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Tables: added Angled headers support. Added ImGuiTableColumnFlags_AngledHeader, ImGui::TableHeadersAngledRow(), style.TableAngledHeadersAngle. (#2957)
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@ -2731,6 +2731,8 @@ struct IMGUI_API ImGuiTable
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float ResizedColumnNextWidth;
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float ResizeLockMinContentsX2; // Lock minimum contents width while resizing down in order to not create feedback loops. But we allow growing the table.
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float RefScale; // Reference scale to be able to rescale columns on font/dpi changes.
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float AngledHeadersHeight; // Set by TableAngledHeadersRow(), used in TableUpdateLayout()
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float AngledHeadersSlope; // Set by TableAngledHeadersRow(), used in TableUpdateLayout()
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ImRect OuterRect; // Note: for non-scrolling table, OuterRect.Max.y is often FLT_MAX until EndTable(), unless a height has been specified in BeginTable().
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ImRect InnerRect; // InnerRect but without decoration. As with OuterRect, for non-scrolling tables, InnerRect.Max.y is
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ImRect WorkRect;
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@ -2753,6 +2755,7 @@ struct IMGUI_API ImGuiTable
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ImGuiTableColumnIdx ColumnsEnabledCount; // Number of enabled columns (<= ColumnsCount)
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ImGuiTableColumnIdx ColumnsEnabledFixedCount; // Number of enabled columns (<= ColumnsCount)
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ImGuiTableColumnIdx DeclColumnsCount; // Count calls to TableSetupColumn()
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ImGuiTableColumnIdx AngledHeadersCount; // Count columns with angled headers
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ImGuiTableColumnIdx HoveredColumnBody; // Index of column whose visible region is being hovered. Important: == ColumnsCount when hovering empty region after the right-most column!
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ImGuiTableColumnIdx HoveredColumnBorder; // Index of column whose right-border is being hovered (for resizing).
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ImGuiTableColumnIdx HighlightColumnHeader; // Index of column which should be highlighted.
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@ -2802,11 +2805,12 @@ struct IMGUI_API ImGuiTable
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// Transient data that are only needed between BeginTable() and EndTable(), those buffers are shared (1 per level of stacked table).
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// - Accessing those requires chasing an extra pointer so for very frequently used data we leave them in the main table structure.
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// - We also leave out of this structure data that tend to be particularly useful for debugging/metrics.
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// sizeof() ~ 112 bytes.
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// sizeof() ~ 120 bytes.
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struct IMGUI_API ImGuiTableTempData
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{
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int TableIndex; // Index in g.Tables.Buf[] pool
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float LastTimeActive; // Last timestamp this structure was used
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float AngledheadersExtraWidth; // Used in EndTable()
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ImVec2 UserOuterSize; // outer_size.x passed to BeginTable()
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ImDrawListSplitter DrawSplitter;
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@ -3177,8 +3181,10 @@ namespace ImGui
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IMGUI_API int TableGetHoveredColumn(); // May use (TableGetColumnFlags() & ImGuiTableColumnFlags_IsHovered) instead. Return hovered column. return -1 when table is not hovered. return columns_count if the unused space at the right of visible columns is hovered.
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IMGUI_API int TableGetHoveredRow(); // Retrieve *PREVIOUS FRAME* hovered row. This difference with TableGetHoveredColumn() is the reason why this is not public yet.
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IMGUI_API float TableGetHeaderRowHeight();
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IMGUI_API float TableGetHeaderAngledMaxLabelWidth();
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IMGUI_API void TablePushBackgroundChannel();
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IMGUI_API void TablePopBackgroundChannel();
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IMGUI_API void TableAngledHeadersRowEx(float angle, float label_width = 0.0f);
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// Tables: Internals
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inline ImGuiTable* GetCurrentTable() { ImGuiContext& g = *GImGui; return g.CurrentTable; }
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@ -3336,6 +3342,7 @@ namespace ImGui
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// Shade functions (write over already created vertices)
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IMGUI_API void ShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1);
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IMGUI_API void ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp);
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IMGUI_API void ShadeVertsTransformPos(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& pivot_in, float cos_a, float sin_a, const ImVec2& pivot_out);
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// Garbage collection
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IMGUI_API void GcCompactTransientMiscBuffers();
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