InputText: Tweak ImGuiInputTextFlags_EscapeClearsAll handling so decision is taken on input buffer + Showcase a few more InputText() flags. (#5688, #2620)

This makes is more obvious that value_change==true when apply_new_text != NULL.
This commit is contained in:
ocornut
2023-07-06 19:27:23 +02:00
parent 6aa408c6af
commit 3349296370
3 changed files with 22 additions and 4 deletions

View File

@ -1484,6 +1484,7 @@ static void ShowDemoWindowWidgets()
ImGui::TreePop();
}
IMGUI_DEMO_MARKER("Widgets/Text Input/Completion, History, Edit Callbacks");
if (ImGui::TreeNode("Completion, History, Edit Callbacks"))
{
struct Funcs
@ -1583,6 +1584,18 @@ static void ShowDemoWindowWidgets()
ImGui::TreePop();
}
IMGUI_DEMO_MARKER("Widgets/Text Input/Miscellaneous");
if (ImGui::TreeNode("Miscellaneous"))
{
static char buf1[16];
static ImGuiInputTextFlags flags = ImGuiInputTextFlags_EscapeClearsAll;
ImGui::CheckboxFlags("ImGuiInputTextFlags_EscapeClearsAll", &flags, ImGuiInputTextFlags_EscapeClearsAll);
ImGui::CheckboxFlags("ImGuiInputTextFlags_ReadOnly", &flags, ImGuiInputTextFlags_ReadOnly);
ImGui::CheckboxFlags("ImGuiInputTextFlags_NoUndoRedo", &flags, ImGuiInputTextFlags_NoUndoRedo);
ImGui::InputText("Hello", buf1, IM_ARRAYSIZE(buf1), flags);
ImGui::TreePop();
}
ImGui::TreePop();
}