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https://github.com/Drezil/imgui.git
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Internals: Renamed ImBoolVector to ImBitVector, added low-level loose function to replicate the behavior include a help SetBitRange() function.
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@ -5,7 +5,7 @@ Build font atlases using FreeType instead of stb_truetype (which is the default
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### Usage
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1. Get latest FreeType binaries or build yourself (under Windows you may use vcpkg with `vcpkg install freetype`).
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1. Get latest FreeType binaries or build yourself (under Windows you may use vcpkg with `vcpkg install freetype`, `vcpkg integrate install`).
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2. Add imgui_freetype.h/cpp alongside your imgui sources.
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3. Include imgui_freetype.h after imgui.h.
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4. Call `ImGuiFreeType::BuildFontAtlas()` *BEFORE* calling `ImFontAtlas::GetTexDataAsRGBA32()` or `ImFontAtlas::Build()` (so normal Build() won't be called):
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@ -300,7 +300,7 @@ struct ImFontBuildSrcDataFT
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int DstIndex; // Index into atlas->Fonts[] and dst_tmp_array[]
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int GlyphsHighest; // Highest requested codepoint
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int GlyphsCount; // Glyph count (excluding missing glyphs and glyphs already set by an earlier source font)
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ImBoolVector GlyphsSet; // Glyph bit map (random access, 1-bit per codepoint. This will be a maximum of 8KB)
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ImBitVector GlyphsSet; // Glyph bit map (random access, 1-bit per codepoint. This will be a maximum of 8KB)
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ImVector<ImFontBuildSrcGlyphFT> GlyphsList;
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};
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@ -310,7 +310,7 @@ struct ImFontBuildDstDataFT
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int SrcCount; // Number of source fonts targeting this destination font.
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int GlyphsHighest;
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int GlyphsCount;
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ImBoolVector GlyphsSet; // This is used to resolve collision when multiple sources are merged into a same destination font.
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ImBitVector GlyphsSet; // This is used to resolve collision when multiple sources are merged into a same destination font.
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};
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bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, unsigned int extra_flags)
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@ -370,14 +370,14 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns
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{
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ImFontBuildSrcDataFT& src_tmp = src_tmp_array[src_i];
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ImFontBuildDstDataFT& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
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src_tmp.GlyphsSet.Resize(src_tmp.GlyphsHighest + 1);
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src_tmp.GlyphsSet.Create(src_tmp.GlyphsHighest + 1);
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if (dst_tmp.GlyphsSet.Storage.empty())
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dst_tmp.GlyphsSet.Resize(dst_tmp.GlyphsHighest + 1);
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dst_tmp.GlyphsSet.Create(dst_tmp.GlyphsHighest + 1);
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for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
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for (int codepoint = src_range[0]; codepoint <= src_range[1]; codepoint++)
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{
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if (dst_tmp.GlyphsSet.GetBit(codepoint)) // Don't overwrite existing glyphs. We could make this an option (e.g. MergeOverwrite)
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if (dst_tmp.GlyphsSet.TestBit(codepoint)) // Don't overwrite existing glyphs. We could make this an option (e.g. MergeOverwrite)
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continue;
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uint32_t glyph_index = FT_Get_Char_Index(src_tmp.Font.Face, codepoint); // It is actually in the font? (FIXME-OPT: We are not storing the glyph_index..)
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if (glyph_index == 0)
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@ -386,8 +386,8 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns
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// Add to avail set/counters
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src_tmp.GlyphsCount++;
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dst_tmp.GlyphsCount++;
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src_tmp.GlyphsSet.SetBit(codepoint, true);
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dst_tmp.GlyphsSet.SetBit(codepoint, true);
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src_tmp.GlyphsSet.SetBit(codepoint);
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dst_tmp.GlyphsSet.SetBit(codepoint);
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total_glyphs_count++;
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}
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}
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@ -398,13 +398,13 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns
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ImFontBuildSrcDataFT& src_tmp = src_tmp_array[src_i];
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src_tmp.GlyphsList.reserve(src_tmp.GlyphsCount);
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IM_ASSERT(sizeof(src_tmp.GlyphsSet.Storage.Data[0]) == sizeof(int));
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const int* it_begin = src_tmp.GlyphsSet.Storage.begin();
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const int* it_end = src_tmp.GlyphsSet.Storage.end();
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for (const int* it = it_begin; it < it_end; it++)
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if (int entries_32 = *it)
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for (int bit_n = 0; bit_n < 32; bit_n++)
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if (entries_32 & (1 << bit_n))
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IM_ASSERT(sizeof(src_tmp.GlyphsSet.Storage.Data[0]) == sizeof(ImU32));
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const ImU32* it_begin = src_tmp.GlyphsSet.Storage.begin();
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const ImU32* it_end = src_tmp.GlyphsSet.Storage.end();
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for (const ImU32* it = it_begin; it < it_end; it++)
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if (ImU32 entries_32 = *it)
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for (ImU32 bit_n = 0; bit_n < 32; bit_n++)
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if (entries_32 & ((ImU32)1 << bit_n))
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{
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ImFontBuildSrcGlyphFT src_glyph;
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memset(&src_glyph, 0, sizeof(src_glyph));
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