mirror of
https://github.com/Drezil/imgui.git
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Examples: Vulkan: Various tweaks to name variable more consistently like Vulkan + a few comments + a few imgui style code compaction.
This commit is contained in:
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@ -11,7 +11,8 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2018-XX-XX: Vulkan: Offset projection matrix and clipping rectangle by io.DisplayPos (which will be non-zero for multi-viewport applications).
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// 2018-03-01: Vulkan: Renamed ImGui_ImplVulkan_Init_Info to ImGui_ImplVulkan_InitInfo and fields to match more closely Vulkan terminology.
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// 2018-02-18: Vulkan: Offset projection matrix and clipping rectangle by io.DisplayPos (which will be non-zero for multi-viewport applications).
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// 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback, ImGui_ImplVulkan_Render() calls ImGui_ImplVulkan_RenderDrawData() itself.
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// 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
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// 2017-05-15: Vulkan: Fix scissor offset being negative. Fix new Vulkan validation warnings. Set required depth member for buffer image copy.
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@ -23,8 +24,8 @@
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#include "imgui_impl_vulkan.h"
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// Vulkan data
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static VkAllocationCallbacks* g_Allocator = NULL;
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static VkPhysicalDevice g_Gpu = VK_NULL_HANDLE;
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static const VkAllocationCallbacks* g_Allocator = NULL;
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static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE;
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static VkDevice g_Device = VK_NULL_HANDLE;
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static VkRenderPass g_RenderPass = VK_NULL_HANDLE;
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static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
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@ -133,7 +134,7 @@ static uint32_t __glsl_shader_frag_spv[] =
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static uint32_t ImGui_ImplVulkan_MemoryType(VkMemoryPropertyFlags properties, uint32_t type_bits)
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{
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VkPhysicalDeviceMemoryProperties prop;
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vkGetPhysicalDeviceMemoryProperties(g_Gpu, &prop);
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vkGetPhysicalDeviceMemoryProperties(g_PhysicalDevice, &prop);
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for (uint32_t i = 0; i < prop.memoryTypeCount; i++)
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if ((prop.memoryTypes[i].propertyFlags & properties) == properties && type_bits & (1<<i))
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return i;
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@ -688,15 +689,15 @@ void ImGui_ImplVulkan_InvalidateDeviceObjects()
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if (g_Pipeline) { vkDestroyPipeline(g_Device, g_Pipeline, g_Allocator); g_Pipeline = VK_NULL_HANDLE; }
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}
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bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitData *init_data)
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bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo *init_data)
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{
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g_Allocator = init_data->allocator;
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g_Gpu = init_data->gpu;
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g_Device = init_data->device;
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g_RenderPass = init_data->render_pass;
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g_PipelineCache = init_data->pipeline_cache;
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g_DescriptorPool = init_data->descriptor_pool;
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g_CheckVkResult = init_data->check_vk_result;
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g_Allocator = init_data->Allocator;
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g_PhysicalDevice = init_data->PhysicalDevice;
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g_Device = init_data->Device;
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g_RenderPass = init_data->RenderPass;
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g_PipelineCache = init_data->PipelineCache;
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g_DescriptorPool = init_data->DescriptorPool;
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g_CheckVkResult = init_data->CheckVkResultFn;
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ImGui_ImplVulkan_CreateDeviceObjects();
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return true;
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@ -13,18 +13,18 @@
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#define IMGUI_VK_QUEUED_FRAMES 2
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struct ImGui_ImplVulkan_InitData
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struct ImGui_ImplVulkan_InitInfo
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{
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VkAllocationCallbacks* allocator;
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VkPhysicalDevice gpu;
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VkDevice device;
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VkRenderPass render_pass;
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VkPipelineCache pipeline_cache;
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VkDescriptorPool descriptor_pool;
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void (*check_vk_result)(VkResult err);
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const VkAllocationCallbacks* Allocator;
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VkPhysicalDevice PhysicalDevice;
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VkDevice Device;
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VkRenderPass RenderPass;
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VkPipelineCache PipelineCache;
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VkDescriptorPool DescriptorPool;
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void (*CheckVkResultFn)(VkResult err);
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};
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IMGUI_API bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitData *init_data);
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IMGUI_API bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo *init_data);
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IMGUI_API void ImGui_ImplVulkan_Shutdown();
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IMGUI_API void ImGui_ImplVulkan_NewFrame();
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IMGUI_API void ImGui_ImplVulkan_Render(VkCommandBuffer command_buffer);
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@ -9,6 +9,7 @@
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#include <SDL_vulkan.h>
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#include <vulkan/vulkan.h>
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// FIXME-VULKAN: Resizing with IMGUI_UNLIMITED_FRAME_RATE triggers errors from the validation layer.
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#define IMGUI_MAX_POSSIBLE_BACK_BUFFERS 16
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#define IMGUI_UNLIMITED_FRAME_RATE
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#ifdef _DEBUG
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@ -18,16 +19,15 @@
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static VkAllocationCallbacks* g_Allocator = NULL;
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static VkInstance g_Instance = VK_NULL_HANDLE;
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static VkSurfaceKHR g_Surface = VK_NULL_HANDLE;
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static VkPhysicalDevice g_Gpu = VK_NULL_HANDLE;
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static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE;
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static VkDevice g_Device = VK_NULL_HANDLE;
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static VkSwapchainKHR g_Swapchain = VK_NULL_HANDLE;
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static VkRenderPass g_RenderPass = VK_NULL_HANDLE;
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static uint32_t g_QueueFamily = 0;
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static uint32_t g_QueueFamily = (uint32_t)-1;
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static VkQueue g_Queue = VK_NULL_HANDLE;
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static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE;
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static VkSurfaceFormatKHR g_SurfaceFormat;
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static VkImageSubresourceRange g_ImageRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
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static VkPresentModeKHR g_PresentMode;
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static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
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@ -64,17 +64,18 @@ static void resize_vulkan(SDL_Window*, int w, int h)
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err = vkDeviceWaitIdle(g_Device);
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check_vk_result(err);
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// Destroy old Framebuffer:
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// Destroy old Framebuffer
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for (uint32_t i = 0; i < g_BackBufferCount; i++)
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{
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if (g_BackBufferView[i])
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vkDestroyImageView(g_Device, g_BackBufferView[i], g_Allocator);
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for (uint32_t i = 0; i < g_BackBufferCount; i++)
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if (g_Framebuffer[i])
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vkDestroyFramebuffer(g_Device, g_Framebuffer[i], g_Allocator);
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}
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if (g_RenderPass)
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vkDestroyRenderPass(g_Device, g_RenderPass, g_Allocator);
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// Create Swapchain:
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// Create Swapchain
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{
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VkSwapchainCreateInfoKHR info = {};
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info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
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@ -82,15 +83,15 @@ static void resize_vulkan(SDL_Window*, int w, int h)
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info.imageFormat = g_SurfaceFormat.format;
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info.imageColorSpace = g_SurfaceFormat.colorSpace;
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info.imageArrayLayers = 1;
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info.imageUsage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
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info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
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info.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
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info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; // Assume that graphics family == present family
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info.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
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info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
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info.presentMode = g_PresentMode;
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info.clipped = VK_TRUE;
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info.oldSwapchain = old_swapchain;
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VkSurfaceCapabilitiesKHR cap;
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err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(g_Gpu, g_Surface, &cap);
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err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(g_PhysicalDevice, g_Surface, &cap);
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check_vk_result(err);
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if (cap.maxImageCount > 0)
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info.minImageCount = (cap.minImageCount + 2 < cap.maxImageCount) ? (cap.minImageCount + 2) : cap.maxImageCount;
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@ -99,17 +100,13 @@ static void resize_vulkan(SDL_Window*, int w, int h)
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if (cap.currentExtent.width == 0xffffffff)
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{
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fb_width = w;
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fb_height = h;
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info.imageExtent.width = fb_width;
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info.imageExtent.height = fb_height;
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info.imageExtent.width = fb_width = w;
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info.imageExtent.height = fb_height = h;
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}
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else
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{
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fb_width = cap.currentExtent.width;
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fb_height = cap.currentExtent.height;
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info.imageExtent.width = fb_width;
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info.imageExtent.height = fb_height;
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info.imageExtent.width = fb_width = cap.currentExtent.width;
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info.imageExtent.height = fb_height = cap.currentExtent.height;
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}
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err = vkCreateSwapchainKHR(g_Device, &info, g_Allocator, &g_Swapchain);
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check_vk_result(err);
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@ -121,7 +118,7 @@ static void resize_vulkan(SDL_Window*, int w, int h)
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if (old_swapchain)
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vkDestroySwapchainKHR(g_Device, old_swapchain, g_Allocator);
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// Create the Render Pass:
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// Create the Render Pass
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{
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VkAttachmentDescription attachment = {};
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attachment.format = g_SurfaceFormat.format;
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@ -159,7 +156,8 @@ static void resize_vulkan(SDL_Window*, int w, int h)
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info.components.g = VK_COMPONENT_SWIZZLE_G;
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info.components.b = VK_COMPONENT_SWIZZLE_B;
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info.components.a = VK_COMPONENT_SWIZZLE_A;
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info.subresourceRange = g_ImageRange;
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VkImageSubresourceRange image_range = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
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info.subresourceRange = image_range;
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for (uint32_t i = 0; i < g_BackBufferCount; i++)
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{
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info.image = g_BackBuffer[i];
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@ -168,7 +166,7 @@ static void resize_vulkan(SDL_Window*, int w, int h)
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}
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}
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// Create Framebuffer:
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// Create Framebuffer
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{
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VkImageView attachment[1];
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VkFramebufferCreateInfo info = {};
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@ -253,7 +251,7 @@ static void setup_vulkan(SDL_Window* window, const char** extensions, uint32_t e
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}
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}
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// Get GPU
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// Select GPU
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{
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uint32_t gpu_count;
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err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, NULL);
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@ -266,31 +264,30 @@ static void setup_vulkan(SDL_Window* window, const char** extensions, uint32_t e
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// If a number >1 of GPUs got reported, you should find the best fit GPU for your purpose
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// e.g. VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU if available, or with the greatest memory available, etc.
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// for sake of simplicity we'll just take the first one, assuming it has a graphics queue family.
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g_Gpu = gpus[0];
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g_PhysicalDevice = gpus[0];
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free(gpus);
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}
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// Get queue
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// Select graphics queue family
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{
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uint32_t count;
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vkGetPhysicalDeviceQueueFamilyProperties(g_Gpu, &count, NULL);
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vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, NULL);
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VkQueueFamilyProperties* queues = (VkQueueFamilyProperties*)malloc(sizeof(VkQueueFamilyProperties) * count);
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vkGetPhysicalDeviceQueueFamilyProperties(g_Gpu, &count, queues);
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vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, queues);
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for (uint32_t i = 0; i < count; i++)
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{
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if (queues[i].queueFlags & VK_QUEUE_GRAPHICS_BIT)
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{
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g_QueueFamily = i;
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break;
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}
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}
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free(queues);
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IM_ASSERT(g_QueueFamily != -1);
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}
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// Check for WSI support
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{
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VkBool32 res;
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vkGetPhysicalDeviceSurfaceSupportKHR(g_Gpu, g_QueueFamily, g_Surface, &res);
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vkGetPhysicalDeviceSurfaceSupportKHR(g_PhysicalDevice, g_QueueFamily, g_Surface, &res);
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if (res != VK_TRUE)
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{
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fprintf(stderr, "Error no WSI support on physical device 0\n");
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@ -301,15 +298,15 @@ static void setup_vulkan(SDL_Window* window, const char** extensions, uint32_t e
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// Get Surface Format
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{
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// Per Spec Format and View Format are expected to be the same unless VK_IMAGE_CREATE_MUTABLE_BIT was set at image creation
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// Assuming that the default behavior is without setting this bit, there is no need for separate Spawchain image and image view format
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// additionally several new color spaces were introduced with Vulkan Spec v1.0.40
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// hence we must make sure that a format with the mostly available color space, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, is found and used
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// Assuming that the default behavior is without setting this bit, there is no need for separate Swapchain image and image view format
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// Additionally several new color spaces were introduced with Vulkan Spec v1.0.40,
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// hence we must make sure that a format with the mostly available color space, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, is found and used.
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uint32_t count;
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vkGetPhysicalDeviceSurfaceFormatsKHR(g_Gpu, g_Surface, &count, NULL);
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vkGetPhysicalDeviceSurfaceFormatsKHR(g_PhysicalDevice, g_Surface, &count, NULL);
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VkSurfaceFormatKHR* formats = (VkSurfaceFormatKHR*)malloc(sizeof(VkSurfaceFormatKHR) * count);
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vkGetPhysicalDeviceSurfaceFormatsKHR(g_Gpu, g_Surface, &count, formats);
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vkGetPhysicalDeviceSurfaceFormatsKHR(g_PhysicalDevice, g_Surface, &count, formats);
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// first check if only one format, VK_FORMAT_UNDEFINED, is available, which would imply that any format is available
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// First check if only one format, VK_FORMAT_UNDEFINED, is available, which would imply that any format is available
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if (count == 1)
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{
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if (formats[0].format == VK_FORMAT_UNDEFINED)
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@ -318,32 +315,27 @@ static void setup_vulkan(SDL_Window* window, const char** extensions, uint32_t e
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g_SurfaceFormat.colorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
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}
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else
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{ // no point in searching another format
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{
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// No point in searching another format
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g_SurfaceFormat = formats[0];
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}
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}
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else
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{
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// request several formats, the first found will be used
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// Request several formats, the first found will be used
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VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM };
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VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
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bool requestedFound = false;
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for (size_t i = 0; i < sizeof(requestSurfaceImageFormat) / sizeof(requestSurfaceImageFormat[0]); i++)
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{
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if (requestedFound)
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break;
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bool found = false;
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for (size_t i = 0; found == false && i < sizeof(requestSurfaceImageFormat) / sizeof(requestSurfaceImageFormat[0]); i++)
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for (uint32_t j = 0; j < count; j++)
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{
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if (formats[j].format == requestSurfaceImageFormat[i] && formats[j].colorSpace == requestSurfaceColorSpace)
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{
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g_SurfaceFormat = formats[j];
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requestedFound = true;
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}
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}
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found = true;
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}
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// if none of the requested image formats could be found, use the first available
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if (!requestedFound)
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// If none of the requested image formats could be found, use the first available
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if (!found)
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g_SurfaceFormat = formats[0];
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}
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free(formats);
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@ -352,41 +344,34 @@ static void setup_vulkan(SDL_Window* window, const char** extensions, uint32_t e
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// Get Present Mode
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{
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// Requst a certain mode and confirm that it is available. If not use VK_PRESENT_MODE_FIFO_KHR which is mandatory
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// Request a certain mode and confirm that it is available. If not use VK_PRESENT_MODE_FIFO_KHR which is mandatory
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#ifdef IMGUI_UNLIMITED_FRAME_RATE
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g_PresentMode = VK_PRESENT_MODE_IMMEDIATE_KHR;
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#else
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g_PresentMode = VK_PRESENT_MODE_FIFO_KHR;
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#endif
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uint32_t count = 0;
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vkGetPhysicalDeviceSurfacePresentModesKHR(g_Gpu, g_Surface, &count, nullptr);
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vkGetPhysicalDeviceSurfacePresentModesKHR(g_PhysicalDevice, g_Surface, &count, nullptr);
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VkPresentModeKHR* presentModes = (VkPresentModeKHR*)malloc(sizeof(VkQueueFamilyProperties) * count);
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vkGetPhysicalDeviceSurfacePresentModesKHR(g_Gpu, g_Surface, &count, presentModes);
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vkGetPhysicalDeviceSurfacePresentModesKHR(g_PhysicalDevice, g_Surface, &count, presentModes);
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bool presentModeAvailable = false;
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for (size_t i = 0; i < count; i++)
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{
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for (size_t i = 0; i < count && !presentModeAvailable; i++)
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if (presentModes[i] == g_PresentMode)
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{
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presentModeAvailable = true;
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break;
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}
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}
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if (!presentModeAvailable)
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g_PresentMode = VK_PRESENT_MODE_FIFO_KHR; // always available
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g_PresentMode = VK_PRESENT_MODE_FIFO_KHR; // Always available
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}
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// Create Logical Device
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// Create Logical Device (with 1 queue)
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{
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int device_extension_count = 1;
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const char* device_extensions[] = { "VK_KHR_swapchain" };
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const uint32_t queue_index = 0;
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const uint32_t queue_count = 1;
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const float queue_priority[] = { 1.0f };
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VkDeviceQueueCreateInfo queue_info[1] = {};
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queue_info[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
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queue_info[0].queueFamilyIndex = g_QueueFamily;
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queue_info[0].queueCount = queue_count;
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queue_info[0].queueCount = 1;
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queue_info[0].pQueuePriorities = queue_priority;
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VkDeviceCreateInfo create_info = {};
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create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
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@ -394,11 +379,12 @@ static void setup_vulkan(SDL_Window* window, const char** extensions, uint32_t e
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create_info.pQueueCreateInfos = queue_info;
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create_info.enabledExtensionCount = device_extension_count;
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create_info.ppEnabledExtensionNames = device_extensions;
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err = vkCreateDevice(g_Gpu, &create_info, g_Allocator, &g_Device);
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err = vkCreateDevice(g_PhysicalDevice, &create_info, g_Allocator, &g_Device);
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check_vk_result(err);
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vkGetDeviceQueue(g_Device, g_QueueFamily, queue_index, &g_Queue);
|
||||
vkGetDeviceQueue(g_Device, g_QueueFamily, 0, &g_Queue);
|
||||
}
|
||||
|
||||
|
||||
// Create Framebuffers
|
||||
{
|
||||
int w, h;
|
||||
@ -406,6 +392,7 @@ static void setup_vulkan(SDL_Window* window, const char** extensions, uint32_t e
|
||||
resize_vulkan(window, w, h);
|
||||
}
|
||||
|
||||
|
||||
// Create Command Buffers
|
||||
for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++)
|
||||
{
|
||||
@ -611,18 +598,18 @@ int main(int, char**)
|
||||
// Setup ImGui binding
|
||||
ImGui::CreateContext();
|
||||
|
||||
ImGui_ImplVulkan_InitData init_data = {};
|
||||
init_data.allocator = g_Allocator;
|
||||
init_data.gpu = g_Gpu;
|
||||
init_data.device = g_Device;
|
||||
init_data.render_pass = g_RenderPass;
|
||||
init_data.pipeline_cache = g_PipelineCache;
|
||||
init_data.descriptor_pool = g_DescriptorPool;
|
||||
init_data.check_vk_result = check_vk_result;
|
||||
ImGui_ImplVulkan_InitInfo init_info = {};
|
||||
init_info.Allocator = g_Allocator;
|
||||
init_info.PhysicalDevice = g_PhysicalDevice;
|
||||
init_info.Device = g_Device;
|
||||
init_info.RenderPass = g_RenderPass;
|
||||
init_info.PipelineCache = g_PipelineCache;
|
||||
init_info.DescriptorPool = g_DescriptorPool;
|
||||
init_info.CheckVkResultFn = check_vk_result;
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO(); (void)io;
|
||||
//io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
|
||||
ImGui_ImplVulkan_Init(&init_data);
|
||||
ImGui_ImplVulkan_Init(&init_info);
|
||||
ImGui_ImplSDL2_Init(window);
|
||||
|
||||
// Setup style
|
||||
|
@ -12,6 +12,7 @@
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <vulkan/vulkan.h>
|
||||
|
||||
// FIXME-VULKAN: Resizing with IMGUI_UNLIMITED_FRAME_RATE triggers errors from the validation layer.
|
||||
#define IMGUI_MAX_POSSIBLE_BACK_BUFFERS 16
|
||||
#define IMGUI_UNLIMITED_FRAME_RATE
|
||||
#ifdef _DEBUG
|
||||
@ -21,16 +22,15 @@
|
||||
static VkAllocationCallbacks* g_Allocator = NULL;
|
||||
static VkInstance g_Instance = VK_NULL_HANDLE;
|
||||
static VkSurfaceKHR g_Surface = VK_NULL_HANDLE;
|
||||
static VkPhysicalDevice g_Gpu = VK_NULL_HANDLE;
|
||||
static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE;
|
||||
static VkDevice g_Device = VK_NULL_HANDLE;
|
||||
static VkSwapchainKHR g_Swapchain = VK_NULL_HANDLE;
|
||||
static VkRenderPass g_RenderPass = VK_NULL_HANDLE;
|
||||
static uint32_t g_QueueFamily = 0;
|
||||
static uint32_t g_QueueFamily = (uint32_t)-1;
|
||||
static VkQueue g_Queue = VK_NULL_HANDLE;
|
||||
static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE;
|
||||
|
||||
static VkSurfaceFormatKHR g_SurfaceFormat;
|
||||
static VkImageSubresourceRange g_ImageRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
|
||||
static VkPresentModeKHR g_PresentMode;
|
||||
|
||||
static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
|
||||
@ -67,17 +67,18 @@ static void resize_vulkan(GLFWwindow*, int w, int h)
|
||||
err = vkDeviceWaitIdle(g_Device);
|
||||
check_vk_result(err);
|
||||
|
||||
// Destroy old Framebuffer:
|
||||
// Destroy old Framebuffer
|
||||
for (uint32_t i = 0; i < g_BackBufferCount; i++)
|
||||
{
|
||||
if (g_BackBufferView[i])
|
||||
vkDestroyImageView(g_Device, g_BackBufferView[i], g_Allocator);
|
||||
for (uint32_t i = 0; i < g_BackBufferCount; i++)
|
||||
if (g_Framebuffer[i])
|
||||
vkDestroyFramebuffer(g_Device, g_Framebuffer[i], g_Allocator);
|
||||
}
|
||||
if (g_RenderPass)
|
||||
vkDestroyRenderPass(g_Device, g_RenderPass, g_Allocator);
|
||||
|
||||
// Create Swapchain:
|
||||
// Create Swapchain
|
||||
{
|
||||
VkSwapchainCreateInfoKHR info = {};
|
||||
info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
|
||||
@ -85,15 +86,15 @@ static void resize_vulkan(GLFWwindow*, int w, int h)
|
||||
info.imageFormat = g_SurfaceFormat.format;
|
||||
info.imageColorSpace = g_SurfaceFormat.colorSpace;
|
||||
info.imageArrayLayers = 1;
|
||||
info.imageUsage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
|
||||
info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||||
info.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
|
||||
info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; // Assume that graphics family == present family
|
||||
info.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
|
||||
info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
|
||||
info.presentMode = g_PresentMode;
|
||||
info.clipped = VK_TRUE;
|
||||
info.oldSwapchain = old_swapchain;
|
||||
VkSurfaceCapabilitiesKHR cap;
|
||||
err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(g_Gpu, g_Surface, &cap);
|
||||
err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(g_PhysicalDevice, g_Surface, &cap);
|
||||
check_vk_result(err);
|
||||
if (cap.maxImageCount > 0)
|
||||
info.minImageCount = (cap.minImageCount + 2 < cap.maxImageCount) ? (cap.minImageCount + 2) : cap.maxImageCount;
|
||||
@ -102,17 +103,13 @@ static void resize_vulkan(GLFWwindow*, int w, int h)
|
||||
|
||||
if (cap.currentExtent.width == 0xffffffff)
|
||||
{
|
||||
fb_width = w;
|
||||
fb_height = h;
|
||||
info.imageExtent.width = fb_width;
|
||||
info.imageExtent.height = fb_height;
|
||||
info.imageExtent.width = fb_width = w;
|
||||
info.imageExtent.height = fb_height = h;
|
||||
}
|
||||
else
|
||||
{
|
||||
fb_width = cap.currentExtent.width;
|
||||
fb_height = cap.currentExtent.height;
|
||||
info.imageExtent.width = fb_width;
|
||||
info.imageExtent.height = fb_height;
|
||||
info.imageExtent.width = fb_width = cap.currentExtent.width;
|
||||
info.imageExtent.height = fb_height = cap.currentExtent.height;
|
||||
}
|
||||
err = vkCreateSwapchainKHR(g_Device, &info, g_Allocator, &g_Swapchain);
|
||||
check_vk_result(err);
|
||||
@ -124,7 +121,7 @@ static void resize_vulkan(GLFWwindow*, int w, int h)
|
||||
if (old_swapchain)
|
||||
vkDestroySwapchainKHR(g_Device, old_swapchain, g_Allocator);
|
||||
|
||||
// Create the Render Pass:
|
||||
// Create the Render Pass
|
||||
{
|
||||
VkAttachmentDescription attachment = {};
|
||||
attachment.format = g_SurfaceFormat.format;
|
||||
@ -162,7 +159,8 @@ static void resize_vulkan(GLFWwindow*, int w, int h)
|
||||
info.components.g = VK_COMPONENT_SWIZZLE_G;
|
||||
info.components.b = VK_COMPONENT_SWIZZLE_B;
|
||||
info.components.a = VK_COMPONENT_SWIZZLE_A;
|
||||
info.subresourceRange = g_ImageRange;
|
||||
VkImageSubresourceRange image_range = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
|
||||
info.subresourceRange = image_range;
|
||||
for (uint32_t i = 0; i < g_BackBufferCount; i++)
|
||||
{
|
||||
info.image = g_BackBuffer[i];
|
||||
@ -171,7 +169,7 @@ static void resize_vulkan(GLFWwindow*, int w, int h)
|
||||
}
|
||||
}
|
||||
|
||||
// Create Framebuffer:
|
||||
// Create Framebuffer
|
||||
{
|
||||
VkImageView attachment[1];
|
||||
VkFramebufferCreateInfo info = {};
|
||||
@ -252,7 +250,7 @@ static void setup_vulkan(GLFWwindow* window, const char** extensions, uint32_t e
|
||||
check_vk_result(err);
|
||||
}
|
||||
|
||||
// Get GPU
|
||||
// Select GPU
|
||||
{
|
||||
uint32_t gpu_count;
|
||||
err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, NULL);
|
||||
@ -265,31 +263,30 @@ static void setup_vulkan(GLFWwindow* window, const char** extensions, uint32_t e
|
||||
// If a number >1 of GPUs got reported, you should find the best fit GPU for your purpose
|
||||
// e.g. VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU if available, or with the greatest memory available, etc.
|
||||
// for sake of simplicity we'll just take the first one, assuming it has a graphics queue family.
|
||||
g_Gpu = gpus[0];
|
||||
g_PhysicalDevice = gpus[0];
|
||||
free(gpus);
|
||||
}
|
||||
|
||||
// Get queue
|
||||
// Select graphics queue family
|
||||
{
|
||||
uint32_t count;
|
||||
vkGetPhysicalDeviceQueueFamilyProperties(g_Gpu, &count, NULL);
|
||||
vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, NULL);
|
||||
VkQueueFamilyProperties* queues = (VkQueueFamilyProperties*)malloc(sizeof(VkQueueFamilyProperties) * count);
|
||||
vkGetPhysicalDeviceQueueFamilyProperties(g_Gpu, &count, queues);
|
||||
vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, queues);
|
||||
for (uint32_t i = 0; i < count; i++)
|
||||
{
|
||||
if (queues[i].queueFlags & VK_QUEUE_GRAPHICS_BIT)
|
||||
{
|
||||
g_QueueFamily = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
free(queues);
|
||||
IM_ASSERT(g_QueueFamily != -1);
|
||||
}
|
||||
|
||||
// Check for WSI support
|
||||
{
|
||||
VkBool32 res;
|
||||
vkGetPhysicalDeviceSurfaceSupportKHR(g_Gpu, g_QueueFamily, g_Surface, &res);
|
||||
vkGetPhysicalDeviceSurfaceSupportKHR(g_PhysicalDevice, g_QueueFamily, g_Surface, &res);
|
||||
if (res != VK_TRUE)
|
||||
{
|
||||
fprintf(stderr, "Error no WSI support on physical device 0\n");
|
||||
@ -300,15 +297,15 @@ static void setup_vulkan(GLFWwindow* window, const char** extensions, uint32_t e
|
||||
// Get Surface Format
|
||||
{
|
||||
// Per Spec Format and View Format are expected to be the same unless VK_IMAGE_CREATE_MUTABLE_BIT was set at image creation
|
||||
// Assuming that the default behavior is without setting this bit, there is no need for separate Spawchain image and image view format
|
||||
// additionally several new color spaces were introduced with Vulkan Spec v1.0.40
|
||||
// hence we must make sure that a format with the mostly available color space, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, is found and used
|
||||
// Assuming that the default behavior is without setting this bit, there is no need for separate Swapchain image and image view format
|
||||
// Additionally several new color spaces were introduced with Vulkan Spec v1.0.40,
|
||||
// hence we must make sure that a format with the mostly available color space, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, is found and used.
|
||||
uint32_t count;
|
||||
vkGetPhysicalDeviceSurfaceFormatsKHR(g_Gpu, g_Surface, &count, NULL);
|
||||
vkGetPhysicalDeviceSurfaceFormatsKHR(g_PhysicalDevice, g_Surface, &count, NULL);
|
||||
VkSurfaceFormatKHR* formats = (VkSurfaceFormatKHR*)malloc(sizeof(VkSurfaceFormatKHR) * count);
|
||||
vkGetPhysicalDeviceSurfaceFormatsKHR(g_Gpu, g_Surface, &count, formats);
|
||||
vkGetPhysicalDeviceSurfaceFormatsKHR(g_PhysicalDevice, g_Surface, &count, formats);
|
||||
|
||||
// first check if only one format, VK_FORMAT_UNDEFINED, is available, which would imply that any format is available
|
||||
// First check if only one format, VK_FORMAT_UNDEFINED, is available, which would imply that any format is available
|
||||
if (count == 1)
|
||||
{
|
||||
if (formats[0].format == VK_FORMAT_UNDEFINED)
|
||||
@ -317,32 +314,27 @@ static void setup_vulkan(GLFWwindow* window, const char** extensions, uint32_t e
|
||||
g_SurfaceFormat.colorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
|
||||
}
|
||||
else
|
||||
{ // no point in searching another format
|
||||
{
|
||||
// No point in searching another format
|
||||
g_SurfaceFormat = formats[0];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// request several formats, the first found will be used
|
||||
// Request several formats, the first found will be used
|
||||
VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM };
|
||||
VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
|
||||
bool requestedFound = false;
|
||||
for (size_t i = 0; i < sizeof(requestSurfaceImageFormat) / sizeof(requestSurfaceImageFormat[0]); i++)
|
||||
{
|
||||
if (requestedFound)
|
||||
break;
|
||||
bool found = false;
|
||||
for (size_t i = 0; found == false && i < sizeof(requestSurfaceImageFormat) / sizeof(requestSurfaceImageFormat[0]); i++)
|
||||
for (uint32_t j = 0; j < count; j++)
|
||||
{
|
||||
if (formats[j].format == requestSurfaceImageFormat[i] && formats[j].colorSpace == requestSurfaceColorSpace)
|
||||
{
|
||||
g_SurfaceFormat = formats[j];
|
||||
requestedFound = true;
|
||||
}
|
||||
}
|
||||
found = true;
|
||||
}
|
||||
|
||||
// if none of the requested image formats could be found, use the first available
|
||||
if (!requestedFound)
|
||||
// If none of the requested image formats could be found, use the first available
|
||||
if (!found)
|
||||
g_SurfaceFormat = formats[0];
|
||||
}
|
||||
free(formats);
|
||||
@ -351,41 +343,34 @@ static void setup_vulkan(GLFWwindow* window, const char** extensions, uint32_t e
|
||||
|
||||
// Get Present Mode
|
||||
{
|
||||
// Requst a certain mode and confirm that it is available. If not use VK_PRESENT_MODE_FIFO_KHR which is mandatory
|
||||
// Request a certain mode and confirm that it is available. If not use VK_PRESENT_MODE_FIFO_KHR which is mandatory
|
||||
#ifdef IMGUI_UNLIMITED_FRAME_RATE
|
||||
g_PresentMode = VK_PRESENT_MODE_IMMEDIATE_KHR;
|
||||
#else
|
||||
g_PresentMode = VK_PRESENT_MODE_FIFO_KHR;
|
||||
#endif
|
||||
uint32_t count = 0;
|
||||
vkGetPhysicalDeviceSurfacePresentModesKHR(g_Gpu, g_Surface, &count, nullptr);
|
||||
vkGetPhysicalDeviceSurfacePresentModesKHR(g_PhysicalDevice, g_Surface, &count, nullptr);
|
||||
VkPresentModeKHR* presentModes = (VkPresentModeKHR*)malloc(sizeof(VkQueueFamilyProperties) * count);
|
||||
vkGetPhysicalDeviceSurfacePresentModesKHR(g_Gpu, g_Surface, &count, presentModes);
|
||||
vkGetPhysicalDeviceSurfacePresentModesKHR(g_PhysicalDevice, g_Surface, &count, presentModes);
|
||||
bool presentModeAvailable = false;
|
||||
for (size_t i = 0; i < count; i++)
|
||||
{
|
||||
for (size_t i = 0; i < count && !presentModeAvailable; i++)
|
||||
if (presentModes[i] == g_PresentMode)
|
||||
{
|
||||
presentModeAvailable = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!presentModeAvailable)
|
||||
g_PresentMode = VK_PRESENT_MODE_FIFO_KHR; // always available
|
||||
g_PresentMode = VK_PRESENT_MODE_FIFO_KHR; // Always available
|
||||
}
|
||||
|
||||
|
||||
// Create Logical Device
|
||||
// Create Logical Device (with 1 queue)
|
||||
{
|
||||
int device_extension_count = 1;
|
||||
const char* device_extensions[] = { "VK_KHR_swapchain" };
|
||||
const uint32_t queue_index = 0;
|
||||
const uint32_t queue_count = 1;
|
||||
const float queue_priority[] = { 1.0f };
|
||||
VkDeviceQueueCreateInfo queue_info[1] = {};
|
||||
queue_info[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
|
||||
queue_info[0].queueFamilyIndex = g_QueueFamily;
|
||||
queue_info[0].queueCount = queue_count;
|
||||
queue_info[0].queueCount = 1;
|
||||
queue_info[0].pQueuePriorities = queue_priority;
|
||||
VkDeviceCreateInfo create_info = {};
|
||||
create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
|
||||
@ -393,11 +378,12 @@ static void setup_vulkan(GLFWwindow* window, const char** extensions, uint32_t e
|
||||
create_info.pQueueCreateInfos = queue_info;
|
||||
create_info.enabledExtensionCount = device_extension_count;
|
||||
create_info.ppEnabledExtensionNames = device_extensions;
|
||||
err = vkCreateDevice(g_Gpu, &create_info, g_Allocator, &g_Device);
|
||||
err = vkCreateDevice(g_PhysicalDevice, &create_info, g_Allocator, &g_Device);
|
||||
check_vk_result(err);
|
||||
vkGetDeviceQueue(g_Device, g_QueueFamily, queue_index, &g_Queue);
|
||||
vkGetDeviceQueue(g_Device, g_QueueFamily, 0, &g_Queue);
|
||||
}
|
||||
|
||||
|
||||
// Create Framebuffers
|
||||
{
|
||||
int w, h;
|
||||
@ -406,6 +392,7 @@ static void setup_vulkan(GLFWwindow* window, const char** extensions, uint32_t e
|
||||
glfwSetFramebufferSizeCallback(window, resize_vulkan);
|
||||
}
|
||||
|
||||
|
||||
// Create Command Buffers
|
||||
for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++)
|
||||
{
|
||||
@ -614,18 +601,18 @@ int main(int, char**)
|
||||
// Setup ImGui binding
|
||||
ImGui::CreateContext();
|
||||
|
||||
ImGui_ImplVulkan_InitData init_data = {};
|
||||
init_data.allocator = g_Allocator;
|
||||
init_data.gpu = g_Gpu;
|
||||
init_data.device = g_Device;
|
||||
init_data.render_pass = g_RenderPass;
|
||||
init_data.pipeline_cache = g_PipelineCache;
|
||||
init_data.descriptor_pool = g_DescriptorPool;
|
||||
init_data.check_vk_result = check_vk_result;
|
||||
ImGui_ImplVulkan_InitInfo init_info = {};
|
||||
init_info.Allocator = g_Allocator;
|
||||
init_info.PhysicalDevice = g_PhysicalDevice;
|
||||
init_info.Device = g_Device;
|
||||
init_info.RenderPass = g_RenderPass;
|
||||
init_info.PipelineCache = g_PipelineCache;
|
||||
init_info.DescriptorPool = g_DescriptorPool;
|
||||
init_info.CheckVkResultFn = check_vk_result;
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO(); (void)io;
|
||||
//io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
|
||||
ImGui_ImplVulkan_Init(&init_data);
|
||||
ImGui_ImplVulkan_Init(&init_info);
|
||||
ImGui_ImplGlfw_Init(window, true);
|
||||
|
||||
// Setup style
|
||||
|
Loading…
Reference in New Issue
Block a user