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Tab Bar: Various fixes. Tried to reduce code complexity. (#3291)
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committed by
ocornut
parent
5e5f25e2dd
commit
3422cb1308
@ -1704,7 +1704,7 @@ enum ImGuiTabBarFlagsPrivate_
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enum ImGuiTabItemFlagsPrivate_
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{
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ImGuiTabItemFlags_NoCloseButton = 1 << 20, // Track whether p_open was set or not (we'll need this info on the next frame to recompute ContentWidth during layout)
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ImGuiTabItemFlags_Button = 1 << 21 // [Internal] Used by TabItemButton, change the tab item behavior to mimic a button
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ImGuiTabItemFlags_Button = 1 << 21 // Used by TabItemButton, change the tab item behavior to mimic a button
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};
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// Storage for one active tab item (sizeof() 28~32 bytes)
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@ -1732,6 +1732,7 @@ struct ImGuiTabBarSection
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float Width;
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float WidthIdeal;
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float InnerSpacing; // Horizontal ItemInnerSpacing, used by Leading/Trailing section, to correctly offset from Central section
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float WidthWithSpacing() const { return Width + InnerSpacing; }
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ImGuiTabBarSection(){ memset(this, 0, sizeof(*this)); }
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};
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@ -1761,6 +1762,7 @@ struct ImGuiTabBar
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bool WantLayout;
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bool VisibleTabWasSubmitted;
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short LastTabItemIdx; // Index of last BeginTabItem() tab for use by EndTabItem()
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bool TabsAddedNew; // Set to true when a new tab item or button has been added to the tab bar during last frame
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ImVec2 FramePadding; // style.FramePadding locked at the time of BeginTabBar()
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ImGuiTextBuffer TabsNames; // For non-docking tab bar we re-append names in a contiguous buffer.
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