mirror of
https://github.com/Drezil/imgui.git
synced 2025-09-18 00:53:14 +02:00
Nav: Track nav input source more generally (gamepad vs keyboard) (#787) + update todos and demo tweaks
This commit is contained in:
7
TODO.txt
7
TODO.txt
@ -237,12 +237,11 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
|
||||
- font: fix AddRemapChar() to work before font has been built.
|
||||
- font: (api breaking) removed "TTF" from symbol names. also because it now supports OTF.
|
||||
|
||||
- nav: integrate navigation branch into master. (#787)
|
||||
- nav: allow input system to be be more tolerant of io.DeltaTime=0.0f
|
||||
- nav: Left within a tree node block as a fallback.
|
||||
- nav: Esc on a flattened child
|
||||
- nav: ESC on a flattened child
|
||||
- nav: Left within a tree node block as a fallback (ImGuiTreeNodeFlags_NavLeftJumpsBackHere by default?)
|
||||
- nav: menus: pressing left-right on a vertically clipped menu bar tends to jump to the collapse/close buttons.
|
||||
- nav: menus: allow pressing Menu to leave a sub-menu.
|
||||
- nav: integrate/design keyboard controls.
|
||||
- nav: simulate right-click or context activation? (SHIFT+F10)
|
||||
- nav: tabs should go through most/all widgets (in submission order?).
|
||||
- nav: when CTRL-Tab/windowing is active, the HoveredWindow detection doesn't take account of the window display re-ordering.
|
||||
|
Reference in New Issue
Block a user