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Navigation: Collapsed window uses ImGuiCol_TitleBgActive when navigation is active (#323)
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@ -4622,8 +4622,9 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
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const float window_rounding = (flags & ImGuiWindowFlags_ChildWindow) ? style.ChildWindowRounding : style.WindowRounding;
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const float window_rounding = (flags & ImGuiWindowFlags_ChildWindow) ? style.ChildWindowRounding : style.WindowRounding;
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if (window->Collapsed)
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if (window->Collapsed)
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{
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{
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// Draw title bar only
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// Title bar only
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RenderFrame(title_bar_rect.GetTL(), title_bar_rect.GetBR(), GetColorU32(ImGuiCol_TitleBgCollapsed), true, window_rounding);
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const bool is_focused = g.FocusedWindow && window->RootNonPopupWindow == g.FocusedWindow->RootNonPopupWindow && !g.NavDisableHighlight;
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RenderFrame(title_bar_rect.GetTL(), title_bar_rect.GetBR(), GetColorU32(is_focused ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBgCollapsed), true, window_rounding);
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}
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}
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else
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else
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{
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{
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@ -4704,8 +4705,9 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
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window->DrawList->AddRectFilled(window->Pos+ImVec2(0,window->TitleBarHeight()), window->Pos+window->Size, ColorConvertFloat4ToU32(bg_color), window_rounding, (flags & ImGuiWindowFlags_NoTitleBar) ? 15 : 4|8);
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window->DrawList->AddRectFilled(window->Pos+ImVec2(0,window->TitleBarHeight()), window->Pos+window->Size, ColorConvertFloat4ToU32(bg_color), window_rounding, (flags & ImGuiWindowFlags_NoTitleBar) ? 15 : 4|8);
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// Title bar
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// Title bar
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const bool is_focused = g.FocusedWindow && window->RootNonPopupWindow == g.FocusedWindow->RootNonPopupWindow;
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if (!(flags & ImGuiWindowFlags_NoTitleBar))
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if (!(flags & ImGuiWindowFlags_NoTitleBar))
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window->DrawList->AddRectFilled(title_bar_rect.GetTL(), title_bar_rect.GetBR(), GetColorU32((g.FocusedWindow && window->RootNonPopupWindow == g.FocusedWindow->RootNonPopupWindow) ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBg), window_rounding, 1|2);
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window->DrawList->AddRectFilled(title_bar_rect.GetTL(), title_bar_rect.GetBR(), GetColorU32(is_focused ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBg), window_rounding, 1|2);
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// Menu bar
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// Menu bar
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if (flags & ImGuiWindowFlags_MenuBar)
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if (flags & ImGuiWindowFlags_MenuBar)
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