Internal: InputText: Made clipboard copy/cut use its own temporary buffer (like paste) so we can guarantee that TempBuffer if not altered and can be preserved. Renamed TempBufferA to TextA to celebrate this.

This commit is contained in:
omar 2019-02-21 17:33:57 +01:00
parent 81a8730022
commit 332f8f2462
2 changed files with 18 additions and 16 deletions

View File

@ -561,10 +561,10 @@ struct IMGUI_API ImGuiMenuColumns
struct IMGUI_API ImGuiInputTextState struct IMGUI_API ImGuiInputTextState
{ {
ImGuiID ID; // widget id owning the text state ImGuiID ID; // widget id owning the text state
int CurLenW, CurLenA; // we need to maintain our buffer length in both UTF-8 and wchar format.
ImVector<ImWchar> TextW; // edit buffer, we need to persist but can't guarantee the persistence of the user-provided buffer. so we copy into own buffer. ImVector<ImWchar> TextW; // edit buffer, we need to persist but can't guarantee the persistence of the user-provided buffer. so we copy into own buffer.
ImVector<char> TextA; // temporary UTF8 buffer for callbacks and other operations. this is not updated in every code-path! size=capacity.
ImVector<char> InitialTextA; // backup of end-user buffer at the time of focus (in UTF-8, unaltered) ImVector<char> InitialTextA; // backup of end-user buffer at the time of focus (in UTF-8, unaltered)
ImVector<char> TempBufferA; // temporary buffer for callbacks and other operations. size=capacity.
int CurLenA, CurLenW; // we need to maintain our buffer length in both UTF-8 and wchar format.
int BufCapacityA; // end-user buffer capacity int BufCapacityA; // end-user buffer capacity
float ScrollX; // horizontal scrolling/offset float ScrollX; // horizontal scrolling/offset
ImStb::STB_TexteditState Stb; // state for stb_textedit.h ImStb::STB_TexteditState Stb; // state for stb_textedit.h
@ -578,7 +578,7 @@ struct IMGUI_API ImGuiInputTextState
void* UserCallbackData; void* UserCallbackData;
ImGuiInputTextState() { memset(this, 0, sizeof(*this)); } ImGuiInputTextState() { memset(this, 0, sizeof(*this)); }
void ClearFreeMemory() { TextW.clear(); InitialTextA.clear(); TempBufferA.clear(); } void ClearFreeMemory() { TextW.clear(); TextA.clear(); InitialTextA.clear(); }
void CursorAnimReset() { CursorAnim = -0.30f; } // After a user-input the cursor stays on for a while without blinking void CursorAnimReset() { CursorAnim = -0.30f; } // After a user-input the cursor stays on for a while without blinking
void CursorClamp() { Stb.cursor = ImMin(Stb.cursor, CurLenW); Stb.select_start = ImMin(Stb.select_start, CurLenW); Stb.select_end = ImMin(Stb.select_end, CurLenW); } void CursorClamp() { Stb.cursor = ImMin(Stb.cursor, CurLenW); Stb.select_start = ImMin(Stb.select_start, CurLenW); Stb.select_end = ImMin(Stb.select_end, CurLenW); }
bool HasSelection() const { return Stb.select_start != Stb.select_end; } bool HasSelection() const { return Stb.select_start != Stb.select_end; }

View File

@ -3045,10 +3045,10 @@ void ImGuiInputTextCallbackData::InsertChars(int pos, const char* new_text, cons
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
ImGuiInputTextState* edit_state = &g.InputTextState; ImGuiInputTextState* edit_state = &g.InputTextState;
IM_ASSERT(edit_state->ID != 0 && g.ActiveId == edit_state->ID); IM_ASSERT(edit_state->ID != 0 && g.ActiveId == edit_state->ID);
IM_ASSERT(Buf == edit_state->TempBufferA.Data); IM_ASSERT(Buf == edit_state->TextA.Data);
int new_buf_size = BufTextLen + ImClamp(new_text_len * 4, 32, ImMax(256, new_text_len)) + 1; int new_buf_size = BufTextLen + ImClamp(new_text_len * 4, 32, ImMax(256, new_text_len)) + 1;
edit_state->TempBufferA.reserve(new_buf_size + 1); edit_state->TextA.reserve(new_buf_size + 1);
Buf = edit_state->TempBufferA.Data; Buf = edit_state->TextA.Data;
BufSize = edit_state->BufCapacityA = new_buf_size; BufSize = edit_state->BufCapacityA = new_buf_size;
} }
@ -3444,9 +3444,11 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
{ {
const int ib = state->HasSelection() ? ImMin(state->Stb.select_start, state->Stb.select_end) : 0; const int ib = state->HasSelection() ? ImMin(state->Stb.select_start, state->Stb.select_end) : 0;
const int ie = state->HasSelection() ? ImMax(state->Stb.select_start, state->Stb.select_end) : state->CurLenW; const int ie = state->HasSelection() ? ImMax(state->Stb.select_start, state->Stb.select_end) : state->CurLenW;
state->TempBufferA.resize((ie-ib) * 4 + 1); const int clipboard_data_len = ImTextCountUtf8BytesFromStr(state->TextW.Data + ib, state->TextW.Data + ie) + 1;
ImTextStrToUtf8(state->TempBufferA.Data, state->TempBufferA.Size, state->TextW.Data+ib, state->TextW.Data+ie); char* clipboard_data = (char*)MemAlloc(clipboard_data_len * sizeof(char));
SetClipboardText(state->TempBufferA.Data); ImTextStrToUtf8(clipboard_data, clipboard_data_len, state->TextW.Data + ib, state->TextW.Data + ie);
SetClipboardText(clipboard_data);
MemFree(clipboard_data);
} }
if (is_cut) if (is_cut)
{ {
@ -3512,8 +3514,8 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
// FIXME-OPT: CPU waste to do this every time the widget is active, should mark dirty state from the stb_textedit callbacks. // FIXME-OPT: CPU waste to do this every time the widget is active, should mark dirty state from the stb_textedit callbacks.
if (!is_readonly) if (!is_readonly)
{ {
state->TempBufferA.resize(state->TextW.Size * 4 + 1); state->TextA.resize(state->TextW.Size * 4 + 1);
ImTextStrToUtf8(state->TempBufferA.Data, state->TempBufferA.Size, state->TextW.Data, NULL); ImTextStrToUtf8(state->TextA.Data, state->TextA.Size, state->TextW.Data, NULL);
} }
// User callback // User callback
@ -3551,7 +3553,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
callback_data.UserData = callback_user_data; callback_data.UserData = callback_user_data;
callback_data.EventKey = event_key; callback_data.EventKey = event_key;
callback_data.Buf = state->TempBufferA.Data; callback_data.Buf = state->TextA.Data;
callback_data.BufTextLen = state->CurLenA; callback_data.BufTextLen = state->CurLenA;
callback_data.BufSize = state->BufCapacityA; callback_data.BufSize = state->BufCapacityA;
callback_data.BufDirty = false; callback_data.BufDirty = false;
@ -3566,7 +3568,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
callback(&callback_data); callback(&callback_data);
// Read back what user may have modified // Read back what user may have modified
IM_ASSERT(callback_data.Buf == state->TempBufferA.Data); // Invalid to modify those fields IM_ASSERT(callback_data.Buf == state->TextA.Data); // Invalid to modify those fields
IM_ASSERT(callback_data.BufSize == state->BufCapacityA); IM_ASSERT(callback_data.BufSize == state->BufCapacityA);
IM_ASSERT(callback_data.Flags == flags); IM_ASSERT(callback_data.Flags == flags);
if (callback_data.CursorPos != utf8_cursor_pos) { state->Stb.cursor = ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.CursorPos); state->CursorFollow = true; } if (callback_data.CursorPos != utf8_cursor_pos) { state->Stb.cursor = ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.CursorPos); state->CursorFollow = true; }
@ -3585,9 +3587,9 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
} }
// Will copy result string if modified // Will copy result string if modified
if (!is_readonly && strcmp(state->TempBufferA.Data, buf) != 0) if (!is_readonly && strcmp(state->TextA.Data, buf) != 0)
{ {
apply_new_text = state->TempBufferA.Data; apply_new_text = state->TextA.Data;
apply_new_text_length = state->CurLenA; apply_new_text_length = state->CurLenA;
} }
} }
@ -3633,7 +3635,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
const int buf_display_max_length = 2 * 1024 * 1024; const int buf_display_max_length = 2 * 1024 * 1024;
// Select which buffer we are going to display. We set buf to NULL to prevent accidental usage from now on. // Select which buffer we are going to display. We set buf to NULL to prevent accidental usage from now on.
const char* buf_display = (state != NULL && !is_readonly) ? state->TempBufferA.Data : buf; const char* buf_display = (state != NULL && !is_readonly) ? state->TextA.Data : buf;
IM_ASSERT(buf_display); IM_ASSERT(buf_display);
buf = NULL; buf = NULL;