InputText: process character input before Return because they may come together (IME batch)

This commit is contained in:
ocornut 2015-01-31 23:51:00 +00:00
parent 35c0842bcf
commit 2f5c754ef1

View File

@ -5132,6 +5132,25 @@ bool ImGui::InputText(const char* label, char* buf, size_t buf_size, ImGuiInputT
if (edit_state.SelectedAllMouseLock && !io.MouseDown[0]) if (edit_state.SelectedAllMouseLock && !io.MouseDown[0])
edit_state.SelectedAllMouseLock = false; edit_state.SelectedAllMouseLock = false;
if (g.IO.InputCharacters[0])
{
// Process text input (before we check for Return because using some IME will effectively send a Return?)
for (int n = 0; n < IM_ARRAYSIZE(g.IO.InputCharacters) && g.IO.InputCharacters[n]; n++)
{
const ImWchar c = g.IO.InputCharacters[n];
if (c)
{
// Insert character if they pass filtering
if (InputTextFilterCharacter(c, flags))
continue;
edit_state.OnKeyPressed(c);
}
}
// Consume characters
memset(g.IO.InputCharacters, 0, sizeof(g.IO.InputCharacters));
}
const int k_mask = (is_shift_down ? STB_TEXTEDIT_K_SHIFT : 0); const int k_mask = (is_shift_down ? STB_TEXTEDIT_K_SHIFT : 0);
if (IsKeyPressedMap(ImGuiKey_LeftArrow)) { edit_state.OnKeyPressed(is_ctrl_down ? STB_TEXTEDIT_K_WORDLEFT | k_mask : STB_TEXTEDIT_K_LEFT | k_mask); } if (IsKeyPressedMap(ImGuiKey_LeftArrow)) { edit_state.OnKeyPressed(is_ctrl_down ? STB_TEXTEDIT_K_WORDLEFT | k_mask : STB_TEXTEDIT_K_LEFT | k_mask); }
else if (IsKeyPressedMap(ImGuiKey_RightArrow)) { edit_state.OnKeyPressed(is_ctrl_down ? STB_TEXTEDIT_K_WORDRIGHT | k_mask : STB_TEXTEDIT_K_RIGHT | k_mask); } else if (IsKeyPressedMap(ImGuiKey_RightArrow)) { edit_state.OnKeyPressed(is_ctrl_down ? STB_TEXTEDIT_K_WORDRIGHT | k_mask : STB_TEXTEDIT_K_RIGHT | k_mask); }
@ -5193,24 +5212,6 @@ bool ImGui::InputText(const char* label, char* buf, size_t buf_size, ImGuiInputT
} }
} }
} }
else if (g.IO.InputCharacters[0])
{
// Text input
for (int n = 0; n < IM_ARRAYSIZE(g.IO.InputCharacters) && g.IO.InputCharacters[n]; n++)
{
const ImWchar c = g.IO.InputCharacters[n];
if (c)
{
// Insert character if they pass filtering
if (InputTextFilterCharacter(c, flags))
continue;
edit_state.OnKeyPressed(c);
}
}
// Consume characters
memset(g.IO.InputCharacters, 0, sizeof(g.IO.InputCharacters));
}
edit_state.CursorAnim += g.IO.DeltaTime; edit_state.CursorAnim += g.IO.DeltaTime;
edit_state.UpdateScrollOffset(); edit_state.UpdateScrollOffset();