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Tables: Moved border colors to the Style (maybe temporarily?) instead of hardcoding them.
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@ -2550,6 +2550,8 @@ const char* ImGui::GetStyleColorName(ImGuiCol idx)
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case ImGuiCol_PlotHistogram: return "PlotHistogram";
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case ImGuiCol_PlotHistogramHovered: return "PlotHistogramHovered";
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case ImGuiCol_TableHeaderBg: return "TableHeaderBg";
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case ImGuiCol_TableBorderStrong: return "TableBorderStrong";
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case ImGuiCol_TableBorderLight: return "TableBorderLight";
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case ImGuiCol_TableRowBg: return "TableRowBg";
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case ImGuiCol_TableRowBgAlt: return "TableRowBgAlt";
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case ImGuiCol_TextSelectedBg: return "TextSelectedBg";
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2
imgui.h
2
imgui.h
@ -1324,6 +1324,8 @@ enum ImGuiCol_
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ImGuiCol_PlotHistogram,
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ImGuiCol_PlotHistogramHovered,
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ImGuiCol_TableHeaderBg, // Table header background
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ImGuiCol_TableBorderStrong, // Table outer and header borders (prefer using Alpha=1.0 here)
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ImGuiCol_TableBorderLight, // Table inner borders (prefer using Alpha=1.0 here)
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ImGuiCol_TableRowBg, // Table row background (even rows)
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ImGuiCol_TableRowBgAlt, // Table row background (odd rows)
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ImGuiCol_TextSelectedBg,
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@ -3315,6 +3315,8 @@ static void ShowDemoWindowTables()
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// There are however a few settings that a shared and part of the ImGuiStyle structure:
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// style.CellPadding // Padding within each cell
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// style.Colors[ImGuiCol_TableHeaderBg] // Table header background
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// style.Colors[ImGuiCol_TableBorderStrong] // Table outer and header borders
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// style.Colors[ImGuiCol_TableBorderLight] // Table inner borders
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// style.Colors[ImGuiCol_TableRowBg] // Table row background when ImGuiTableFlags_RowBg is enabled (even rows)
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// style.Colors[ImGuiCol_TableRowBgAlt] // Table row background when ImGuiTableFlags_RowBg is enabled (odds rows)
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@ -223,6 +223,8 @@ void ImGui::StyleColorsDark(ImGuiStyle* dst)
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colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
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colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
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colors[ImGuiCol_TableHeaderBg] = ImVec4(0.19f, 0.19f, 0.20f, 1.00f);
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colors[ImGuiCol_TableBorderStrong] = ImVec4(0.31f, 0.31f, 0.35f, 1.00f); // Prefer using Alpha=1.0 here
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colors[ImGuiCol_TableBorderLight] = ImVec4(0.23f, 0.23f, 0.25f, 1.00f); // Prefer using Alpha=1.0 here
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colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
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colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.07f);
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colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
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@ -281,6 +283,8 @@ void ImGui::StyleColorsClassic(ImGuiStyle* dst)
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colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
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colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
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colors[ImGuiCol_TableHeaderBg] = ImVec4(0.27f, 0.27f, 0.38f, 1.00f);
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colors[ImGuiCol_TableBorderStrong] = ImVec4(0.31f, 0.31f, 0.45f, 1.00f); // Prefer using Alpha=1.0 here
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colors[ImGuiCol_TableBorderLight] = ImVec4(0.26f, 0.26f, 0.28f, 1.00f); // Prefer using Alpha=1.0 here
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colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
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colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.07f);
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colors[ImGuiCol_TextSelectedBg] = ImVec4(0.00f, 0.00f, 1.00f, 0.35f);
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@ -340,6 +344,8 @@ void ImGui::StyleColorsLight(ImGuiStyle* dst)
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colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
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colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.45f, 0.00f, 1.00f);
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colors[ImGuiCol_TableHeaderBg] = ImVec4(0.78f, 0.87f, 0.98f, 1.00f);
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colors[ImGuiCol_TableBorderStrong] = ImVec4(0.57f, 0.57f, 0.64f, 1.00f); // Prefer using Alpha=1.0 here
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colors[ImGuiCol_TableBorderLight] = ImVec4(0.68f, 0.68f, 0.74f, 1.00f); // Prefer using Alpha=1.0 here
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colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
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colors[ImGuiCol_TableRowBgAlt] = ImVec4(0.30f, 0.30f, 0.30f, 0.07f);
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colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
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@ -267,13 +267,9 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
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table->HoveredColumnBorder = -1;
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table->RightMostActiveColumn = -1;
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// FIXME-TABLE FIXME-STYLE: Using opaque colors facilitate overlapping elements of the grid
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//table->BorderOuterColor = GetColorU32(ImGuiCol_Separator, 1.00f);
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//table->BorderInnerColor = GetColorU32(ImGuiCol_Separator, 0.60f);
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table->BorderColorStrong = GetColorU32(ImVec4(0.31f, 0.31f, 0.35f, 1.00f));
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table->BorderColorLight = GetColorU32(ImVec4(0.23f, 0.23f, 0.25f, 1.00f));
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//table->BorderOuterColor = IM_COL32(255, 0, 0, 255);
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//table->BorderInnerColor = IM_COL32(255, 255, 0, 255);
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// Using opaque colors facilitate overlapping elements of the grid
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table->BorderColorStrong = GetColorU32(ImGuiCol_TableBorderStrong);
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table->BorderColorLight = GetColorU32(ImGuiCol_TableBorderLight);
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table->BorderX1 = table->InnerClipRect.Min.x;// +((table->Flags & ImGuiTableFlags_BordersOuter) ? 0.0f : -1.0f);
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table->BorderX2 = table->InnerClipRect.Max.x;// +((table->Flags & ImGuiTableFlags_BordersOuter) ? 0.0f : +1.0f);
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