diff --git a/imgui.h b/imgui.h index 2ba21a40..0f260ed4 100644 --- a/imgui.h +++ b/imgui.h @@ -1254,7 +1254,7 @@ struct ImFontConfig int OversampleH, OversampleV; // 3, 1 // Rasterize at higher quality for sub-pixel positioning. We don't use sub-pixel positions on the Y axis. bool PixelSnapH; // false // Align every character to pixel boundary (if enabled, set OversampleH/V to 1) ImVec2 GlyphExtraSpacing; // 0, 0 // Extra spacing (in pixels) between glyphs - const ImWchar* GlyphRanges; // // List of Unicode range (2 value per range, values are inclusive, zero-terminated list) + const ImWchar* GlyphRanges; // // Pointer to a user-provided list of Unicode range (2 value per range, values are inclusive, zero-terminated list). THE ARRAY DATA NEEDS TO PERSIST AS LONG AS THE FONT IS ALIVE. bool MergeMode; // false // Merge into previous ImFont, so you can combine multiple inputs font into one ImFont (e.g. ASCII font + icons + Japanese glyphs). bool MergeGlyphCenterV; // false // When merging (multiple ImFontInput for one ImFont), vertically center new glyphs instead of aligning their baseline @@ -1273,6 +1273,7 @@ struct ImFontConfig // 3. Upload the pixels data into a texture within your graphics system. // 4. Call SetTexID(my_tex_id); and pass the pointer/identifier to your texture. This value will be passed back to you during rendering to identify the texture. // 5. Call ClearTexData() to free textures memory on the heap. +// NB: If you use a 'glyph_ranges' array you need to make sure that your array persist up until the ImFont is cleared. We only copy the pointer, not the data. struct ImFontAtlas { IMGUI_API ImFontAtlas();