mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-18 06:06:35 +00:00
Merge remote-tracking branch 'origin' into 2016-07-navigation
This commit is contained in:
commit
2e52bee12e
@ -152,7 +152,6 @@ bool ImGui_ImplSdlGL3_ProcessEvent(SDL_Event* event)
|
||||
}
|
||||
case SDL_TEXTINPUT:
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.AddInputCharactersUTF8(event->text.text);
|
||||
return true;
|
||||
}
|
||||
|
@ -131,7 +131,6 @@ bool ImGui_ImplSdl_ProcessEvent(SDL_Event* event)
|
||||
}
|
||||
case SDL_TEXTINPUT:
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.AddInputCharactersUTF8(event->text.text);
|
||||
return true;
|
||||
}
|
||||
|
17
imgui.cpp
17
imgui.cpp
@ -1048,7 +1048,6 @@ ImU32 ImHash(const void* data, int data_size, ImU32 seed)
|
||||
// - We don't do 'current += 2; continue;' after handling ### to keep the code smaller.
|
||||
if (c == '#' && current[0] == '#' && current[1] == '#')
|
||||
crc = seed;
|
||||
|
||||
crc = (crc >> 8) ^ crc32_lut[(crc & 0xFF) ^ c];
|
||||
}
|
||||
}
|
||||
@ -1351,7 +1350,7 @@ void ImGuiStorage::Clear()
|
||||
}
|
||||
|
||||
// std::lower_bound but without the bullshit
|
||||
static ImVector<ImGuiStorage::Pair>::iterator LowerBound(ImVector<ImGuiStorage::Pair>& data, ImU32 key)
|
||||
static ImVector<ImGuiStorage::Pair>::iterator LowerBound(ImVector<ImGuiStorage::Pair>& data, ImGuiID key)
|
||||
{
|
||||
ImVector<ImGuiStorage::Pair>::iterator first = data.begin();
|
||||
ImVector<ImGuiStorage::Pair>::iterator last = data.end();
|
||||
@ -1373,7 +1372,7 @@ static ImVector<ImGuiStorage::Pair>::iterator LowerBound(ImVector<ImGuiStorage::
|
||||
return first;
|
||||
}
|
||||
|
||||
int ImGuiStorage::GetInt(ImU32 key, int default_val) const
|
||||
int ImGuiStorage::GetInt(ImGuiID key, int default_val) const
|
||||
{
|
||||
ImVector<Pair>::iterator it = LowerBound(const_cast<ImVector<ImGuiStorage::Pair>&>(Data), key);
|
||||
if (it == Data.end() || it->key != key)
|
||||
@ -1381,12 +1380,12 @@ int ImGuiStorage::GetInt(ImU32 key, int default_val) const
|
||||
return it->val_i;
|
||||
}
|
||||
|
||||
bool ImGuiStorage::GetBool(ImU32 key, bool default_val) const
|
||||
bool ImGuiStorage::GetBool(ImGuiID key, bool default_val) const
|
||||
{
|
||||
return GetInt(key, default_val ? 1 : 0) != 0;
|
||||
}
|
||||
|
||||
float ImGuiStorage::GetFloat(ImU32 key, float default_val) const
|
||||
float ImGuiStorage::GetFloat(ImGuiID key, float default_val) const
|
||||
{
|
||||
ImVector<Pair>::iterator it = LowerBound(const_cast<ImVector<ImGuiStorage::Pair>&>(Data), key);
|
||||
if (it == Data.end() || it->key != key)
|
||||
@ -1433,7 +1432,7 @@ void** ImGuiStorage::GetVoidPtrRef(ImGuiID key, void* default_val)
|
||||
}
|
||||
|
||||
// FIXME-OPT: Need a way to reuse the result of lower_bound when doing GetInt()/SetInt() - not too bad because it only happens on explicit interaction (maximum one a frame)
|
||||
void ImGuiStorage::SetInt(ImU32 key, int val)
|
||||
void ImGuiStorage::SetInt(ImGuiID key, int val)
|
||||
{
|
||||
ImVector<Pair>::iterator it = LowerBound(Data, key);
|
||||
if (it == Data.end() || it->key != key)
|
||||
@ -1444,12 +1443,12 @@ void ImGuiStorage::SetInt(ImU32 key, int val)
|
||||
it->val_i = val;
|
||||
}
|
||||
|
||||
void ImGuiStorage::SetBool(ImU32 key, bool val)
|
||||
void ImGuiStorage::SetBool(ImGuiID key, bool val)
|
||||
{
|
||||
SetInt(key, val ? 1 : 0);
|
||||
}
|
||||
|
||||
void ImGuiStorage::SetFloat(ImU32 key, float val)
|
||||
void ImGuiStorage::SetFloat(ImGuiID key, float val)
|
||||
{
|
||||
ImVector<Pair>::iterator it = LowerBound(Data, key);
|
||||
if (it == Data.end() || it->key != key)
|
||||
@ -1460,7 +1459,7 @@ void ImGuiStorage::SetFloat(ImU32 key, float val)
|
||||
it->val_f = val;
|
||||
}
|
||||
|
||||
void ImGuiStorage::SetVoidPtr(ImU32 key, void* val)
|
||||
void ImGuiStorage::SetVoidPtr(ImGuiID key, void* val)
|
||||
{
|
||||
ImVector<Pair>::iterator it = LowerBound(Data, key);
|
||||
if (it == Data.end() || it->key != key)
|
||||
|
6
imgui.h
6
imgui.h
@ -62,11 +62,11 @@ struct ImGuiSizeConstraintCallbackData;// Structure used to constraint window si
|
||||
struct ImGuiListClipper; // Helper to manually clip large list of items
|
||||
struct ImGuiContext; // ImGui context (opaque)
|
||||
|
||||
// Enumerations (declared as int for compatibility and to not pollute the top of this file)
|
||||
typedef unsigned int ImU32;
|
||||
// Typedefs and Enumerations (declared as int for compatibility and to not pollute the top of this file)
|
||||
typedef unsigned int ImU32; // 32-bit unsigned integer (typically used to store packed colors)
|
||||
typedef unsigned int ImGuiID; // unique ID used by widgets (typically hashed from a stack of string)
|
||||
typedef unsigned short ImWchar; // character for keyboard input/display
|
||||
typedef void* ImTextureID; // user data to identify a texture (this is whatever to you want it to be! read the FAQ about ImTextureID in imgui.cpp)
|
||||
typedef ImU32 ImGuiID; // unique ID used by widgets (typically hashed from a stack of string)
|
||||
typedef int ImGuiCol; // a color identifier for styling // enum ImGuiCol_
|
||||
typedef int ImGuiStyleVar; // a variable identifier for styling // enum ImGuiStyleVar_
|
||||
typedef int ImGuiKey; // a key identifier (ImGui-side enum) // enum ImGuiKey_
|
||||
|
Loading…
Reference in New Issue
Block a user