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Viewport: Store current dpi scale in context.
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664fb38e39
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@ -7391,8 +7391,7 @@ ImDrawList* ImGui::GetWindowDrawList()
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float ImGui::GetWindowDpiScale()
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float ImGui::GetWindowDpiScale()
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{
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{
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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IM_ASSERT(g.CurrentViewport != NULL);
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return g.CurrentDpiScale;
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return g.CurrentViewport->DpiScale;
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}
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}
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ImGuiViewport* ImGui::GetWindowViewport()
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ImGuiViewport* ImGui::GetWindowViewport()
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@ -10253,6 +10252,7 @@ void ImGui::SetCurrentViewport(ImGuiWindow* current_window, ImGuiViewportP* view
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viewport->LastFrameActive = g.FrameCount;
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viewport->LastFrameActive = g.FrameCount;
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if (g.CurrentViewport == viewport)
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if (g.CurrentViewport == viewport)
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return;
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return;
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g.CurrentDpiScale = viewport->DpiScale;
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g.CurrentViewport = viewport;
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g.CurrentViewport = viewport;
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//IMGUI_DEBUG_LOG_VIEWPORT("SetCurrentViewport changed '%s' 0x%08X\n", current_window ? current_window->Name : NULL, viewport ? viewport->ID : 0);
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//IMGUI_DEBUG_LOG_VIEWPORT("SetCurrentViewport changed '%s' 0x%08X\n", current_window ? current_window->Name : NULL, viewport ? viewport->ID : 0);
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@ -10408,6 +10408,7 @@ static void ImGui::UpdateViewportsNewFrame()
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main_viewport_platform_pos = (main_viewport->Flags & ImGuiViewportFlags_Minimized) ? main_viewport->Pos : g.PlatformIO.Platform_GetWindowPos(main_viewport);
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main_viewport_platform_pos = (main_viewport->Flags & ImGuiViewportFlags_Minimized) ? main_viewport->Pos : g.PlatformIO.Platform_GetWindowPos(main_viewport);
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AddUpdateViewport(NULL, IMGUI_VIEWPORT_DEFAULT_ID, main_viewport_platform_pos, main_viewport_platform_size, ImGuiViewportFlags_CanHostOtherWindows);
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AddUpdateViewport(NULL, IMGUI_VIEWPORT_DEFAULT_ID, main_viewport_platform_pos, main_viewport_platform_size, ImGuiViewportFlags_CanHostOtherWindows);
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g.CurrentDpiScale = 0.0f;
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g.CurrentViewport = NULL;
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g.CurrentViewport = NULL;
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g.MouseViewport = NULL;
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g.MouseViewport = NULL;
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for (int n = 0; n < g.Viewports.Size; n++)
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for (int n = 0; n < g.Viewports.Size; n++)
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@ -1079,6 +1079,7 @@ struct ImGuiContext
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// Viewports
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// Viewports
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ImVector<ImGuiViewportP*> Viewports; // Active viewports (always 1+, and generally 1 unless multi-viewports are enabled). Each viewports hold their copy of ImDrawData.
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ImVector<ImGuiViewportP*> Viewports; // Active viewports (always 1+, and generally 1 unless multi-viewports are enabled). Each viewports hold their copy of ImDrawData.
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float CurrentDpiScale; // == CurrentViewport->DpiScale
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ImGuiViewportP* CurrentViewport; // We track changes of viewport (happening in Begin) so we can call Platform_OnChangedViewport()
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ImGuiViewportP* CurrentViewport; // We track changes of viewport (happening in Begin) so we can call Platform_OnChangedViewport()
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ImGuiViewportP* MouseViewport;
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ImGuiViewportP* MouseViewport;
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ImGuiViewportP* MouseLastHoveredViewport; // Last known viewport that was hovered by mouse (even if we are not hovering any viewport any more) + honoring the _NoInputs flag.
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ImGuiViewportP* MouseLastHoveredViewport; // Last known viewport that was hovered by mouse (even if we are not hovering any viewport any more) + honoring the _NoInputs flag.
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@ -1271,6 +1272,7 @@ struct ImGuiContext
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LastActiveId = 0;
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LastActiveId = 0;
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LastActiveIdTimer = 0.0f;
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LastActiveIdTimer = 0.0f;
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CurrentDpiScale = 0.0f;
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CurrentViewport = NULL;
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CurrentViewport = NULL;
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MouseViewport = MouseLastHoveredViewport = NULL;
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MouseViewport = MouseLastHoveredViewport = NULL;
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PlatformLastFocusedViewport = 0;
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PlatformLastFocusedViewport = 0;
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