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Fixed mouse aiming within InputText() - broken during 01/18 merge
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imgui.cpp
22
imgui.cpp
@ -232,7 +232,6 @@
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ISSUES & TODO-LIST
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==================
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! input: mouse click on scrolling text input broken?
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- misc: merge or clarify ImVec4 / ImGuiAabb, they are essentially duplicate containers
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- window: add horizontal scroll
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- window: fix resize grip rendering scaling along with Rounding style setting
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@ -2069,7 +2068,16 @@ ImVec2 ImGui::CalcTextSize(const char* text, const char* text_end, bool hide_tex
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else
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text_display_end = text_end;
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const ImVec2 text_size = window->Font()->CalcTextSizeA(window->FontSize(), FLT_MAX, wrap_width, text, text_display_end, NULL);
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ImFont* font = window->Font();
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const float font_size = window->FontSize();
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ImVec2 text_size = font->CalcTextSizeA(font_size, FLT_MAX, wrap_width, text, text_display_end, NULL);
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// Cancel out character spacing for the last character of a line (it is baked into glyph->XAdvance field)
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const float font_scale = font_size / font->FontSize;
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const float character_spacing_x = 1.0f * font_scale;
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if (text_size.x > 0.0f)
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text_size.x -= character_spacing_x;
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return text_size;
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}
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@ -7153,11 +7161,6 @@ ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, cons
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text_size.y += line_height;
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}
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// Cancel out character spacing for the last character of a line (it is baked into glyph->XAdvance field)
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const float character_spacing_x = 1.0f * scale;
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if (text_size.x > 0.0f)
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text_size.x -= character_spacing_x;
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if (remaining)
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*remaining = s;
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@ -7205,11 +7208,6 @@ ImVec2 ImFont::CalcTextSizeW(float size, float max_width, const ImWchar* text_be
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text_size.y += line_height;
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}
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// Cancel out character spacing for the last character of a line (it is baked into glyph->XAdvance field)
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const float character_spacing_x = 1.0f * scale;
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if (text_size.x > 0.0f)
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text_size.x -= character_spacing_x;
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if (remaining)
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*remaining = s;
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