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+ ArrowButtonEx() internal bits.
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7a22767483
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@ -2834,7 +2834,7 @@ static inline bool IsWindowContentHoverable(ImGuiWindow* window, ImGuiHoveredFla
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// FIXME-OPT: This could be cached/stored within the window.
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// FIXME-OPT: This could be cached/stored within the window.
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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if (!g.NavWindow)
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if (!g.NavWindow)
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return false;
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return true;
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if (ImGuiWindow* focused_root_window = g.NavWindow->RootWindow)
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if (ImGuiWindow* focused_root_window = g.NavWindow->RootWindow)
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if (focused_root_window->WasActive && focused_root_window != window->RootWindow)
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if (focused_root_window->WasActive && focused_root_window != window->RootWindow)
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{
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{
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@ -1780,7 +1780,7 @@ namespace ImGui
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IMGUI_API bool ButtonEx(const char* label, const ImVec2& size_arg = ImVec2(0,0), ImGuiButtonFlags flags = 0);
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IMGUI_API bool ButtonEx(const char* label, const ImVec2& size_arg = ImVec2(0,0), ImGuiButtonFlags flags = 0);
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IMGUI_API bool CloseButton(ImGuiID id, const ImVec2& pos);
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IMGUI_API bool CloseButton(ImGuiID id, const ImVec2& pos);
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IMGUI_API bool CollapseButton(ImGuiID id, const ImVec2& pos);
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IMGUI_API bool CollapseButton(ImGuiID id, const ImVec2& pos);
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IMGUI_API bool ArrowButtonEx(const char* str_id, ImGuiDir dir, ImVec2 size_arg, ImGuiButtonFlags flags);
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IMGUI_API bool ArrowButtonEx(const char* str_id, ImGuiDir dir, ImVec2 size_arg, ImGuiButtonFlags flags = 0);
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IMGUI_API void Scrollbar(ImGuiAxis axis);
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IMGUI_API void Scrollbar(ImGuiAxis axis);
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IMGUI_API bool ScrollbarEx(const ImRect& bb, ImGuiID id, ImGuiAxis axis, float* p_scroll_v, float avail_v, float contents_v, ImDrawCornerFlags rounding_corners);
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IMGUI_API bool ScrollbarEx(const ImRect& bb, ImGuiID id, ImGuiAxis axis, float* p_scroll_v, float avail_v, float contents_v, ImDrawCornerFlags rounding_corners);
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IMGUI_API ImGuiID GetWindowScrollbarID(ImGuiWindow* window, ImGuiAxis axis);
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IMGUI_API ImGuiID GetWindowScrollbarID(ImGuiWindow* window, ImGuiAxis axis);
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@ -720,7 +720,7 @@ bool ImGui::ArrowButtonEx(const char* str_id, ImGuiDir dir, ImVec2 size, ImGuiBu
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bool ImGui::ArrowButton(const char* str_id, ImGuiDir dir)
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bool ImGui::ArrowButton(const char* str_id, ImGuiDir dir)
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{
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{
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float sz = GetFrameHeight();
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float sz = GetFrameHeight();
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return ArrowButtonEx(str_id, dir, ImVec2(sz, sz), 0);
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return ArrowButtonEx(str_id, dir, ImVec2(sz, sz), ImGuiButtonFlags_None);
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}
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}
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// Button to close a window
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// Button to close a window
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