #7063)
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- Popups: Fixed resizable popup minimum size being too small. Standardized minimum
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size logic. (#7329).
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- Modals: Temporary changes of ImGuiCol_ModalWindowDimBg are properly handled by
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BeginPopupModal(). (#7340)
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- Tables: Angled headers: fixed support for multi-line labels. (#6917)
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- Tables: Angled headers: various fixes to accurately handle CellPadding changes. (#6917)
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- Tables: Angled headers: properly registers horizontal component of angled headers
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@ -58,6 +60,7 @@ Other changes:
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- Debug Tools: Item Picker: Promoted ImGui::DebugStartItemPicker() to public API. (#2673)
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- Debug Tools: Item Picker: Menu entry visible in Demo->Tools but greyed out unless
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io.ConfigDebugIsDebuggerPresent is set. (#2673)
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- Misc: Added optional alpha multiplier parameter to GetColorU32(ImU32) variant.
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- Demo: Custom Rendering: better demonstrate PathArcTo(), PathBezierQuadraticCurveTo(),
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PathBezierCubicCurveTo(), PathStroke(), PathFillConvex() functions.
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@ -88,7 +91,7 @@ Other changes:
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Added ImGui_ImplSDL2_SetGamepadMode()) function to select whether to automatically pick
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first available gamepad, all gamepads, or specific gamepads.
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(#3884, #6559, #6890, #7180) [@ocornut, @lethal-guitar, @wn2000, @bog-dan-ro]
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- BackendsL SDL3: Fixed gamepad handling. (#7180) [@bog-dan-ro]
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- Backends: SDL3: Fixed gamepad handling. (#7180) [@bog-dan-ro]
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- Backends: SDLRenderer3: query newly added SDL_RenderViewportSet() to not restore
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a wrong viewport if none was initially set.
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- Backends: DirectX9: Using RGBA format when allowed by the driver to avoid CPU side
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