diff --git a/imgui.cpp b/imgui.cpp index dde783bf..a7e79842 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -4110,8 +4110,8 @@ bool ImGui::Button(const char* label, const ImVec2& size_arg, bool repeat_when_h const ImGuiID id = window->GetID(label); const ImVec2 label_size = CalcTextSize(label, NULL, true); - const ImVec2 size(size_arg.x != 0.0f ? size_arg.x : label_size.x, size_arg.y != 0.0f ? size_arg.y : label_size.y); - const ImGuiAabb bb(window->DC.CursorPos, window->DC.CursorPos + size + style.FramePadding*2.0f); + const ImVec2 size(size_arg.x != 0.0f ? size_arg.x : (label_size.x + style.FramePadding.x*2), size_arg.y != 0.0f ? size_arg.y : (label_size.y + style.FramePadding.y*2)); + const ImGuiAabb bb(window->DC.CursorPos, window->DC.CursorPos + size); ItemSize(bb, style.FramePadding.y); if (!ItemAdd(bb, &id)) return false; @@ -4124,7 +4124,7 @@ bool ImGui::Button(const char* label, const ImVec2& size_arg, bool repeat_when_h RenderFrame(bb.Min, bb.Max, col, true, style.FrameRounding); const ImVec2 off = ImVec2(ImMax(0.0f, size.x - label_size.x) * 0.5f, ImMax(0.0f, size.y - label_size.y) * 0.5f); // Center (only applies if we explicitly gave a size bigger than the text size, which isn't the common path) - RenderTextClipped(bb.Min + style.FramePadding + off, label, NULL, &label_size, bb.Max); // Render clip (only applies if we explicitly gave a size smaller than the text size, which isn't the commmon path) + RenderTextClipped(bb.Min + off, label, NULL, &label_size, bb.Max); // Render clip (only applies if we explicitly gave a size smaller than the text size, which isn't the commmon path) return pressed; } @@ -5584,9 +5584,9 @@ bool ImGui::InputFloat(const char* label, float *v, float step, float step_fast, const ImGuiAabb frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y) + style.FramePadding*2.0f); ImGui::PushID(label); - const float button_sz = window->FontSize(); + const ImVec2 button_sz = ImVec2(window->FontSize(), window->FontSize()) + style.FramePadding * 2; if (step > 0.0f) - ImGui::PushItemWidth(ImMax(1.0f, w - (button_sz + style.FramePadding.x*2.0f + style.ItemInnerSpacing.x)*2)); + ImGui::PushItemWidth(ImMax(1.0f, w - (button_sz.x + style.ItemInnerSpacing.x)*2)); char buf[64]; if (decimal_precision < 0) @@ -5606,13 +5606,13 @@ bool ImGui::InputFloat(const char* label, float *v, float step, float step_fast, { ImGui::PopItemWidth(); ImGui::SameLine(0, (int)style.ItemInnerSpacing.x); - if (ImGui::Button("-", ImVec2(button_sz,button_sz), true)) + if (ImGui::Button("-", button_sz, true)) { *v -= g.IO.KeyCtrl && step_fast > 0.0f ? step_fast : step; value_changed = true; } ImGui::SameLine(0, (int)style.ItemInnerSpacing.x); - if (ImGui::Button("+", ImVec2(button_sz,button_sz), true)) + if (ImGui::Button("+", button_sz, true)) { *v += g.IO.KeyCtrl && step_fast > 0.0f ? step_fast : step; value_changed = true; @@ -6707,7 +6707,7 @@ static void ItemSize(ImVec2 size, float text_offset_y) window->DC.CursorMaxPos.x = ImMax(window->DC.CursorMaxPos.x, window->DC.CursorPosPrevLine.x); window->DC.CursorMaxPos.y = ImMax(window->DC.CursorMaxPos.y, window->DC.CursorPos.y); - //window->DrawList->AddCircle(window->DC.CursorMaxPos, 3.0f, 0xFF0000FF, 4); + //window->DrawList->AddCircle(window->DC.CursorMaxPos, 3.0f, 0xFF0000FF, 4); // Debug window->DC.PrevLineHeight = line_height; window->DC.PrevLineTextBaseOffset = text_base_offset;