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@ -3,6 +3,7 @@
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// Missing features:
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// [ ] User texture binding. Changes of ImTextureID aren't supported by this binding! See https://github.com/ocornut/imgui/pull/914
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// [ ] Multi-viewport rendering (when ImGuiConfigFlags_EnableViewports is enabled). WORK-IN-PROGRESS.
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// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
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// If you use this binding you'll need to call 5 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXX_CreateFontsTexture(), ImGui_ImplXXXX_NewFrame(), ImGui_ImplXXXX_Render() and ImGui_ImplXXXX_Shutdown().
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@ -1113,7 +1114,7 @@ static void ImGui_ImplVulkan_SetWindowSize(ImGuiViewport* viewport, ImVec2 size)
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ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(g_PhysicalDevice, g_Device, &data->WindowData, g_Allocator, (int)size.x, (int)size.y);
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}
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static void ImGui_ImplVulkan_RenderWindow(ImGuiViewport* viewport)
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static void ImGui_ImplVulkan_RenderWindow(ImGuiViewport* viewport, void*)
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{
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ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData;
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ImGui_ImplVulkan_WindowData* wd = &data->WindowData;
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@ -1184,7 +1185,7 @@ static void ImGui_ImplVulkan_RenderWindow(ImGuiViewport* viewport)
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}
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}
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static void ImGui_ImplVulkan_SwapBuffers(ImGuiViewport* viewport)
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static void ImGui_ImplVulkan_SwapBuffers(ImGuiViewport* viewport, void*)
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{
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ImGuiViewportDataVulkan* data = (ImGuiViewportDataVulkan*)viewport->RendererUserData;
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ImGui_ImplVulkan_WindowData* wd = &data->WindowData;
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