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Internals: Renamed ImBoolVector to ImBitVector, added low-level loose function to replicate the behavior include a help SetBitRange() function.
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@ -1921,7 +1921,7 @@ struct ImFontBuildSrcData
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int DstIndex; // Index into atlas->Fonts[] and dst_tmp_array[]
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int GlyphsHighest; // Highest requested codepoint
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int GlyphsCount; // Glyph count (excluding missing glyphs and glyphs already set by an earlier source font)
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ImBoolVector GlyphsSet; // Glyph bit map (random access, 1-bit per codepoint. This will be a maximum of 8KB)
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ImBitVector GlyphsSet; // Glyph bit map (random access, 1-bit per codepoint. This will be a maximum of 8KB)
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ImVector<int> GlyphsList; // Glyph codepoints list (flattened version of GlyphsMap)
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};
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@ -1931,19 +1931,19 @@ struct ImFontBuildDstData
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int SrcCount; // Number of source fonts targeting this destination font.
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int GlyphsHighest;
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int GlyphsCount;
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ImBoolVector GlyphsSet; // This is used to resolve collision when multiple sources are merged into a same destination font.
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ImBitVector GlyphsSet; // This is used to resolve collision when multiple sources are merged into a same destination font.
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};
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static void UnpackBoolVectorToFlatIndexList(const ImBoolVector* in, ImVector<int>* out)
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static void UnpackBitVectorToFlatIndexList(const ImBitVector* in, ImVector<int>* out)
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{
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IM_ASSERT(sizeof(in->Storage.Data[0]) == sizeof(int));
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const int* it_begin = in->Storage.begin();
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const int* it_end = in->Storage.end();
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for (const int* it = it_begin; it < it_end; it++)
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if (int entries_32 = *it)
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for (int bit_n = 0; bit_n < 32; bit_n++)
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if (entries_32 & (1u << bit_n))
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out->push_back((int)((it - it_begin) << 5) + bit_n);
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const ImU32* it_begin = in->Storage.begin();
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const ImU32* it_end = in->Storage.end();
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for (const ImU32* it = it_begin; it < it_end; it++)
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if (ImU32 entries_32 = *it)
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for (ImU32 bit_n = 0; bit_n < 32; bit_n++)
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if (entries_32 & ((ImU32)1 << bit_n))
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out->push_back((int)(((it - it_begin) << 5) + bit_n));
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}
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bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
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@ -2004,14 +2004,14 @@ bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
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{
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ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
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ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
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src_tmp.GlyphsSet.Resize(src_tmp.GlyphsHighest + 1);
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src_tmp.GlyphsSet.Create(src_tmp.GlyphsHighest + 1);
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if (dst_tmp.GlyphsSet.Storage.empty())
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dst_tmp.GlyphsSet.Resize(dst_tmp.GlyphsHighest + 1);
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dst_tmp.GlyphsSet.Create(dst_tmp.GlyphsHighest + 1);
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for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
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for (unsigned int codepoint = src_range[0]; codepoint <= src_range[1]; codepoint++)
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{
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if (dst_tmp.GlyphsSet.GetBit(codepoint)) // Don't overwrite existing glyphs. We could make this an option for MergeMode (e.g. MergeOverwrite==true)
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if (dst_tmp.GlyphsSet.TestBit(codepoint)) // Don't overwrite existing glyphs. We could make this an option for MergeMode (e.g. MergeOverwrite==true)
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continue;
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if (!stbtt_FindGlyphIndex(&src_tmp.FontInfo, codepoint)) // It is actually in the font?
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continue;
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@ -2019,8 +2019,8 @@ bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
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// Add to avail set/counters
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src_tmp.GlyphsCount++;
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dst_tmp.GlyphsCount++;
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src_tmp.GlyphsSet.SetBit(codepoint, true);
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dst_tmp.GlyphsSet.SetBit(codepoint, true);
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src_tmp.GlyphsSet.SetBit(codepoint);
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dst_tmp.GlyphsSet.SetBit(codepoint);
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total_glyphs_count++;
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}
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}
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@ -2030,7 +2030,7 @@ bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
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{
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ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
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src_tmp.GlyphsList.reserve(src_tmp.GlyphsCount);
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UnpackBoolVectorToFlatIndexList(&src_tmp.GlyphsSet, &src_tmp.GlyphsList);
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UnpackBitVectorToFlatIndexList(&src_tmp.GlyphsSet, &src_tmp.GlyphsList);
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src_tmp.GlyphsSet.Clear();
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IM_ASSERT(src_tmp.GlyphsList.Size == src_tmp.GlyphsCount);
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}
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