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ColorEdit4: Preliminary support for ImGuiColorEditFlags_HDR flag (currently only lift limits). (#346)
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@ -662,25 +662,27 @@ void ImGui::ShowTestWindow(bool* p_open)
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{
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static ImVec4 color = ImColor(114, 144, 154, 200);
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static bool hdr = false;
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static bool alpha_preview = true;
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static bool alpha_half_preview = false;
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ImGui::Checkbox("With HDR", &hdr); ImGui::SameLine(); ShowHelpMarker("Currently all this does is to lift the 0..1 limits on dragging widgets.");
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ImGui::Checkbox("With Alpha Preview", &alpha_preview);
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ImGui::Checkbox("With Half Alpha Preview", &alpha_half_preview);
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int alpha_preview_flags = alpha_half_preview ? ImGuiColorEditFlags_AlphaPreviewHalf : (alpha_preview ? ImGuiColorEditFlags_AlphaPreview : 0);
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int misc_flags = (hdr ? ImGuiColorEditFlags_HDR : 0) | (alpha_half_preview ? ImGuiColorEditFlags_AlphaPreviewHalf : (alpha_preview ? ImGuiColorEditFlags_AlphaPreview : 0));
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ImGui::Text("Color widget:");
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ImGui::SameLine(); ShowHelpMarker("Click on the colored square to open a color picker.\nRight-click on the colored square to show options.\nCTRL+click on individual component to input value.\n");
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ImGui::ColorEdit3("MyColor##1", (float*)&color, ImGuiColorEditFlags_HSV);
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ImGui::Text("Color widget with Alpha:");
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ImGui::ColorEdit4("MyColor##2", (float*)&color, alpha_preview_flags);
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ImGui::ColorEdit4("MyColor##2", (float*)&color, misc_flags);
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ImGui::Text("Color widget with Float Display:");
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ImGui::ColorEdit4("MyColor##2f", (float*)&color, ImGuiColorEditFlags_Float | alpha_preview_flags);
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ImGui::ColorEdit4("MyColor##2f", (float*)&color, ImGuiColorEditFlags_Float | misc_flags);
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ImGui::Text("Color button with Picker:");
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ImGui::SameLine(); ShowHelpMarker("With the ImGuiColorEditFlags_NoInputs flag you can hide all the slider/text inputs.\nWith the ImGuiColorEditFlags_NoLabel flag you can pass a non-empty label which will only be used for the tooltip and picker popup.");
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ImGui::ColorEdit4("MyColor##3", (float*)&color, ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoLabel | alpha_preview_flags);
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ImGui::ColorEdit4("MyColor##3", (float*)&color, ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoLabel | misc_flags);
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ImGui::Text("Color button with Custom Picker Popup:");
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static bool saved_palette_inited = false;
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@ -689,7 +691,7 @@ void ImGui::ShowTestWindow(bool* p_open)
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if (!saved_palette_inited)
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for (int n = 0; n < IM_ARRAYSIZE(saved_palette); n++)
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ImGui::ColorConvertHSVtoRGB(n / 31.0f, 0.8f, 0.8f, saved_palette[n].x, saved_palette[n].y, saved_palette[n].z);
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bool open_popup = ImGui::ColorButton("MyColor##3b", color, alpha_preview_flags);
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bool open_popup = ImGui::ColorButton("MyColor##3b", color, misc_flags);
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ImGui::SameLine();
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open_popup |= ImGui::Button("Palette");
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if (open_popup)
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@ -702,7 +704,7 @@ void ImGui::ShowTestWindow(bool* p_open)
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// FIXME: Adding a drag and drop example here would be perfect!
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ImGui::Text("MY CUSTOM COLOR PICKER WITH AN AMAZING PALETTE!");
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ImGui::Separator();
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ImGui::ColorPicker4("##picker", (float*)&color, alpha_preview_flags | ImGuiColorEditFlags_NoSidePreview | ImGuiColorEditFlags_NoSmallPreview);
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ImGui::ColorPicker4("##picker", (float*)&color, misc_flags | ImGuiColorEditFlags_NoSidePreview | ImGuiColorEditFlags_NoSmallPreview);
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ImGui::SameLine();
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ImGui::BeginGroup();
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ImGui::Text("Current");
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@ -726,7 +728,7 @@ void ImGui::ShowTestWindow(bool* p_open)
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}
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ImGui::Text("Color button only:");
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ImGui::ColorButton("MyColor##3b", *(ImVec4*)&color, alpha_preview_flags, ImVec2(80,80));
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ImGui::ColorButton("MyColor##3b", *(ImVec4*)&color, misc_flags, ImVec2(80,80));
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ImGui::Text("Color picker:");
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static bool alpha = true;
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@ -745,14 +747,14 @@ void ImGui::ShowTestWindow(bool* p_open)
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if (ref_color)
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{
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ImGui::SameLine();
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ImGui::ColorEdit4("##RefColor", &ref_color_v.x, ImGuiColorEditFlags_NoInputs | alpha_preview_flags);
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ImGui::ColorEdit4("##RefColor", &ref_color_v.x, ImGuiColorEditFlags_NoInputs | misc_flags);
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}
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}
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ImGui::Combo("Mode", &inputs_mode, "All Inputs\0No Inputs\0RGB Input\0HSV Input\0HEX Input\0");
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ImGui::SameLine(); ShowHelpMarker("User can right-click the inputs and override edit mode.");
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//ImGui::DragFloat("Width", &width, 1.0f, 1.0f, 999.0f);
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//ImGui::PushItemWidth(width);
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ImGuiColorEditFlags flags = alpha_preview_flags;
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ImGuiColorEditFlags flags = misc_flags;
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if (!alpha) flags |= ImGuiColorEditFlags_NoAlpha; // This is by default if you call ColorPicker3() instead of ColorPicker4()
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if (alpha_bar) flags |= ImGuiColorEditFlags_AlphaBar;
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if (!side_preview) flags |= ImGuiColorEditFlags_NoSidePreview;
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