Viewport, Platform: Added a way to register monitor bounds to imgui so they can be used to clamp individual-viewport tooltips/popups so they don't straddle monitors. (#1542)

This commit is contained in:
omar
2018-04-10 22:32:08 +02:00
parent 7ddc22b326
commit 32ee0a3947
5 changed files with 79 additions and 6 deletions

View File

@ -14182,6 +14182,16 @@ void ImGui::ShowMetricsWindow(bool* p_open)
ImGui::Indent(ImGui::GetTreeNodeToLabelSpacing());
ImGui::ShowViewportThumbnails();
ImGui::Unindent(ImGui::GetTreeNodeToLabelSpacing());
if (g.PlatformData.Monitors.Size > 0 && ImGui::TreeNode("Monitors", "Monitors (%d)", g.PlatformData.Monitors.Size))
{
ImGui::TextWrapped("(When viewports are enabled, imgui optionally uses monitor data to position popup/tooltips so they don't straddle monitors.)");
for (int i = 0; i < g.PlatformData.Monitors.Size; i++)
{
const ImGuiPlatformMonitor& mon = g.PlatformData.Monitors[i];
ImGui::BulletText("Monitor #%d: Min (%.0f,%.0f) Max (%.0f,%.0f) Size (%.0f,%.0f)", i, mon.Pos.x, mon.Pos.y, mon.Pos.x + mon.Size.x, mon.Pos.y + mon.Size.y, mon.Size.x, mon.Size.y);
}
ImGui::TreePop();
}
for (int i = 0; i < g.Viewports.Size; i++)
{
ImGuiViewportP* viewport = g.Viewports[i];