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Merge branch 'master' into docking
# Conflicts: # imgui.cpp # imgui_internal.h
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@ -798,7 +798,8 @@ struct ImGuiDataTypeTempStorage
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// Type information associated to one ImGuiDataType. Retrieve with DataTypeGetInfo().
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struct ImGuiDataTypeInfo
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{
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size_t Size; // Size in byte
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size_t Size; // Size in bytes
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const char* Name; // Short descriptive name for the type, for debugging
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const char* PrintFmt; // Default printf format for the type
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const char* ScanFmt; // Default scanf format for the type
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};
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@ -1380,7 +1381,6 @@ struct ImGuiContext
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bool NavInitRequestFromMove;
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ImGuiID NavInitResultId; // Init request result (first item of the window, or one for which SetItemDefaultFocus() was called)
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ImRect NavInitResultRectRel; // Init request result rectangle (relative to parent window)
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bool NavMoveFromClampedRefRect; // Set by manual scrolling, if we scroll to a point where NavId isn't visible we reset navigation from visible items
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bool NavMoveRequest; // Move request for this frame
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ImGuiNavMoveFlags NavMoveRequestFlags;
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ImGuiNavForward NavMoveRequestForward; // None / ForwardQueued / ForwardActive (this is used to navigate sibling parent menus from a child menu)
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@ -1463,6 +1463,7 @@ struct ImGuiContext
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ImVec2 PlatformImePos; // Cursor position request & last passed to the OS Input Method Editor
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ImVec2 PlatformImeLastPos;
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ImGuiViewportP* PlatformImePosViewport;
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char PlatformLocaleDecimalPoint; // '.' or *localeconv()->decimal_point
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// Extensions
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// FIXME: We could provide an API to register one slot in an array held in ImGuiContext?
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@ -1575,7 +1576,6 @@ struct ImGuiContext
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NavInitRequest = false;
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NavInitRequestFromMove = false;
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NavInitResultId = 0;
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NavMoveFromClampedRefRect = false;
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NavMoveRequest = false;
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NavMoveRequestFlags = ImGuiNavMoveFlags_None;
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NavMoveRequestForward = ImGuiNavForward_None;
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@ -1625,6 +1625,7 @@ struct ImGuiContext
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PlatformImePos = PlatformImeLastPos = ImVec2(FLT_MAX, FLT_MAX);
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PlatformImePosViewport = 0;
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PlatformLocaleDecimalPoint = '.';
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SettingsLoaded = false;
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SettingsDirtyTimer = 0.0f;
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@ -1920,9 +1921,10 @@ struct ImGuiTabItem
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float Width; // Width currently displayed
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float ContentWidth; // Width of actual contents, stored during BeginTabItem() call
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ImS16 NameOffset; // When Window==NULL, offset to name within parent ImGuiTabBar::TabsNames
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ImS8 BeginOrder; // BeginTabItem() order, used to re-order tabs after toggling ImGuiTabBarFlags_Reorderable
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bool WantClose; // Marked as closed by SetTabItemClosed()
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ImGuiTabItem() { ID = 0; Flags = ImGuiTabItemFlags_None; Window = NULL; LastFrameVisible = LastFrameSelected = -1; NameOffset = -1; Offset = Width = ContentWidth = 0.0f; WantClose = false; }
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ImGuiTabItem() { ID = 0; Flags = ImGuiTabItemFlags_None; Window = NULL; LastFrameVisible = LastFrameSelected = -1; NameOffset = -1; Offset = Width = ContentWidth = 0.0f; BeginOrder = -1; WantClose = false; }
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};
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// Storage for a tab bar (sizeof() 92~96 bytes)
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@ -1937,8 +1939,8 @@ struct ImGuiTabBar
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int PrevFrameVisible;
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ImRect BarRect;
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float LastTabContentHeight; // Record the height of contents submitted below the tab bar
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float OffsetMax; // Distance from BarRect.Min.x, locked during layout
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float OffsetMaxIdeal; // Ideal offset if all tabs were visible and not clipped
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float WidthAllTabs; // Actual width of all tabs (locked during layout)
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float WidthAllTabsIdeal; // Ideal width if all tabs were visible and not clipped
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float OffsetNextTab; // Distance from BarRect.Min.x, incremented with each BeginTabItem() call, not used if ImGuiTabBarFlags_Reorderable if set.
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float ScrollingAnim;
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float ScrollingTarget;
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@ -1947,9 +1949,10 @@ struct ImGuiTabBar
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ImGuiTabBarFlags Flags;
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ImGuiID ReorderRequestTabId;
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ImS8 ReorderRequestDir;
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ImS8 TabsActiveCount; // Number of tabs submitted this frame.
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bool WantLayout;
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bool VisibleTabWasSubmitted;
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short LastTabItemIdx; // For BeginTabItem()/EndTabItem()
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short LastTabItemIdx; // Index of last BeginTabItem() tab for use by EndTabItem()
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ImVec2 FramePadding; // style.FramePadding locked at the time of BeginTabBar()
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ImGuiTextBuffer TabsNames; // For non-docking tab bar we re-append names in a contiguous buffer.
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@ -2193,7 +2196,8 @@ namespace ImGui
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IMGUI_API void TabBarAddTab(ImGuiTabBar* tab_bar, ImGuiTabItemFlags tab_flags, ImGuiWindow* window);
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IMGUI_API void TabBarRemoveTab(ImGuiTabBar* tab_bar, ImGuiID tab_id);
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IMGUI_API void TabBarCloseTab(ImGuiTabBar* tab_bar, ImGuiTabItem* tab);
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IMGUI_API void TabBarQueueChangeTabOrder(ImGuiTabBar* tab_bar, const ImGuiTabItem* tab, int dir);
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IMGUI_API void TabBarQueueReorder(ImGuiTabBar* tab_bar, const ImGuiTabItem* tab, int dir);
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IMGUI_API bool TabBarProcessReorder(ImGuiTabBar* tab_bar);
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IMGUI_API bool TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, ImGuiTabItemFlags flags, ImGuiWindow* docked_window);
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IMGUI_API ImVec2 TabItemCalcSize(const char* label, bool has_close_button);
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IMGUI_API void TabItemBackground(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImU32 col);
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