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	Collapsing header also honor FrameRounding
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		@@ -3693,7 +3693,7 @@ bool ImGui::CollapsingHeader(const char* label, const char* str_id, const bool d
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    if (display_frame)
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    {
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        // Framed type
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        RenderFrame(bb.Min, bb.Max, col, true);
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        RenderFrame(bb.Min, bb.Max, col, true, style.FrameRounding);
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        RenderCollapseTriangle(bb.Min + style.FramePadding, opened, 1.0f, true);
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        if (g.LogEnabled)
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        {
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