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InputText: Tweak ImGuiInputTextFlags_EscapeClearsAll handling so decision is taken on input buffer + Showcase a few more InputText() flags. (#5688, #2620)
This makes is more obvious that value_change==true when apply_new_text != NULL.
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@ -50,6 +50,7 @@ Other changes:
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(what now obsoleted io.ClearInputCharacters() did), as this is effectively the
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desirable behavior.
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- Demo: Better showcase use of SetNextItemAllowOverlap(). (#6574, #6512, #3909, #517)
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- Demo: Showcase a few more InputText() flags.
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