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IO, Backends: add io.AddFocusEvent(). Clear pressed keys after loosing input focus (#3532)
Amend/fix #2445, #2696, #3751, #4377
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21
imgui.cpp
21
imgui.cpp
@ -1180,6 +1180,22 @@ void ImGuiIO::ClearInputCharacters()
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InputQueueCharacters.resize(0);
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}
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void ImGuiIO::AddFocusEvent(bool focused)
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{
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if (focused)
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return;
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// Clear buttons state when focus is lost
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// (this is useful so e.g. releasing Alt after focus loss on Alt-Tab doesn't trigger the Alt menu toggle)
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memset(KeysDown, 0, sizeof(KeysDown));
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for (int n = 0; n < IM_ARRAYSIZE(KeysDownDuration); n++)
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KeysDownDuration[n] = KeysDownDurationPrev[n] = -1.0f;
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KeyCtrl = KeyShift = KeyAlt = KeySuper = false;
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KeyMods = KeyModsPrev = ImGuiKeyModFlags_None;
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for (int n = 0; n < IM_ARRAYSIZE(NavInputsDownDuration); n++)
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NavInputsDownDuration[n] = NavInputsDownDurationPrev[n] = -1.0f;
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}
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//-----------------------------------------------------------------------------
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// [SECTION] MISC HELPERS/UTILITIES (Geometry functions)
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//-----------------------------------------------------------------------------
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@ -9694,8 +9710,9 @@ static void ImGui::NavUpdateWindowing()
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g.NavWindowingToggleLayer = false;
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// Apply layer toggle on release
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// FIXME: We lack an explicit IO variable for "is the platform window focused", so compare mouse validity to detect the common case of backend clearing releases all keys on ALT-TAB
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if (!io.KeyAlt && g.NavWindowingToggleLayer)
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// Important: we don't assume that Alt was previously held in order to handle loss of focus when backend calls io.AddFocusEvent(false)
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// Important: as before version <18314 we lacked an explicit IO event for focus gain/loss, we also compare mouse validity to detect old backends clearing mouse pos on focus loss.
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if (!(io.KeyMods & ImGuiKeyModFlags_Alt) && (io.KeyModsPrev & ImGuiKeyModFlags_Alt) && g.NavWindowingToggleLayer)
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if (g.ActiveId == 0 || g.ActiveIdAllowOverlap)
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if (IsMousePosValid(&io.MousePos) == IsMousePosValid(&io.MousePosPrev))
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apply_toggle_layer = true;
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