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ColumnOffsets honor SetStateStorage() modifications
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@ -6401,7 +6401,7 @@ void ImGui::SetColumnOffset(int column_index, float offset)
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const float min_x = window->DC.ColumnsStartX;
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const float min_x = window->DC.ColumnsStartX;
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const float max_x = window->Size.x - (g.Style.ScrollBarWidth);// - window->WindowPadding().x;
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const float max_x = window->Size.x - (g.Style.ScrollBarWidth);// - window->WindowPadding().x;
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const float t = (offset - min_x) / (max_x - min_x);
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const float t = (offset - min_x) / (max_x - min_x);
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window->StateStorage.SetFloat(column_id, t);
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window->DC.StateStorage->SetFloat(column_id, t);
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window->DC.ColumnsOffsetsT[column_index] = t;
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window->DC.ColumnsOffsetsT[column_index] = t;
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}
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}
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@ -6494,7 +6494,7 @@ void ImGui::Columns(int columns_count, const char* id, bool border)
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const ImGuiID column_id = window->DC.ColumnsSetID + ImGuiID(column_index);
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const ImGuiID column_id = window->DC.ColumnsSetID + ImGuiID(column_index);
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RegisterAliveId(column_id);
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RegisterAliveId(column_id);
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const float default_t = column_index / (float)window->DC.ColumnsCount;
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const float default_t = column_index / (float)window->DC.ColumnsCount;
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const float t = window->StateStorage.GetFloat(column_id, default_t); // Cheaply store our floating point value inside the integer (could store an union into the map?)
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const float t = window->DC.StateStorage->GetFloat(column_id, default_t); // Cheaply store our floating point value inside the integer (could store an union into the map?)
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window->DC.ColumnsOffsetsT[column_index] = t;
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window->DC.ColumnsOffsetsT[column_index] = t;
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}
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}
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