mirror of
https://github.com/Drezil/imgui.git
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Stack Tool: Added Stack Tool (ShowStackToolWindow() function and available from Demo and Metrics window). (#4631)
This commit is contained in:
290
imgui.cpp
290
imgui.cpp
@ -82,6 +82,7 @@ CODE
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// [SECTION] VIEWPORTS
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// [SECTION] PLATFORM DEPENDENT HELPERS
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// [SECTION] METRICS/DEBUGGER WINDOW
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// [SECTION] OTHER DEBUG TOOLS (ITEM PICKER, STACK TOOL)
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*/
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@ -924,16 +925,17 @@ static ImGuiWindow* NavRestoreLastChildNavWindow(ImGuiWindow* window);
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static void NavRestoreLayer(ImGuiNavLayer layer);
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static int FindWindowFocusIndex(ImGuiWindow* window);
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// Error Checking
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// Error Checking and Debug Tools
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static void ErrorCheckNewFrameSanityChecks();
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static void ErrorCheckEndFrameSanityChecks();
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static void UpdateDebugToolItemPicker();
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static void UpdateDebugToolStackQueries();
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// Misc
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static void UpdateSettings();
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static void UpdateMouseInputs();
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static void UpdateMouseWheel();
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static void UpdateTabFocus();
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static void UpdateDebugToolItemPicker();
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static bool UpdateWindowManualResize(ImGuiWindow* window, const ImVec2& size_auto_fit, int* border_held, int resize_grip_count, ImU32 resize_grip_col[4], const ImRect& visibility_rect);
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static void RenderWindowOuterBorders(ImGuiWindow* window);
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static void RenderWindowDecorations(ImGuiWindow* window, const ImRect& title_bar_rect, bool title_bar_is_highlight, int resize_grip_count, const ImU32 resize_grip_col[4], float resize_grip_draw_size);
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@ -2967,10 +2969,9 @@ ImGuiID ImGuiWindow::GetID(const char* str, const char* str_end)
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ImGuiID seed = IDStack.back();
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ImGuiID id = ImHashStr(str, str_end ? (str_end - str) : 0, seed);
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ImGui::KeepAliveID(id);
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#ifdef IMGUI_ENABLE_TEST_ENGINE
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ImGuiContext& g = *GImGui;
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IMGUI_TEST_ENGINE_ID_INFO2(id, ImGuiDataType_String, str, str_end);
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#endif
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if (g.DebugHookIdInfo == id)
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ImGui::DebugHookIdInfo(id, ImGuiDataType_String, str, str_end);
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return id;
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}
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@ -2979,10 +2980,9 @@ ImGuiID ImGuiWindow::GetID(const void* ptr)
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ImGuiID seed = IDStack.back();
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ImGuiID id = ImHashData(&ptr, sizeof(void*), seed);
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ImGui::KeepAliveID(id);
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#ifdef IMGUI_ENABLE_TEST_ENGINE
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ImGuiContext& g = *GImGui;
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IMGUI_TEST_ENGINE_ID_INFO(id, ImGuiDataType_Pointer, ptr);
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#endif
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if (g.DebugHookIdInfo == id)
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ImGui::DebugHookIdInfo(id, ImGuiDataType_Pointer, ptr, NULL);
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return id;
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}
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@ -2991,10 +2991,9 @@ ImGuiID ImGuiWindow::GetID(int n)
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ImGuiID seed = IDStack.back();
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ImGuiID id = ImHashData(&n, sizeof(n), seed);
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ImGui::KeepAliveID(id);
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#ifdef IMGUI_ENABLE_TEST_ENGINE
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ImGuiContext& g = *GImGui;
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IMGUI_TEST_ENGINE_ID_INFO(id, ImGuiDataType_S32, (intptr_t)n);
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#endif
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if (g.DebugHookIdInfo == id)
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ImGui::DebugHookIdInfo(id, ImGuiDataType_S32, (void*)(intptr_t)n, NULL);
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return id;
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}
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@ -3002,10 +3001,9 @@ ImGuiID ImGuiWindow::GetIDNoKeepAlive(const char* str, const char* str_end)
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{
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ImGuiID seed = IDStack.back();
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ImGuiID id = ImHashStr(str, str_end ? (str_end - str) : 0, seed);
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#ifdef IMGUI_ENABLE_TEST_ENGINE
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ImGuiContext& g = *GImGui;
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IMGUI_TEST_ENGINE_ID_INFO2(id, ImGuiDataType_String, str, str_end);
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#endif
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if (g.DebugHookIdInfo == id)
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ImGui::DebugHookIdInfo(id, ImGuiDataType_String, str, str_end);
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return id;
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}
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@ -3013,10 +3011,9 @@ ImGuiID ImGuiWindow::GetIDNoKeepAlive(const void* ptr)
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{
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ImGuiID seed = IDStack.back();
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ImGuiID id = ImHashData(&ptr, sizeof(void*), seed);
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#ifdef IMGUI_ENABLE_TEST_ENGINE
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ImGuiContext& g = *GImGui;
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IMGUI_TEST_ENGINE_ID_INFO(id, ImGuiDataType_Pointer, ptr);
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#endif
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if (g.DebugHookIdInfo == id)
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ImGui::DebugHookIdInfo(id, ImGuiDataType_Pointer, ptr, NULL);
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return id;
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}
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@ -3024,10 +3021,9 @@ ImGuiID ImGuiWindow::GetIDNoKeepAlive(int n)
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{
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ImGuiID seed = IDStack.back();
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ImGuiID id = ImHashData(&n, sizeof(n), seed);
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#ifdef IMGUI_ENABLE_TEST_ENGINE
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ImGuiContext& g = *GImGui;
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IMGUI_TEST_ENGINE_ID_INFO(id, ImGuiDataType_S32, (intptr_t)n);
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#endif
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if (g.DebugHookIdInfo == id)
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ImGui::DebugHookIdInfo(id, ImGuiDataType_S32, (void*)(intptr_t)n, NULL);
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return id;
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}
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@ -4159,8 +4155,9 @@ void ImGui::NewFrame()
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g.ItemFlagsStack.push_back(ImGuiItemFlags_None);
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g.GroupStack.resize(0);
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// [DEBUG] Item picker tool - start with DebugStartItemPicker() - useful to visually select an item and break into its call-stack.
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// [DEBUG] Update debug features
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UpdateDebugToolItemPicker();
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UpdateDebugToolStackQueries();
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// Create implicit/fallback window - which we will only render it if the user has added something to it.
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// We don't use "Debug" to avoid colliding with user trying to create a "Debug" window with custom flags.
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@ -4173,31 +4170,6 @@ void ImGui::NewFrame()
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CallContextHooks(&g, ImGuiContextHookType_NewFramePost);
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}
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// [DEBUG] Item picker tool - start with DebugStartItemPicker() - useful to visually select an item and break into its call-stack.
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void ImGui::UpdateDebugToolItemPicker()
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{
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ImGuiContext& g = *GImGui;
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g.DebugItemPickerBreakId = 0;
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if (g.DebugItemPickerActive)
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{
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const ImGuiID hovered_id = g.HoveredIdPreviousFrame;
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SetMouseCursor(ImGuiMouseCursor_Hand);
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if (IsKeyPressedMap(ImGuiKey_Escape))
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g.DebugItemPickerActive = false;
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if (IsMouseClicked(0) && hovered_id)
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{
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g.DebugItemPickerBreakId = hovered_id;
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g.DebugItemPickerActive = false;
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}
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SetNextWindowBgAlpha(0.60f);
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BeginTooltip();
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Text("HoveredId: 0x%08X", hovered_id);
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Text("Press ESC to abort picking.");
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TextColored(GetStyleColorVec4(hovered_id ? ImGuiCol_Text : ImGuiCol_TextDisabled), "Click to break in debugger!");
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EndTooltip();
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}
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}
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void ImGui::Initialize(ImGuiContext* context)
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{
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ImGuiContext& g = *context;
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@ -7184,6 +7156,8 @@ void ImGui::PushOverrideID(ImGuiID id)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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if (g.DebugHookIdInfo == id)
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DebugHookIdInfo(id, ImGuiDataType_ID, NULL, NULL);
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window->IDStack.push_back(id);
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}
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@ -7193,11 +7167,10 @@ void ImGui::PushOverrideID(ImGuiID id)
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ImGuiID ImGui::GetIDWithSeed(const char* str, const char* str_end, ImGuiID seed)
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{
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ImGuiID id = ImHashStr(str, str_end ? (str_end - str) : 0, seed);
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ImGui::KeepAliveID(id);
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#ifdef IMGUI_ENABLE_TEST_ENGINE
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KeepAliveID(id);
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ImGuiContext& g = *GImGui;
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IMGUI_TEST_ENGINE_ID_INFO2(id, ImGuiDataType_String, str, str_end);
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#endif
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if (g.DebugHookIdInfo == id)
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DebugHookIdInfo(id, ImGuiDataType_String, str, str_end);
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return id;
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}
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@ -11226,22 +11199,23 @@ namespace ImGui { void ShowFontAtlas(ImFontAtlas* atlas); }
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void ImGui::ShowMetricsWindow(bool* p_open)
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{
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ImGuiContext& g = *GImGui;
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ImGuiIO& io = g.IO;
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ImGuiMetricsConfig* cfg = &g.DebugMetricsConfig;
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if (cfg->ShowStackTool)
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ShowStackToolWindow(&cfg->ShowStackTool);
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if (!Begin("Dear ImGui Metrics/Debugger", p_open))
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{
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End();
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return;
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}
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ImGuiContext& g = *GImGui;
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ImGuiIO& io = g.IO;
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ImGuiMetricsConfig* cfg = &g.DebugMetricsConfig;
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// Basic info
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Text("Dear ImGui %s", GetVersion());
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Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
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Text("%d vertices, %d indices (%d triangles)", io.MetricsRenderVertices, io.MetricsRenderIndices, io.MetricsRenderIndices / 3);
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Text("%d active windows (%d visible)", io.MetricsActiveWindows, io.MetricsRenderWindows);
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Text("%d active allocations", io.MetricsActiveAllocations);
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Text("%d visible windows, %d active allocations", io.MetricsRenderWindows, io.MetricsActiveAllocations);
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//SameLine(); if (SmallButton("GC")) { g.GcCompactAll = true; }
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Separator();
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@ -11295,11 +11269,10 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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// Tools
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if (TreeNode("Tools"))
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{
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// The Item Picker tool is super useful to visually select an item and break into the call-stack of where it was submitted.
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if (Button("Item Picker.."))
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DebugStartItemPicker();
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// Stack Tool is your best friend!
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Checkbox("Show stack tool", &cfg->ShowStackTool);
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SameLine();
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MetricsHelpMarker("Will call the IM_DEBUG_BREAK() macro to break in debugger.\nWarning: If you don't have a debugger attached, this will probably crash.");
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MetricsHelpMarker("You can also call ImGui::ShowStackToolWindow() from your code.");
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Checkbox("Show windows begin order", &cfg->ShowWindowsBeginOrder);
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Checkbox("Show windows rectangles", &cfg->ShowWindowsRects);
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@ -11317,8 +11290,6 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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}
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Unindent();
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}
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Checkbox("Show ImDrawCmd mesh when hovering", &cfg->ShowDrawCmdMesh);
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Checkbox("Show ImDrawCmd bounding boxes when hovering", &cfg->ShowDrawCmdBoundingBoxes);
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Checkbox("Show tables rectangles", &cfg->ShowTablesRects);
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SameLine();
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@ -11365,6 +11336,12 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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}
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}
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// The Item Picker tool is super useful to visually select an item and break into the call-stack of where it was submitted.
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if (Button("Item Picker.."))
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DebugStartItemPicker();
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SameLine();
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MetricsHelpMarker("Will call the IM_DEBUG_BREAK() macro to break in debugger.\nWarning: If you don't have a debugger attached, this will probably crash.");
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TreePop();
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}
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@ -11378,6 +11355,8 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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drawlist_count += g.Viewports[viewport_i]->DrawDataBuilder.GetDrawListCount();
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if (TreeNode("DrawLists", "DrawLists (%d)", drawlist_count))
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{
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Checkbox("Show ImDrawCmd mesh when hovering", &cfg->ShowDrawCmdMesh);
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Checkbox("Show ImDrawCmd bounding boxes when hovering", &cfg->ShowDrawCmdBoundingBoxes);
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for (int viewport_i = 0; viewport_i < g.Viewports.Size; viewport_i++)
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{
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ImGuiViewportP* viewport = g.Viewports[viewport_i];
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@ -12002,6 +11981,186 @@ void ImGui::DebugNodeWindowsList(ImVector<ImGuiWindow*>* windows, const char* la
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TreePop();
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}
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//-----------------------------------------------------------------------------
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// [SECTION] OTHER DEBUG TOOLS (ITEM PICKER, STACK TOOL)
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//-----------------------------------------------------------------------------
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// [DEBUG] Item picker tool - start with DebugStartItemPicker() - useful to visually select an item and break into its call-stack.
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void ImGui::UpdateDebugToolItemPicker()
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{
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ImGuiContext& g = *GImGui;
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g.DebugItemPickerBreakId = 0;
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if (!g.DebugItemPickerActive)
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return;
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const ImGuiID hovered_id = g.HoveredIdPreviousFrame;
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SetMouseCursor(ImGuiMouseCursor_Hand);
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if (IsKeyPressedMap(ImGuiKey_Escape))
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g.DebugItemPickerActive = false;
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if (IsMouseClicked(0) && hovered_id)
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{
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g.DebugItemPickerBreakId = hovered_id;
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g.DebugItemPickerActive = false;
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}
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SetNextWindowBgAlpha(0.60f);
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BeginTooltip();
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Text("HoveredId: 0x%08X", hovered_id);
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Text("Press ESC to abort picking.");
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TextColored(GetStyleColorVec4(hovered_id ? ImGuiCol_Text : ImGuiCol_TextDisabled), "Click to break in debugger!");
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EndTooltip();
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}
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// [DEBUG] Stack Tool: update queries. Called by NewFrame()
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void ImGui::UpdateDebugToolStackQueries()
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{
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ImGuiContext& g = *GImGui;
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ImGuiStackTool* tool = &g.DebugStackTool;
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// Clear hook when stack tool is not visible
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g.DebugHookIdInfo = 0;
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if (g.FrameCount != tool->LastActiveFrame + 1)
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return;
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// Update queries. The steps are: -1: query Stack, >= 0: query each stack item
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// We can only perform 1 ID Info query every frame. This is designed so the GetID() tests are cheap and constant-time
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const ImGuiID query_id = g.ActiveId ? g.ActiveId : g.HoveredIdPreviousFrame;
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if (tool->QueryId != query_id)
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{
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tool->QueryId = query_id;
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tool->StackLevel = -1;
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tool->Results.resize(0);
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}
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if (query_id == 0)
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return;
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// Advance to next stack level when we got our result, or after 2 frames (in case we never get a result)
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int stack_level = tool->StackLevel;
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if (stack_level >= 0 && stack_level < tool->Results.Size)
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if (tool->Results[stack_level].QuerySuccess || tool->Results[stack_level].QueryFrameCount > 2)
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tool->StackLevel++;
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// Update hook
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stack_level = tool->StackLevel;
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if (stack_level == -1)
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g.DebugHookIdInfo = query_id;
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if (stack_level >= 0 && stack_level < tool->Results.Size)
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{
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g.DebugHookIdInfo = tool->Results[stack_level].ID;
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tool->Results[stack_level].QueryFrameCount++;
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}
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}
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// [DEBUG] Stack tool: hooks called by GetID() family functions
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void ImGui::DebugHookIdInfo(ImGuiID id, ImGuiDataType data_type, const void* data_id, const void* data_id_end)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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ImGuiStackTool* tool = &g.DebugStackTool;
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// Step 0: stack query
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// This assume that the ID was computed with the current ID stack, which tends to be the case for our widget.
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if (tool->StackLevel == -1)
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{
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tool->StackLevel++;
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tool->Results.resize(window->IDStack.Size + 1, ImGuiStackLevelInfo());
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for (int n = 0; n < window->IDStack.Size + 1; n++)
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tool->Results[n].ID = (n < window->IDStack.Size) ? window->IDStack[n] : id;
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return;
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}
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// Step 1+: query for individual level
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IM_ASSERT(tool->StackLevel >= 0);
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if (tool->StackLevel != window->IDStack.Size)
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return;
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ImGuiStackLevelInfo* info = &tool->Results[tool->StackLevel];
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IM_ASSERT(info->ID == id && info->QueryFrameCount > 0);
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int data_len;
|
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switch (data_type)
|
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{
|
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case ImGuiDataType_S32:
|
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ImFormatString(info->Desc, IM_ARRAYSIZE(info->Desc), "%d", (int)(intptr_t)data_id);
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break;
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case ImGuiDataType_String:
|
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data_len = data_id_end ? (int)((const char*)data_id_end - (const char*)data_id) : (int)strlen((const char*)data_id);
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ImFormatString(info->Desc, IM_ARRAYSIZE(info->Desc), "\"%.*s\"", data_len, (const char*)data_id);
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break;
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case ImGuiDataType_Pointer:
|
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ImFormatString(info->Desc, IM_ARRAYSIZE(info->Desc), "(void*)0x%p", data_id);
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break;
|
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case ImGuiDataType_ID:
|
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if (info->Desc[0] == 0) // PushOverrideID() is often used to avoid hashing twice, which would lead to 2 calls to DebugHookIdInfo(). We prioritize the first one.
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ImFormatString(info->Desc, IM_ARRAYSIZE(info->Desc), "0x%08X [override]", id);
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break;
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default:
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IM_ASSERT(0);
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}
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info->QuerySuccess = true;
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}
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// Stack Tool: Display UI
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void ImGui::ShowStackToolWindow(bool* p_open)
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{
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if (!Begin("Dear ImGui Stack Tool", p_open) || GetCurrentWindow()->BeginCount > 1)
|
||||
{
|
||||
End();
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||||
return;
|
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}
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// Display hovered/active status
|
||||
ImGuiContext& g = *GImGui;
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const ImGuiID hovered_id = g.HoveredIdPreviousFrame;
|
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const ImGuiID active_id = g.ActiveId;
|
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#ifdef IMGUI_ENABLE_TEST_ENGINE
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Text("HoveredId: 0x%08X (\"%s\"), ActiveId: 0x%08X (\"%s\")", hovered_id, hovered_id ? ImGuiTestEngine_FindItemDebugLabel(&g, hovered_id) : "", active_id, active_id ? ImGuiTestEngine_FindItemDebugLabel(&g, active_id) : "");
|
||||
#else
|
||||
Text("HoveredId: 0x%08X, ActiveId: 0x%08X", hovered_id, active_id);
|
||||
#endif
|
||||
SameLine();
|
||||
MetricsHelpMarker("Hover an item with the mouse to display elements of the ID Stack leading to the item's final ID.\nEach level of the stack correspond to a PushID() call.\nAll levels of the stack are hashed together to make the final ID of a widget (ID displayed at the bottom level of the stack).\nRead FAQ entry about the ID stack for details.");
|
||||
|
||||
// Display decorated stack
|
||||
ImGuiStackTool* tool = &g.DebugStackTool;
|
||||
tool->LastActiveFrame = g.FrameCount;
|
||||
if (tool->Results.Size > 0 && BeginTable("##table", 3, ImGuiTableFlags_Borders))
|
||||
{
|
||||
const float id_width = CalcTextSize("0xDDDDDDDD").x;
|
||||
TableSetupColumn("Seed", ImGuiTableColumnFlags_WidthFixed, id_width);
|
||||
TableSetupColumn("PushID", ImGuiTableColumnFlags_WidthStretch);
|
||||
TableSetupColumn("Result", ImGuiTableColumnFlags_WidthFixed, id_width);
|
||||
TableHeadersRow();
|
||||
for (int n = 0; n < tool->Results.Size; n++)
|
||||
{
|
||||
ImGuiStackLevelInfo* info = &tool->Results[n];
|
||||
TableNextColumn();
|
||||
Text("0x%08X", (n > 0) ? tool->Results[n - 1].ID : 0);
|
||||
|
||||
TableNextColumn();
|
||||
ImGuiWindow* window = (info->Desc[0] == 0 && n == 0) ? FindWindowByID(info->ID) : NULL;
|
||||
if (window) // Source: window name (because the root ID don't call GetID() and so doesn't get hooked)
|
||||
Text("\"%s\" [window]", window->Name);
|
||||
else if (info->QuerySuccess) // Source: GetID() hooks (prioritize over ItemInfo() because we frequently use patterns like: PushID(str), Button("") where they both have same id)
|
||||
TextUnformatted(info->Desc);
|
||||
else if (tool->StackLevel >= tool->Results.Size) // Only start using fallback below when all queries are done, so during queries we don't flickering ??? markers.
|
||||
{
|
||||
#ifdef IMGUI_ENABLE_TEST_ENGINE
|
||||
if (const char* label = ImGuiTestEngine_FindItemDebugLabel(&g, info->ID)) // Source: ImGuiTestEngine's ItemInfo()
|
||||
Text("??? \"%s\"", label);
|
||||
else
|
||||
#endif
|
||||
TextUnformatted("???");
|
||||
}
|
||||
|
||||
TableNextColumn();
|
||||
Text("0x%08X", info->ID);
|
||||
if (n == tool->Results.Size - 1)
|
||||
TableSetBgColor(ImGuiTableBgTarget_CellBg, GetColorU32(ImGuiCol_Header));
|
||||
}
|
||||
EndTable();
|
||||
}
|
||||
End();
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
void ImGui::ShowMetricsWindow(bool*) {}
|
||||
@ -12017,7 +12176,12 @@ void ImGui::DebugNodeWindowSettings(ImGuiWindowSettings*) {}
|
||||
void ImGui::DebugNodeWindowsList(ImVector<ImGuiWindow*>*, const char*) {}
|
||||
void ImGui::DebugNodeViewport(ImGuiViewportP*) {}
|
||||
|
||||
#endif
|
||||
void ImGui::ShowStackToolWindow(bool*) {}
|
||||
void ImGui::DebugHookIdInfo(ImGuiID, ImGuiDataType, const void*, const void*) {}
|
||||
void ImGui::UpdateDebugToolItemPicker() {}
|
||||
void ImGui::UpdateDebugToolStackQueries() {}
|
||||
|
||||
#endif // #ifndef IMGUI_DISABLE_METRICS_WINDOW
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
Reference in New Issue
Block a user