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https://github.com/Drezil/imgui.git
synced 2025-07-06 04:58:47 +02:00
Nav: refactor SetKeyboardFocusHere() into using Nav facility. Fix it for clipped items. (#343, #4079, #2352, #432)
+ Removed references to counter used by previous implementation of SetKeyboardFocus functions (the TabStop ones will be removed after)
This commit is contained in:
96
imgui.cpp
96
imgui.cpp
@ -3303,7 +3303,6 @@ void ImGui::ItemInputable(ImGuiWindow* window, ImGuiID id)
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// Increment counters
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// FIXME: ImGuiItemFlags_Disabled should disable more.
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const bool is_tab_stop = (g.LastItemData.InFlags & (ImGuiItemFlags_NoTabStop | ImGuiItemFlags_Disabled)) == 0;
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window->DC.FocusCounterRegular++;
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if (is_tab_stop)
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{
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window->DC.FocusCounterTabStop++;
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@ -3322,11 +3321,6 @@ void ImGui::ItemInputable(ImGuiWindow* window, ImGuiID id)
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// Handle focus requests
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if (g.TabFocusRequestCurrWindow == window)
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{
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if (window->DC.FocusCounterRegular == g.TabFocusRequestCurrCounterRegular)
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{
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g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_FocusedByCode;
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return;
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}
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if (is_tab_stop && window->DC.FocusCounterTabStop == g.TabFocusRequestCurrCounterTabStop)
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{
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g.NavJustTabbedId = id; // FIXME-NAV: aim to eventually set in NavUpdate() once we finish the refactor
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@ -3843,7 +3837,6 @@ void ImGui::UpdateTabFocus()
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// - Note that SetKeyboardFocusHere() sets the Next fields mid-frame. To be consistent we also
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// manipulate the Next fields here even though they will be turned into Curr fields below.
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g.TabFocusRequestNextWindow = g.NavWindow;
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g.TabFocusRequestNextCounterRegular = INT_MAX;
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if (g.NavId != 0 && g.NavIdTabCounter != INT_MAX)
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g.TabFocusRequestNextCounterTabStop = g.NavIdTabCounter + (g.IO.KeyShift ? -1 : 0);
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else
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@ -3852,17 +3845,15 @@ void ImGui::UpdateTabFocus()
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// Turn queued focus request into current one
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g.TabFocusRequestCurrWindow = NULL;
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g.TabFocusRequestCurrCounterRegular = g.TabFocusRequestCurrCounterTabStop = INT_MAX;
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g.TabFocusRequestCurrCounterTabStop = INT_MAX;
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if (g.TabFocusRequestNextWindow != NULL)
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{
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ImGuiWindow* window = g.TabFocusRequestNextWindow;
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g.TabFocusRequestCurrWindow = window;
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if (g.TabFocusRequestNextCounterRegular != INT_MAX && window->DC.FocusCounterRegular != -1)
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g.TabFocusRequestCurrCounterRegular = ImModPositive(g.TabFocusRequestNextCounterRegular, window->DC.FocusCounterRegular + 1);
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if (g.TabFocusRequestNextCounterTabStop != INT_MAX && window->DC.FocusCounterTabStop != -1)
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g.TabFocusRequestCurrCounterTabStop = ImModPositive(g.TabFocusRequestNextCounterTabStop, window->DC.FocusCounterTabStop + 1);
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g.TabFocusRequestNextWindow = NULL;
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g.TabFocusRequestNextCounterRegular = g.TabFocusRequestNextCounterTabStop = INT_MAX;
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g.TabFocusRequestNextCounterTabStop = INT_MAX;
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}
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g.NavIdTabCounter = INT_MAX;
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@ -6316,7 +6307,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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window->DC.CurrentColumns = NULL;
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window->DC.LayoutType = ImGuiLayoutType_Vertical;
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window->DC.ParentLayoutType = parent_window ? parent_window->DC.LayoutType : ImGuiLayoutType_Vertical;
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window->DC.FocusCounterRegular = window->DC.FocusCounterTabStop = -1;
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window->DC.FocusCounterTabStop = -1;
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window->DC.ItemWidth = window->ItemWidthDefault;
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window->DC.TextWrapPos = -1.0f; // disabled
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@ -7082,12 +7073,16 @@ void ImGui::PopFocusScope()
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void ImGui::SetKeyboardFocusHere(int offset)
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{
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IM_ASSERT(offset >= -1); // -1 is allowed but not below
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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g.TabFocusRequestNextWindow = window;
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g.TabFocusRequestNextCounterRegular = window->DC.FocusCounterRegular + 1 + offset;
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g.TabFocusRequestNextCounterTabStop = INT_MAX;
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IM_ASSERT(offset >= -1); // -1 is allowed but not below
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g.NavWindow = window;
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ImGuiScrollFlags scroll_flags = window->Appearing ? ImGuiScrollFlags_KeepVisibleEdgeX | ImGuiScrollFlags_AlwaysCenterY : ImGuiScrollFlags_KeepVisibleEdgeX | ImGuiScrollFlags_KeepVisibleEdgeY;
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NavMoveRequestSubmit(ImGuiDir_None, ImGuiDir_None, ImGuiNavMoveFlags_Tabbing, scroll_flags); // FIXME-NAV: Once we refactor tabbing, add LegacyApi flag to not activate non-inputable.
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if (offset == -1)
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NavMoveRequestResolveWithLastItem();
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else
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g.NavTabbingInputableRemaining = offset + 1;
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}
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void ImGui::SetItemDefaultFocus()
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@ -8980,6 +8975,7 @@ static void ImGui::NavApplyItemToResult(ImGuiNavItemData* result)
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result->Window = window;
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result->ID = g.LastItemData.ID;
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result->FocusScopeId = window->DC.NavFocusScopeIdCurrent;
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result->InFlags = g.LastItemData.InFlags;
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result->RectRel = ImRect(g.LastItemData.NavRect.Min - window->Pos, g.LastItemData.NavRect.Max - window->Pos);
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}
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@ -9014,18 +9010,30 @@ static void ImGui::NavProcessItem()
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// FIXME-NAV: Consider policy for double scoring (scoring from NavScoringRect + scoring from a rect wrapped according to current wrapping policy)
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if (g.NavMoveScoringItems)
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{
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if (item_flags & ImGuiItemFlags_Inputable)
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g.NavTabbingInputableRemaining--;
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if ((g.NavId != id || (g.NavMoveFlags & ImGuiNavMoveFlags_AllowCurrentNavId)) && !(item_flags & (ImGuiItemFlags_Disabled | ImGuiItemFlags_NoNav)))
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{
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ImGuiNavItemData* result = (window == g.NavWindow) ? &g.NavMoveResultLocal : &g.NavMoveResultOther;
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if (NavScoreItem(result))
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NavApplyItemToResult(result);
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// Features like PageUp/PageDown need to maintain a separate score for the visible set of items.
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const float VISIBLE_RATIO = 0.70f;
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if ((g.NavMoveFlags & ImGuiNavMoveFlags_AlsoScoreVisibleSet) && window->ClipRect.Overlaps(nav_bb))
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if (ImClamp(nav_bb.Max.y, window->ClipRect.Min.y, window->ClipRect.Max.y) - ImClamp(nav_bb.Min.y, window->ClipRect.Min.y, window->ClipRect.Max.y) >= (nav_bb.Max.y - nav_bb.Min.y) * VISIBLE_RATIO)
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if (NavScoreItem(&g.NavMoveResultLocalVisible))
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NavApplyItemToResult(&g.NavMoveResultLocalVisible);
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if (g.NavMoveFlags & ImGuiNavMoveFlags_Tabbing)
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{
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if (g.NavTabbingInputableRemaining == 0)
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NavMoveRequestResolveWithLastItem();
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}
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else
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{
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if (NavScoreItem(result))
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NavApplyItemToResult(result);
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// Features like PageUp/PageDown need to maintain a separate score for the visible set of items.
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const float VISIBLE_RATIO = 0.70f;
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if ((g.NavMoveFlags & ImGuiNavMoveFlags_AlsoScoreVisibleSet) && window->ClipRect.Overlaps(nav_bb))
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if (ImClamp(nav_bb.Max.y, window->ClipRect.Min.y, window->ClipRect.Max.y) - ImClamp(nav_bb.Min.y, window->ClipRect.Min.y, window->ClipRect.Max.y) >= (nav_bb.Max.y - nav_bb.Min.y) * VISIBLE_RATIO)
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if (NavScoreItem(&g.NavMoveResultLocalVisible))
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NavApplyItemToResult(&g.NavMoveResultLocalVisible);
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}
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}
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}
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@ -9051,6 +9059,10 @@ void ImGui::NavMoveRequestSubmit(ImGuiDir move_dir, ImGuiDir clip_dir, ImGuiNavM
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{
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ImGuiContext& g = *GImGui;
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IM_ASSERT(g.NavWindow != NULL);
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if (move_flags & ImGuiNavMoveFlags_Tabbing)
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move_flags |= ImGuiNavMoveFlags_AllowCurrentNavId;
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g.NavMoveSubmitted = g.NavMoveScoringItems = true;
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g.NavMoveDir = move_dir;
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g.NavMoveDirForDebug = move_dir;
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@ -9059,12 +9071,21 @@ void ImGui::NavMoveRequestSubmit(ImGuiDir move_dir, ImGuiDir clip_dir, ImGuiNavM
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g.NavMoveScrollFlags = scroll_flags;
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g.NavMoveForwardToNextFrame = false;
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g.NavMoveKeyMods = g.IO.KeyMods;
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g.NavTabbingInputableRemaining = 0;
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g.NavMoveResultLocal.Clear();
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g.NavMoveResultLocalVisible.Clear();
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g.NavMoveResultOther.Clear();
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NavUpdateAnyRequestFlag();
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}
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void ImGui::NavMoveRequestResolveWithLastItem()
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{
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ImGuiContext& g = *GImGui;
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g.NavMoveScoringItems = false; // Ensure request doesn't need more processing
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NavApplyItemToResult(&g.NavMoveResultLocal);
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NavUpdateAnyRequestFlag();
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}
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void ImGui::NavMoveRequestCancel()
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{
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ImGuiContext& g = *GImGui;
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@ -9284,6 +9305,7 @@ static void ImGui::NavUpdate()
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// Process navigation move request
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if (g.NavMoveSubmitted)
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NavMoveRequestApplyResult();
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g.NavTabbingInputableRemaining = 0;
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g.NavMoveSubmitted = g.NavMoveScoringItems = false;
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// Apply application mouse position movement, after we had a chance to process move request result.
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@ -9535,7 +9557,9 @@ void ImGui::NavMoveRequestApplyResult()
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// In a situation when there is no results but NavId != 0, re-enable the Navigation highlight (because g.NavId is not considered as a possible result)
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if (result == NULL)
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{
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if (g.NavId != 0)
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if (g.NavMoveFlags & ImGuiNavMoveFlags_Tabbing)
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g.NavMoveFlags |= ImGuiNavMoveFlags_DontSetNavHighlight;
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if (g.NavId != 0 && (g.NavMoveFlags & ImGuiNavMoveFlags_DontSetNavHighlight) == 0)
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{
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g.NavDisableHighlight = false;
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g.NavDisableMouseHover = true;
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@ -9590,9 +9614,27 @@ void ImGui::NavMoveRequestApplyResult()
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IMGUI_DEBUG_LOG_NAV("[nav] NavMoveRequest: result NavID 0x%08X in Layer %d Window \"%s\"\n", result->ID, g.NavLayer, g.NavWindow->Name);
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SetNavID(result->ID, g.NavLayer, result->FocusScopeId, result->RectRel);
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// Tabbing: Activates Inputable or Focus non-Inputable
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if ((g.NavMoveFlags & ImGuiNavMoveFlags_Tabbing) && (result->InFlags & ImGuiItemFlags_Inputable))
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{
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g.NavNextActivateId = result->ID;
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g.NavNextActivateFlags = ImGuiActivateFlags_PreferInput | ImGuiActivateFlags_TryToPreserveState;
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g.NavMoveFlags |= ImGuiNavMoveFlags_DontSetNavHighlight;
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}
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// Activate
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if (g.NavMoveFlags & ImGuiNavMoveFlags_Activate)
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{
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g.NavNextActivateId = result->ID;
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g.NavNextActivateFlags = ImGuiActivateFlags_None;
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}
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// Enable nav highlight
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g.NavDisableHighlight = false;
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g.NavDisableMouseHover = g.NavMousePosDirty = true;
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if ((g.NavMoveFlags & ImGuiNavMoveFlags_DontSetNavHighlight) == 0)
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{
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g.NavDisableHighlight = false;
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g.NavDisableMouseHover = g.NavMousePosDirty = true;
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}
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}
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// Process NavCancel input (to close a popup, get back to parent, clear focus)
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