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Fixed clipping rectangle's own clipping #177
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@ -2097,6 +2097,8 @@ static void PushClipRect(const ImVec4& clip_rect, bool clipped = true)
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const ImVec4 cur_cr = window->ClipRectStack.back();
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cr = ImVec4(ImMax(cr.x, cur_cr.x), ImMax(cr.y, cur_cr.y), ImMin(cr.z, cur_cr.z), ImMin(cr.w, cur_cr.w));
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}
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cr.z = ImMax(cr.x, cr.z);
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cr.w = ImMax(cr.y, cr.w);
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IM_ASSERT(cr.x <= cr.z && cr.y <= cr.w);
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window->ClipRectStack.push_back(cr);
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@ -3301,8 +3303,6 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
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ImVec4 clip_rect(title_bar_rect.Min.x+0.5f+window->WindowPadding().x*0.5f, title_bar_rect.Max.y+0.5f, window->Rect().Max.x+0.5f-window->WindowPadding().x*0.5f, window->Rect().Max.y-1.5f);
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if (window->ScrollbarY)
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clip_rect.z -= style.ScrollbarWidth;
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clip_rect.z = ImMax(clip_rect.x, clip_rect.z);
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clip_rect.w = ImMax(clip_rect.y, clip_rect.w);
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PushClipRect(clip_rect);
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// Clear 'accessed' flag last thing
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