Added full "Dear ImGui" prefix to the title of "Dear ImGui Demo" and "Dear ImGui Metrics" windows. Shortened amount of nodes in columns>tree demo.

This commit is contained in:
omar 2019-05-27 17:28:18 +02:00
parent 9c35344175
commit 2d68e892a8
3 changed files with 7 additions and 6 deletions

View File

@ -54,12 +54,13 @@ Other Changes:
- Scrollbar: Very minor bounding box adjustment to cope with various border size.
- Style: Added style.WindowMenuButtonPosition (left/right, defaults to ImGuiDir_Left) to move the
collapsing/docking button to the other side of the title bar.
- Style: Made window close button cross is slightly smaller.
- Style: Made window close button cross slightly smaller.
- ImFontAtlas: FreeType: Added RasterizerFlags::Monochrome flag to disable font anti-aliasing. (#2545)
Combine with RasterizerFlags::MonoHinting for best results.
- ImFontGlyphRangesBuilder: Fixed unnecessarily over-sized buffer, which incidentally was also not
fully cleared. Fixed edge case overflow when adding character 0xFFFF. (#2568). [@NIKE3500]
- Add native Mac clipboard copy/paste default implementation in core library to match what we are
fully cleared. Fixed edge-case overflow when adding character 0xFFFF. (#2568). [@NIKE3500]
- Demo: Added full "Dear ImGui" prefix to the title of "Dear ImGui Demo" and "Dear ImGui Metrics" windows.
- Backends: Add native Mac clipboard copy/paste default implementation in core library to match what we are
dealing with Win32, and to facilitate integration in custom engines. (#2546) [@andrewwillmott]
- Examples/Backends: Don't filter characters under 0x10000 before calling io.AddInputCharacter(),
the filtering is done in io.AddInputCharacter() itself. This is in prevision for fuller Unicode

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@ -9730,7 +9730,7 @@ static void ImeSetInputScreenPosFn_DefaultImpl(int, int) {}
void ImGui::ShowMetricsWindow(bool* p_open)
{
if (!ImGui::Begin("ImGui Metrics", p_open))
if (!ImGui::Begin("Dear ImGui Metrics", p_open))
{
ImGui::End();
return;

View File

@ -246,7 +246,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
ImGui::SetNextWindowSize(ImVec2(550, 680), ImGuiCond_FirstUseEver);
// Main body of the Demo window starts here.
if (!ImGui::Begin("ImGui Demo", p_open, window_flags))
if (!ImGui::Begin("Dear ImGui Demo", p_open, window_flags))
{
// Early out if the window is collapsed, as an optimization.
ImGui::End();
@ -2572,7 +2572,7 @@ static void ShowDemoWindowColumns()
ImGui::NextColumn();
if (open1)
{
for (int y = 0; y < 5; y++)
for (int y = 0; y < 3; y++)
{
bool open2 = ImGui::TreeNode((void*)(intptr_t)y, "Node%d.%d", x, y);
ImGui::NextColumn();