mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-22 20:07:01 +00:00
Fixed clipped ImGui::Combo not registering its size properly (was flickering when scrolling with combo on the edge of clipping region)
This commit is contained in:
parent
90351298d1
commit
34728394ec
@ -4935,17 +4935,17 @@ bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(voi
|
|||||||
const ImGuiID id = window->GetID(label);
|
const ImGuiID id = window->GetID(label);
|
||||||
|
|
||||||
const ImVec2 text_size = CalcTextSize(label);
|
const ImVec2 text_size = CalcTextSize(label);
|
||||||
const float arrow_size = (window->FontSize() + style.FramePadding.x * 2.0f);
|
|
||||||
const ImGuiAabb frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(window->DC.ItemWidth.back(), text_size.y) + style.FramePadding*2.0f);
|
const ImGuiAabb frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(window->DC.ItemWidth.back(), text_size.y) + style.FramePadding*2.0f);
|
||||||
const ImGuiAabb bb(frame_bb.Min, frame_bb.Max + ImVec2(style.ItemInnerSpacing.x + text_size.x,0));
|
|
||||||
|
|
||||||
|
ItemSize(frame_bb);
|
||||||
if (ClipAdvance(frame_bb))
|
if (ClipAdvance(frame_bb))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
|
const ImGuiAabb bb(frame_bb.Min, frame_bb.Max + ImVec2(style.ItemInnerSpacing.x + text_size.x,0));
|
||||||
|
const float arrow_size = (window->FontSize() + style.FramePadding.x * 2.0f);
|
||||||
const bool hovered = (g.HoveredWindow == window) && (g.HoveredId == 0) && IsMouseHoveringBox(bb);
|
const bool hovered = (g.HoveredWindow == window) && (g.HoveredId == 0) && IsMouseHoveringBox(bb);
|
||||||
|
|
||||||
bool value_changed = false;
|
bool value_changed = false;
|
||||||
ItemSize(frame_bb);
|
|
||||||
RenderFrame(frame_bb.Min, frame_bb.Max, window->Color(ImGuiCol_FrameBg));
|
RenderFrame(frame_bb.Min, frame_bb.Max, window->Color(ImGuiCol_FrameBg));
|
||||||
RenderFrame(ImVec2(frame_bb.Max.x-arrow_size, frame_bb.Min.y), frame_bb.Max, window->Color(hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button));
|
RenderFrame(ImVec2(frame_bb.Max.x-arrow_size, frame_bb.Min.y), frame_bb.Max, window->Color(hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button));
|
||||||
RenderCollapseTriangle(ImVec2(frame_bb.Max.x-arrow_size, frame_bb.Min.y) + style.FramePadding, true);
|
RenderCollapseTriangle(ImVec2(frame_bb.Max.x-arrow_size, frame_bb.Min.y) + style.FramePadding, true);
|
||||||
|
Loading…
Reference in New Issue
Block a user