mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-19 06:26:35 +00:00
Viewport, Platform: Added a way to register monitor bounds to imgui so they can be used to clamp individual-viewport tooltips/popups so they don't straddle monitors. (#1542)
This commit is contained in:
parent
7ddc22b326
commit
32ee0a3947
@ -519,6 +519,23 @@ static int ImGui_ImplGlfw_CreateVkSurface(ImGuiViewport* viewport, ImU64 vk_inst
|
|||||||
}
|
}
|
||||||
#endif // GLFW_HAS_VULKAN
|
#endif // GLFW_HAS_VULKAN
|
||||||
|
|
||||||
|
// FIXME-PLATFORM: Update when changed (using glfwSetMonitorCallback?)
|
||||||
|
static void ImGui_ImplGlfw_UpdateMonitors()
|
||||||
|
{
|
||||||
|
ImGuiPlatformData* platform_data = ImGui::GetPlatformData();
|
||||||
|
int monitors_count = 0;
|
||||||
|
GLFWmonitor** glfw_monitors = glfwGetMonitors(&monitors_count);
|
||||||
|
platform_data->Monitors.resize(monitors_count);
|
||||||
|
for (int n = 0; n < monitors_count; n++)
|
||||||
|
{
|
||||||
|
int x, y;
|
||||||
|
glfwGetMonitorPos(glfw_monitors[n], &x, &y);
|
||||||
|
const GLFWvidmode* vid_mode = glfwGetVideoMode(glfw_monitors[n]);
|
||||||
|
platform_data->Monitors[n].Pos = ImVec2((float)x, (float)y);
|
||||||
|
platform_data->Monitors[n].Size = ImVec2((float)vid_mode->width, (float)vid_mode->height);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
static void ImGui_ImplGlfw_InitPlatformInterface()
|
static void ImGui_ImplGlfw_InitPlatformInterface()
|
||||||
{
|
{
|
||||||
// Register platform interface (will be coupled with a renderer interface)
|
// Register platform interface (will be coupled with a renderer interface)
|
||||||
@ -540,6 +557,8 @@ static void ImGui_ImplGlfw_InitPlatformInterface()
|
|||||||
platform_io.Platform_CreateVkSurface = ImGui_ImplGlfw_CreateVkSurface;
|
platform_io.Platform_CreateVkSurface = ImGui_ImplGlfw_CreateVkSurface;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
ImGui_ImplGlfw_UpdateMonitors();
|
||||||
|
|
||||||
// Register main window handle (which is owned by the main application, not by us)
|
// Register main window handle (which is owned by the main application, not by us)
|
||||||
ImGuiViewport* main_viewport = ImGui::GetMainViewport();
|
ImGuiViewport* main_viewport = ImGui::GetMainViewport();
|
||||||
ImGuiViewportDataGlfw* data = IM_NEW(ImGuiViewportDataGlfw)();
|
ImGuiViewportDataGlfw* data = IM_NEW(ImGuiViewportDataGlfw)();
|
||||||
|
@ -437,6 +437,21 @@ static int ImGui_ImplSDL2_CreateVkSurface(ImGuiViewport* viewport, ImU64 vk_inst
|
|||||||
}
|
}
|
||||||
#endif // SDL_HAS_VULKAN
|
#endif // SDL_HAS_VULKAN
|
||||||
|
|
||||||
|
// FIXME-PLATFORM: Update when changed?
|
||||||
|
static void ImGui_ImplSDL2_UpdateMonitors()
|
||||||
|
{
|
||||||
|
ImGuiPlatformData* platform_data = ImGui::GetPlatformData();
|
||||||
|
int display_count = SDL_GetNumVideoDisplays();
|
||||||
|
platform_data->Monitors.resize(display_count);
|
||||||
|
for (int n = 0; n < display_count; n++)
|
||||||
|
{
|
||||||
|
SDL_Rect r;
|
||||||
|
SDL_GetDisplayBounds(n, &r);
|
||||||
|
platform_data->Monitors[n].Pos = ImVec2((float)r.x, (float)r.y);
|
||||||
|
platform_data->Monitors[n].Size = ImVec2((float)r.w, (float)r.h);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
static void ImGui_ImplSDL2_InitPlatformInterface(SDL_Window* window, void* sdl_gl_context)
|
static void ImGui_ImplSDL2_InitPlatformInterface(SDL_Window* window, void* sdl_gl_context)
|
||||||
{
|
{
|
||||||
// Register platform interface (will be coupled with a renderer interface)
|
// Register platform interface (will be coupled with a renderer interface)
|
||||||
@ -455,6 +470,8 @@ static void ImGui_ImplSDL2_InitPlatformInterface(SDL_Window* window, void* sdl_g
|
|||||||
platform_io.Platform_CreateVkSurface = ImGui_ImplSDL2_CreateVkSurface;
|
platform_io.Platform_CreateVkSurface = ImGui_ImplSDL2_CreateVkSurface;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
ImGui_ImplSDL2_UpdateMonitors();
|
||||||
|
|
||||||
// Register main window handle (which is owned by the main application, not by us)
|
// Register main window handle (which is owned by the main application, not by us)
|
||||||
ImGuiViewport* main_viewport = ImGui::GetMainViewport();
|
ImGuiViewport* main_viewport = ImGui::GetMainViewport();
|
||||||
ImGuiViewportDataSDL2* data = IM_NEW(ImGuiViewportDataSDL2)();
|
ImGuiViewportDataSDL2* data = IM_NEW(ImGuiViewportDataSDL2)();
|
||||||
|
@ -535,6 +535,22 @@ static LRESULT CALLBACK ImGui_ImplWin32_WndProcHandler_PlatformWindow(HWND hWnd,
|
|||||||
return DefWindowProc(hWnd, msg, wParam, lParam);
|
return DefWindowProc(hWnd, msg, wParam, lParam);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static BOOL CALLBACK ImGui_ImplWin32_UpdateMonitors_EnumFunc(HMONITOR, HDC, LPRECT rect, LPARAM)
|
||||||
|
{
|
||||||
|
ImGuiPlatformMonitor imgui_monitor;
|
||||||
|
imgui_monitor.Pos = ImVec2((float)rect->left, (float)rect->top);
|
||||||
|
imgui_monitor.Size = ImVec2((float)(rect->right - rect->left), (float)(rect->bottom - rect->top));
|
||||||
|
ImGui::GetPlatformData()->Monitors.push_back(imgui_monitor);
|
||||||
|
return TRUE;
|
||||||
|
}
|
||||||
|
|
||||||
|
// FIXME-PLATFORM: Update list when changed (WM_DISPLAYCHANGE?)
|
||||||
|
static void ImGui_ImplWin32_UpdateMonitors()
|
||||||
|
{
|
||||||
|
ImGui::GetPlatformData()->Monitors.resize(0);
|
||||||
|
::EnumDisplayMonitors(NULL, NULL, ImGui_ImplWin32_UpdateMonitors_EnumFunc, NULL);
|
||||||
|
}
|
||||||
|
|
||||||
static void ImGui_ImplWin32_InitPlatformInterface()
|
static void ImGui_ImplWin32_InitPlatformInterface()
|
||||||
{
|
{
|
||||||
WNDCLASSEX wcex;
|
WNDCLASSEX wcex;
|
||||||
@ -552,6 +568,8 @@ static void ImGui_ImplWin32_InitPlatformInterface()
|
|||||||
wcex.hIconSm = NULL;
|
wcex.hIconSm = NULL;
|
||||||
::RegisterClassEx(&wcex);
|
::RegisterClassEx(&wcex);
|
||||||
|
|
||||||
|
ImGui_ImplWin32_UpdateMonitors();
|
||||||
|
|
||||||
// Register platform interface (will be coupled with a renderer interface)
|
// Register platform interface (will be coupled with a renderer interface)
|
||||||
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
|
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
|
||||||
platform_io.Platform_CreateWindow = ImGui_ImplWin32_CreateWindow;
|
platform_io.Platform_CreateWindow = ImGui_ImplWin32_CreateWindow;
|
||||||
|
10
imgui.cpp
10
imgui.cpp
@ -14182,6 +14182,16 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
|||||||
ImGui::Indent(ImGui::GetTreeNodeToLabelSpacing());
|
ImGui::Indent(ImGui::GetTreeNodeToLabelSpacing());
|
||||||
ImGui::ShowViewportThumbnails();
|
ImGui::ShowViewportThumbnails();
|
||||||
ImGui::Unindent(ImGui::GetTreeNodeToLabelSpacing());
|
ImGui::Unindent(ImGui::GetTreeNodeToLabelSpacing());
|
||||||
|
if (g.PlatformData.Monitors.Size > 0 && ImGui::TreeNode("Monitors", "Monitors (%d)", g.PlatformData.Monitors.Size))
|
||||||
|
{
|
||||||
|
ImGui::TextWrapped("(When viewports are enabled, imgui optionally uses monitor data to position popup/tooltips so they don't straddle monitors.)");
|
||||||
|
for (int i = 0; i < g.PlatformData.Monitors.Size; i++)
|
||||||
|
{
|
||||||
|
const ImGuiPlatformMonitor& mon = g.PlatformData.Monitors[i];
|
||||||
|
ImGui::BulletText("Monitor #%d: Min (%.0f,%.0f) Max (%.0f,%.0f) Size (%.0f,%.0f)", i, mon.Pos.x, mon.Pos.y, mon.Pos.x + mon.Size.x, mon.Pos.y + mon.Size.y, mon.Size.x, mon.Size.y);
|
||||||
|
}
|
||||||
|
ImGui::TreePop();
|
||||||
|
}
|
||||||
for (int i = 0; i < g.Viewports.Size; i++)
|
for (int i = 0; i < g.Viewports.Size; i++)
|
||||||
{
|
{
|
||||||
ImGuiViewportP* viewport = g.Viewports[i];
|
ImGuiViewportP* viewport = g.Viewports[i];
|
||||||
|
21
imgui.h
21
imgui.h
@ -74,7 +74,7 @@ struct ImGuiListClipper; // Helper to manually clip large list of ite
|
|||||||
struct ImGuiPayload; // User data payload for drag and drop operations
|
struct ImGuiPayload; // User data payload for drag and drop operations
|
||||||
struct ImGuiViewport; // Viewport (generally ~1 per window to output to at the OS level. Need per-platform support to use multiple viewports)
|
struct ImGuiViewport; // Viewport (generally ~1 per window to output to at the OS level. Need per-platform support to use multiple viewports)
|
||||||
struct ImGuiPlatformIO; // Multi-viewport support: interface for Platform/Renderer back-ends
|
struct ImGuiPlatformIO; // Multi-viewport support: interface for Platform/Renderer back-ends
|
||||||
struct ImGuiPlatformData; // Multi-viewport support: list of viewports to render
|
struct ImGuiPlatformData; // Multi-viewport support: list of viewports to render + list of monitors provided by back-end.
|
||||||
struct ImGuiContext; // ImGui context (opaque)
|
struct ImGuiContext; // ImGui context (opaque)
|
||||||
|
|
||||||
#ifndef ImTextureID
|
#ifndef ImTextureID
|
||||||
@ -1907,13 +1907,22 @@ struct ImGuiPlatformIO
|
|||||||
void (*Renderer_SwapBuffers)(ImGuiViewport* vp, void* render_arg); // (Optional) Call Present/SwapBuffers (renderer side)
|
void (*Renderer_SwapBuffers)(ImGuiViewport* vp, void* render_arg); // (Optional) Call Present/SwapBuffers (renderer side)
|
||||||
};
|
};
|
||||||
|
|
||||||
// List of viewports to render as platform window (updated by ImGui::UpdatePlatformWindows)
|
struct ImGuiPlatformMonitor
|
||||||
|
{
|
||||||
|
ImVec2 Pos;
|
||||||
|
ImVec2 Size;
|
||||||
|
};
|
||||||
|
|
||||||
|
// List of viewports to render as platform window, updated by ImGui::UpdatePlatformWindows()
|
||||||
|
// FIXME: Merge into ImGuiPlatformIO
|
||||||
struct ImGuiPlatformData
|
struct ImGuiPlatformData
|
||||||
{
|
{
|
||||||
// Viewports[0] is guaranteed to be _always_ the same as MainViewport. Following it are the secondary viewports.
|
// Viewports (written by: imgui, used by: app/back-end to turn into displayable platform windows)
|
||||||
// The main viewport is included in the list because it is more convenient for looping code.
|
ImGuiViewport* MainViewport; // Guaranteed to be == Viewports[0]
|
||||||
ImGuiViewport* MainViewport;
|
ImVector<ImGuiViewport*> Viewports; // Main viewports, followed by all secondary viewports.
|
||||||
ImVector<ImGuiViewport*> Viewports;
|
|
||||||
|
// Monitors (written by: app/back-end, used by: imgui to clamp popups/tooltips within same monitor and not have them straddle monitors)
|
||||||
|
ImVector<ImGuiPlatformMonitor> Monitors;
|
||||||
|
|
||||||
ImGuiPlatformData() { MainViewport = NULL; }
|
ImGuiPlatformData() { MainViewport = NULL; }
|
||||||
};
|
};
|
||||||
|
Loading…
Reference in New Issue
Block a user