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	Tab Bar: Various fixes. Tried to reduce code complexity. (#3291)
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			| @@ -1704,7 +1704,7 @@ enum ImGuiTabBarFlagsPrivate_ | ||||
| enum ImGuiTabItemFlagsPrivate_ | ||||
| { | ||||
|     ImGuiTabItemFlags_NoCloseButton             = 1 << 20,  // Track whether p_open was set or not (we'll need this info on the next frame to recompute ContentWidth during layout) | ||||
|     ImGuiTabItemFlags_Button                    = 1 << 21   // [Internal] Used by TabItemButton, change the tab item behavior to mimic a button | ||||
|     ImGuiTabItemFlags_Button                    = 1 << 21   // Used by TabItemButton, change the tab item behavior to mimic a button | ||||
| }; | ||||
|  | ||||
| // Storage for one active tab item (sizeof() 28~32 bytes) | ||||
| @@ -1732,6 +1732,7 @@ struct ImGuiTabBarSection | ||||
|     float               Width; | ||||
|     float               WidthIdeal; | ||||
|     float               InnerSpacing;   // Horizontal ItemInnerSpacing, used by Leading/Trailing section, to correctly offset from Central section | ||||
|     float               WidthWithSpacing() const { return Width + InnerSpacing; } | ||||
|     ImGuiTabBarSection(){ memset(this, 0, sizeof(*this)); } | ||||
| }; | ||||
|  | ||||
| @@ -1761,6 +1762,7 @@ struct ImGuiTabBar | ||||
|     bool                WantLayout; | ||||
|     bool                VisibleTabWasSubmitted; | ||||
|     short               LastTabItemIdx;         // Index of last BeginTabItem() tab for use by EndTabItem()  | ||||
|     bool                TabsAddedNew;           // Set to true when a new tab item or button has been added to the tab bar during last frame | ||||
|     ImVec2              FramePadding;           // style.FramePadding locked at the time of BeginTabBar() | ||||
|     ImGuiTextBuffer     TabsNames;              // For non-docking tab bar we re-append names in a contiguous buffer. | ||||
|  | ||||
|   | ||||
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